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richg42.blogspot.com

Rich Geldreich's Tech Blog

Rich Geldreich's Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS (and maybe Android) titles. The garbage collector used by Unity (LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at */. At the expense of space. */. Bumps ...

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Rich Geldreich's Tech Blog | richg42.blogspot.com Reviews
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Rich Geldreich's Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS (and maybe Android) titles. The garbage collector used by Unity (LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at */. At the expense of space. */. Bumps ...
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bfutils setlibgcfreespacedivisor 16 ;,posted by,rich geldreich,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,some details,2 comments,in gephi,for ios,5 comments,https / github.com/richgel999/rg etc1,3 comments
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Rich Geldreich's Tech Blog | richg42.blogspot.com Reviews

https://richg42.blogspot.com

Rich Geldreich's Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS (and maybe Android) titles. The garbage collector used by Unity (LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at */. At the expense of space. */. Bumps ...

INTERNAL PAGES

richg42.blogspot.com richg42.blogspot.com
1

Rich Geldreich's Tech And Programmer Culture Blog: January 2015

http://www.richg42.blogspot.com/2015_01_01_archive.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Sunday, January 25, 2015. LZHAM v1.0 released on github. Here: https:/ github.com/richgel999/lzham codec. Saturday, January 24, 2015. Windows 10: An Arrow Aimed Straight at Steam. It's ...

2

Rich Geldreich's Tech And Programmer Culture Blog: The great github migration

http://www.richg42.blogspot.com/2015/05/the-great-github-migration.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Wednesday, May 20, 2015. The great github migration. The wiki data was auto-migrated into the "wiki" branch. And the much faster compressing development branch is here. Dungeon Bosss cu...

3

Rich Geldreich's Tech And Programmer Culture Blog: LZHAM decompressor optimization ideas

http://www.richg42.blogspot.com/2015/05/lzham-decompressor-optimization-ideas.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Friday, May 15, 2015. LZHAM decompressor optimization ideas. John Brooks (CEO of Blue Shift Inc. And I were discussing LZHAM's. Current decompression performance vs. Google's Brotli.

4

Rich Geldreich's Tech And Programmer Culture Blog: February 2015

http://www.richg42.blogspot.com/2015_02_01_archive.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Saturday, February 21, 2015. A Telemetry-style visualization of LZHAM v1.1's multithreaded compressor. I'm a big fan of Rad's Telemetry profiler. Prepares the data structures used by th...

5

Rich Geldreich's Tech And Programmer Culture Blog: Lessons learned while fixing memory leaks in our first Unity title

http://www.richg42.blogspot.com/2015/05/lessons-learned-while-fixing-memory.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Thursday, May 21, 2015. Lessons learned while fixing memory leaks in our first Unity title. After several man months of tool making, instrumenting and compiling our own custom Mono DLL.

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plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: May 2014

http://plohrmann.blogspot.com/2014_05_01_archive.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

tomdalling.com tomdalling.com

OpenGL in 2014 — Tom Dalling

http://www.tomdalling.com/blog/modern-opengl/opengl-in-2014

21 Sep, 2014. Category: Modern OpenGL Series. Image courtesy of Dhatfield. Valve is investing in OpenGL to hedge themselves against Microsoft. Some well-known developers have written about the deficiencies in the API. A few competing, proprietary APIs have popped up. In an effort to remain competitive, Khronos announces glnext: a ground-up rethinking of the OpenGL and OpenGL ES APIs. This post will look at developments in the OpenGL ecosystem over the last couple of years. This is all great news for Open...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor

http://plohrmann.blogspot.com/2014/05/shared-contexts-uniforms-arb-programs.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, May 8, 2014. Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor. Has been working on the Windows port, and Rich Geldreich.

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RICH$

Name is Rich I'm just taking it one day at a time. Follow the instagram : JustRich247. Posted on Sunday, 11 January 2015. Posted on Sunday, 19 October. Posted on Sunday, 19 October 2014. Posted on Friday, 17 October 2014. Posted on Friday, 17 October. Posted on Friday, 17 October 2014. Posted on Friday, 17 October 2014. Posted on Friday, 17 October 2014. Posted on Tuesday, 29 July 2014. Janell - IG: @janellariela. Photo by: Andres Latorre IG: @shotbyandres. Posted on Tuesday, 29 July. With 12,677 notes.

richg18.tripod.com richg18.tripod.com

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The Story of Toussaint. Was born in France in 1598,. His son Toussaint born in France. In 1633, was the Founder of our. Family that colonized Canada. Descendants of Joseph and Célina Renaud.

richg32.wordpress.com richg32.wordpress.com

Richg32's Travel Blog

Richg32's Travel Blog. 1 – Early start! 2 – We’re here and it’s rather nice…. 3 – Spanish galleons, meals and Aphrodite…. 4 – Our first levada,including some odd sights. 5 – When “shortest route” is not a good option…. 6 – The trouble with reviews…. 7 – Beware the treacherous East wind! 8 – Who needs satnavs anyway…? 9 – Funchal – markets, marinas and Madeira wine! 10 – Satnavs are sooooo useful! Satnavs are sooooo useful! And put the suitcases in the car. It helpfully confirmed that there was one 10km b...

richg42.blogspot.com richg42.blogspot.com

Rich Geldreich's Tech Blog

Rich Geldreich's Tech Blog. Game and open source developer, graphics programmer, lossless data and texture compression specialist, recovering OpenGL addict. Worked previously at Valve, Microsoft, and Digital Illusions. Wednesday, June 10, 2015. A simple way to reduce memory pressure on Unity iOS (and maybe Android) titles. The garbage collector used by Unity (LibGC - the Boehm collector. GC API GC word GC free space divisor;. We try to make sure that we allocate at */. At the expense of space. */. Bumps ...

richg74.wordpress.com richg74.wordpress.com

Random Walks

Adobe Patches Flash Player, Reader. January 15, 2014. Not to be left out of this month’s “Patch Tuesday” festivities, Adobe has released security updates for its Reader. Applies only to the Windows and Mac OS X platforms. Adobe says the affected software versions are:. Adobe Reader XI (11.0.05) and earlier 11.x versions for Windows and Macintosh. Adobe Reader X (10.1.8) and earlier 10.x versions for Windows and Macintosh. Adobe Flash Player 11.2.202.332 and earlier versions for Linux. Vulnerability. ...

richgable.com richgable.com

INFLUENCE

Apple Logic Pro X. Recording, writing, and producing music using built in sounds as well as many third party virtual instruments). Recording, automating background tracks and transitions for use in a worship set, automating DMX values for lighting consoles, etc.). Automating background tracks and transitions for use in a worship set, automating patch changes in MainStage, etc.). Setting up keyboard, guitar sounds, etc for use in a worship set.). Adobe Photoshop / Illustrator. Mockup for Rejoice Church.