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Robert McPherson - Narrative Design | Narrative Design and Steampunk

Narrative Design and Steampunk

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Robert McPherson - Narrative Design | Narrative Design and Steampunk | rmcphersonnarrativedesign.wordpress.com Reviews

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Narrative Design and Steampunk

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Post Mortem: Gentleman’s Gambit | Robert McPherson - Narrative Design

https://rmcphersonnarrativedesign.wordpress.com/2015/08/28/post-mortem-gentlemans-gambit

Robert McPherson – Narrative Design. Narrative Design and Steampunk. Post Mortem: Gentleman’s Gambit. Post Mortem: Gentleman’s Gambit. August 28, 2015. Isn’t the only project I’ve been working on over the past six weeks. Teaming up again with many of the same people from Sol Solutions. I’ve been working on Gentleman’s Gambit. In game screen short of the board and cards. There are four card types in Gentleman’s Gambit. The Gentleman, Insults, Defense and Utility. Long before any real coding had started we...

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January | 2017 | Robert McPherson - Narrative Design

https://rmcphersonnarrativedesign.wordpress.com/2017/01

Robert McPherson – Narrative Design. Narrative Design and Steampunk. Monthly Archives: January 2017. Tabletop: Importance of Clarity. January 25, 2017. Hey all, I know I’ve not posted for a few days. As stated I’m really, really, struggling to keep coming up with things to write about. But for today going to take a step away from digital gaming and take …. Read more ›. January 21, 2017. Read more ›. Just one more turn. January 18, 2017. Read more ›. 12 Games with a lasting impression. January 17, 2017.

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Watch this space | Robert McPherson - Narrative Design

https://rmcphersonnarrativedesign.wordpress.com/2017/01/09/watch-this-space

Robert McPherson – Narrative Design. Narrative Design and Steampunk. January 9, 2017. So as expected I fell off the wagon a bit last few days. Had a heatwave here in Melbourne and without aircon after a few days I was fried, could barely think. Even today after things have cooled down I’m still catching up on sleep and getting my head back into shape. I may also look at doing a rambling post about something, catch things up a bit. 8249; Locational Damage and Recovery. Welcome Home – Progress Report.

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Do something with New Game + | Robert McPherson - Narrative Design

https://rmcphersonnarrativedesign.wordpress.com/2017/01/04/do-something-with-new-game

Robert McPherson – Narrative Design. Narrative Design and Steampunk. Do something with New Game. Do something with New Game. January 4, 2017. One of the things I’ve watched the rise of over the last several years has been the prevalence of the New Game option. The chance to go back and restart the game with all your gear/skills/levels/etc. Now if they offer starting a New Game on a higher difficulty, you have my interest. I enjoy challenging myself, but I often need to balance challenge Vs. frust...Ultim...

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Post Mortem: Sol Solutions | Robert McPherson - Narrative Design

https://rmcphersonnarrativedesign.wordpress.com/2015/07/17/post-mortem-sol-solutions/comment-page-1

Robert McPherson – Narrative Design. Narrative Design and Steampunk. Post Mortem: Sol Solutions. Post Mortem: Sol Solutions. July 17, 2015. Over the past few weeks been working on a project by the name of Sol Solutions with a few other people. We recently wrapped up and so it’s a good time to look back on how things went. It looks so calm and peaceful…. Sol Solutions is a two player asymmetrical co-op puzzle game designed to take advantage of the Oculus Rift. That’s a mouthful of a sentence eh? Here we g...

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On Gear With Stats (Day 10) | Rowan McDonald-Nyland

https://rowanmcnyland.wordpress.com/2017/01/10/on-gear-with-stats-day-10

January 10, 2017. On Gear With Stats (Day 10). Being upfront, I probably won’t say as much as I’d like on this topic because I’m writing it on the train with my phone, whereas most of my entries are written at home in my underwear. The topic is gear with stats – more specifically, gear with a visual appearance on the character model that also affects statistics, such as in most modern RPGs. And that’s super cool, right? You find a sweet new piece of gear, it has great stats and-. It’s an impossible...

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My Liebster Award | pdxkcm

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Thoughtful critique and commentary on games, film, life, and other stories. So, what do you think? Like what you see? Subscribe via email to be notified automatically whenever I post new content! Join 86 other followers. Can I help you find anything? Some Popular Posts (Thanks for the Likes! I thought these were pretty cool. You should check them out, too. The 7 Types of Adult Gamer. On Gamer's Solace. St Johns Bridge, 1931. The #WeeklySmile 1 - Having fu…. On Rhio's Comics. On Rhio's Comics. Create 11 q...

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Robert McPherson - Narrative Design | Narrative Design and Steampunk

Robert McPherson – Narrative Design. Narrative Design and Steampunk. PRGs and the problem of scale. January 12, 2017. Ever since Morrowind, for all its problems of balance, I’ve been a massive fan of Bethesda and their RPGs. Big, open worlds, playing the way you want, and the freedom to manually walk from one side of the game to …. Read more ›. Voice recognition in games. January 11, 2017. Read more ›. Welcome Home – Progress Report. January 10, 2017. Read more ›. January 9, 2017. Read more ›. A friend o...

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My name is Rustin Michael Cerveny and I am the namesake of the Rustin Michael brand, which used to be RMC Photography. You are currently viewing my old blog. Please head over to my new blog. Also make sure you stop by my new website. Follow me at http:/ twitter.com. Sunday, February 03, 2013. Friday, February 13, 2009. My blog is moving: This is the last post here. To see the new look. My new blog is located at www.rustinmichael.com/blog. The new splash page, and two shots of my new business cards. From ...

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