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Rob Flusk – Narrative Designer

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Don’t Shoot the Messenger. Role: Narrative Designer, Audio Designer. Date: Fall 2012 – Spring 2013. Don’t Shoot the Messenger. Role: Level Designer, Narrative Designer. Date: Spring 2013 Summer 2013. Engine: Heroes of Might and Magic III Level Editor. Date: Spring 2012 Summer 2012. Engine: Neverwinter Nights Toolset. Entropy is a narrative driven game in which the player must escape a collapsing universe before darkness envelops all life. The...

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Rob Flusk – Narrative Designer | robflusk.com Reviews
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Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Don’t Shoot the Messenger. Role: Narrative Designer, Audio Designer. Date: Fall 2012 – Spring 2013. Don’t Shoot the Messenger. Role: Level Designer, Narrative Designer. Date: Spring 2013 Summer 2013. Engine: Heroes of Might and Magic III Level Editor. Date: Spring 2012 Summer 2012. Engine: Neverwinter Nights Toolset. Entropy is a narrative driven game in which the player must escape a collapsing universe before darkness envelops all life. The...
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2 gold blitz
3 entropy
4 about me
5 contact info
6 engine unity
7 team size 10
8 role narrative designer
9 coupons
10 reviews
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Rob Flusk – Narrative Designer | robflusk.com Reviews

https://robflusk.com

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Don’t Shoot the Messenger. Role: Narrative Designer, Audio Designer. Date: Fall 2012 – Spring 2013. Don’t Shoot the Messenger. Role: Level Designer, Narrative Designer. Date: Spring 2013 Summer 2013. Engine: Heroes of Might and Magic III Level Editor. Date: Spring 2012 Summer 2012. Engine: Neverwinter Nights Toolset. Entropy is a narrative driven game in which the player must escape a collapsing universe before darkness envelops all life. The...

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1

Entropy « Rob Flusk – Narrative Designer

http://www.robflusk.com/entropy

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Date: Spring 2012 – Summer 2012. Engine: Neverwinter Nights Toolset. The first major mechanic about entropy is the quest system and how quests are linked to each other. NPCs can have their quest dialogue change depending on which order the player decides to accept or complete certain quests. If you complete the first quest in one manner then Amy will be the starter of quest 3. Denying the quest for the first time. Choose your own Adventure. Below...

2

Gold Blitz « Rob Flusk – Narrative Designer

http://www.robflusk.com/gold-blitz

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Date: Fall 2012 – Spring 2013 Engine: Unity Team Size: 10. Earlier on it was decided that the players would be using vehicles and that a maximum of four would be in for time purposes. Since cars would have no statistical difference it was important that each character had unique personalities so that players would have more variety while picking their character. On top of these playable characters there are two extra announcers who offer commenta...

3

Don’t Shoot the Messenger « Rob Flusk – Narrative Designer

http://www.robflusk.com/portfolio-piece-2

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Don’t Shoot The Messenger. Role: Level Designer, Narrative Designer. Date: Spring 2013 – Summer 2013. Engine: Heroes of Might and Magic III Map Editor. 1 The Path Structure. Structure of all three paths as the player advances through maps. Example of objective on the mixed path in map 2. Example of a quest on the magic path. Despite also being on Map 2 the objective is different. 2 Path specific occurences. The Messenger on the magic path, map 3.

4

About Me « Rob Flusk – Narrative Designer

http://www.robflusk.com/about-me

Rob Flusk - Narrative Designer. Don’t Shoot the Messenger.

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Rob Flusk - Narrative Designer. Don’t Shoot the Messenger. Don’t Shoot the Messenger. Role: Narrative Designer, Audio Designer. Date: Fall 2012 – Spring 2013. Don’t Shoot the Messenger. Role: Level Designer, Narrative Designer. Date: Spring 2013 Summer 2013. Engine: Heroes of Might and Magic III Level Editor. Date: Spring 2012 Summer 2012. Engine: Neverwinter Nights Toolset. Entropy is a narrative driven game in which the player must escape a collapsing universe before darkness envelops all life. The...

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