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Clip Space and Back Again | A Game Programmer's Tale

A Game Programmer's Tale (by Robert Rouhani)

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Clip Space and Back Again | A Game Programmer's Tale | robertrouhani.wordpress.com Reviews
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A Game Programmer's Tale (by Robert Rouhani)
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1 about me
2 level design
3 programming
4 i’ve moved
5 leave a comment
6 categories
7 uncategorized
8 minesweeper timelapse
9 downloads
10 stanford bunny vertices
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about me,level design,programming,i’ve moved,leave a comment,categories,uncategorized,minesweeper timelapse,downloads,stanford bunny vertices,portfolio exhibit 2011,imcog,the first video,the second video,android,older entries,feed,google,youdao,xian guo
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Clip Space and Back Again | A Game Programmer's Tale | robertrouhani.wordpress.com Reviews

https://robertrouhani.wordpress.com

A Game Programmer's Tale (by Robert Rouhani)

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1

More stuff I’ve been working on | Clip Space and Back Again

https://robertrouhani.wordpress.com/2011/03/06/more-stuff-ive-been-working-on

Clip Space and Back Again. A Game Programmer's Tale. More stuff I’ve been working on. More stuff I’ve been working on. March 6, 2011. Here’s a level editor I’ve made in a week or two, full game released on March 30th. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

2

Clip Space and Back Again | A Game Programmer's Tale | Page 2

https://robertrouhani.wordpress.com/page/2

Clip Space and Back Again. A Game Programmer's Tale. New Years Resolution 2011. January 1, 2011. I’ve spent a good day thinking about it. I picked up my first video game when I was 4, and it was the COOLEST. Thing in the entire world. Not only were the games as a whole just awesome games, but the whole. Of video games, getting tiny little colored dots to display in such a meaningful way was intriguing. As for my resolutions, I hope that this year I will:. Take a video game from concept to completion, ava...

3

Circuit Crawler is now on the Android Market! | Clip Space and Back Again

https://robertrouhani.wordpress.com/2011/04/10/circuit-crawler-is-now-on-the-android-market

Clip Space and Back Again. A Game Programmer's Tale. Circuit Crawler is now on the Android Market! Circuit Crawler is now on the Android Market! April 10, 2011. Circuit Crawler is now on the Android market! 100% of all proceeds will go to the Youth for Technology Foundation. To help children in Africa and the poorest parts of America get access to the technology that most of us take for granted. QR Code for market link (click for web market link). Leave a Reply Cancel reply. Enter your comment here.

4

Minesweeper timelapse | Clip Space and Back Again

https://robertrouhani.wordpress.com/2011/10/23/minesweeper-timelapse

Clip Space and Back Again. A Game Programmer's Tale. October 23, 2011. I’m also open-sourcing the project under the zlib license, hopefully it will be useful to someone out there. Using Mono, this game can run on almost any platform, but I’ve only tested it on Windows 7 x64 and Arch Linux x64. Requires the .NET Framework 2.0 (or Mono 1.2). Binaries – Download. Source – Download. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

5

Level Design | Clip Space and Back Again

https://robertrouhani.wordpress.com/mapping

Clip Space and Back Again. A Game Programmer's Tale. Moved to: http:/ blog.robmaister.com/mapping/. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: My view of story in games

http://hawkmapblog.blogspot.com/2010/08/my-view-of-story-in-games.html

My view of story in games. Great story, great characters. Star Wars The Old Republic:. Video of multiplayer combat and dialogue from Star Wars The Old Republic:. Http:/ www.youtube.com/watch? Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Other shit related to games.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: It is done!

http://hawkmapblog.blogspot.com/2010/10/it-is-done.html

My steampunk map is finished! I dropped the cave and added some extra small rooms instead. Http:/ www.facepunch.com/showthread.php? Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy?

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: august 2010

http://hawkmapblog.blogspot.com/2010_08_01_archive.html

I have decided to set the steampunk map in a cave instead of in the air. The lights and the displacements still needs some adjustments, after that I think I'll start with texturing. Steampunk map in progress. This is what I am working on at the moment. It is a steampunk styled map, inspired by the new Bioshock trailer (found here. Made a small piston, complete with sounds and shit. It also works as a elevator. My view of story in games. Great story, great characters. Star Wars The Old Republic:. Plain an...

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: Yes, another update

http://thesourceresource.blogspot.com/2010/10/yes-another-update.html

Thoughts on level design in Source. And gaming in general. Saturday, 2 October 2010. Yes, another update. Not another boring update. Yes, another update. More gaming stuff I enjoy. Some other mapping blogs. Dark Iron Phoenix's Blog. Stuff I'll never finish. Zally's Fun Mapping S* *. Simple template. Powered by Blogger.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: september 2010

http://hawkmapblog.blogspot.com/2010_09_01_archive.html

With most texture done, the map is getting ready for release (or at least beta-test). Abonner på: Innlegg (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy? Clear things up using vis groups. List of good mapping tutorial sites for Source SDK.

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: August 2010

http://thesourceresource.blogspot.com/2010_08_01_archive.html

Thoughts on level design in Source. And gaming in general. Tuesday, 31 August 2010. What I'm up to. The map will contain several rooms, including a stage, a reception, a kitchen, a green room, bathrooms and a control room. I'll probably have to make a few custom textures, but I can live with that. I'll update with other projects at some point. I really want to get back to my Saw project, which I'll post about soon. Monday, 30 August 2010. Visual flair, art and colour in level design. As you can see, art ...

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: Textures

http://hawkmapblog.blogspot.com/2010/09/textures.html

With most texture done, the map is getting ready for release (or at least beta-test). Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy? Clear things up using vis groups.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: Steampunk map in progress

http://hawkmapblog.blogspot.com/2010/08/steampunk-map-in-progress.html

Steampunk map in progress. This is what I am working on at the moment. It is a steampunk styled map, inspired by the new Bioshock trailer (found here. Made a small piston, complete with sounds and shit. It also works as a elevator. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Other shit related to games.

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: Not another boring update

http://thesourceresource.blogspot.com/2010/10/not-another-boring-update.html

Thoughts on level design in Source. And gaming in general. Sunday, 10 October 2010. Not another boring update. This blog is starting to feel like my neglected child. I do intend to continue it, but as usual the business of getting settled at uni (and a nasty bout of freshers flu) has taken it's toll on my free time. On the games front, I bought Left 4 Dead 2 for about £5 (thank you. Something when I can. Not another boring update. Yes, another update. More gaming stuff I enjoy. Some other mapping blogs.

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Clip Space and Back Again | A Game Programmer's Tale

Clip Space and Back Again. A Game Programmer's Tale. July 25, 2012. I finally purchased my own domain name, so now I’m hosting my blog over there. I won’t be copying any of my newer posts back on this blog, so go check out the new one:. Http:/ blog.robmaister.com/. It’s been a while, have some screenshots! May 12, 2012. And finally, here’s the working multitexturing:. October 23, 2011. Requires the .NET Framework 2.0 (or Mono 1.2). Binaries – Download. Source – Download. October 23, 2011. OpenTK is excel...

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Welcome To Robert Roulston Bloodstock. One of Australias Foremost Bloodstock Advisors. Our client base comprises of some of the industrys most high profile and respected participants. Robert Roulston Bloodstock specialises particularly in the selection and purchase for clients of international class racehorses, broodmares and stallions. Please browse our website and find out more about Robert Roulston Bloodstock or contact us. Oct 24, 2015. Aug 15, 2015. Aug 16, 2015. Aug 15, 2015. Aug 16, 2015.

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Making comics and other things since 1987. Reedición del Gonzalo’s Fanzine (Badweather press, 2012) en papel Cyclus. Material reeditado por Medalariso. Mi última publicación, junto con material reeditado por Medalariso, en Fatbottom Books. La risografia es un sistema de impresión eficiente y barato, visita la web de los muchachos de Medalariso para más detalles. Http:/ www.medalariso.tumblr.com. Http:/ www.fatbottombooks.com. Northwest District, publicado por Badweather Press en 2014.