plohrmann.blogspot.com
Peter Lohrmann's Blog: May 2014
http://plohrmann.blogspot.com/2014_05_01_archive.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.
tomdalling.com
OpenGL in 2014 — Tom Dalling
http://www.tomdalling.com/blog/modern-opengl/opengl-in-2014
21 Sep, 2014. Category: Modern OpenGL Series. Image courtesy of Dhatfield. Valve is investing in OpenGL to hedge themselves against Microsoft. Some well-known developers have written about the deficiencies in the API. A few competing, proprietary APIs have popped up. In an effort to remain competitive, Khronos announces glnext: a ground-up rethinking of the OpenGL and OpenGL ES APIs. This post will look at developments in the OpenGL ecosystem over the last couple of years. This is all great news for Open...
plohrmann.blogspot.com
Peter Lohrmann's Blog: Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor
http://plohrmann.blogspot.com/2014/05/shared-contexts-uniforms-arb-programs.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, May 8, 2014. Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor. Has been working on the Windows port, and Rich Geldreich.
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