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RobG3d

Blog of Rob Galanakis (@techartistsorg)

http://www.robg3d.com/

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RobG3d | robg3d.com Reviews
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Blog of Rob Galanakis (@techartistsorg)
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1 robg3d
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3 hellip;
4 next »
5 maya and pycharm
6 hansoft is horrible
7 recent posts
8 rss and meta
9 register
10 entries
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RobG3d | robg3d.com Reviews

https://robg3d.com

Blog of Rob Galanakis (@techartistsorg)

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1

Could employees choose their own manager? | RobG3d

http://www.robg3d.com/2015/02/could-employees-choose-their-own-manager

Blog of Rob Galanakis (@robgalanakis). Could employees choose their own manager? On 10 Feb, 2015. First, let’s define the role of “manager”. There are many ways the role of manager can be split up or changed or redefined, but I’m specifically going to talk about the extremely popular and stubborn setup of Dev- Manager- Director- VP- CO, or whatever similar hierarchy. I do believe a better structure exists (or that the lack of structure is better! 8220;Choosing your manager” would mean individually ...

2

Automated testing shows a respect for employees | RobG3d

http://www.robg3d.com/2015/02/automated-testing-shows-a-respect-for-employees

Blog of Rob Galanakis (@robgalanakis). Automated testing shows a respect for employees. On 1 Feb, 2015. In the tech-artists.org G community page. There was a comment on a thread. A key factor in TA tools is the speed at which we need to deliver them, and our audience is considerably smaller than, say, engine tools code. Therefor it becomes somewhat hard to justify the time spent on writing the unit tests, and then maintaining them as the tools change or are ported or updated to match new APIs. Are the bo...

3

RobG3d

http://www.robg3d.com/page/27

Blog of Rob Galanakis (@robgalanakis). On 18 May, 2008. Well I’ve gone ahead and made the domain purchases for tech-artist.com, .org, .net, and tech-artists.org and .net. I have a tentative web admin for now and have a friend who I can ask for questions and help if needed, as well. Over the course of the next week, we. On 11 May, 2008. On 10 May, 2008. A Third of an Update. On 30 Mar, 2008. Alright, I uploaded the Shader-driven animation project. This is one of the three projects I am working on, and...

4

Change should be the ally of quality | RobG3d

http://www.robg3d.com/2015/01/change-should-be-the-ally-of-quality

Blog of Rob Galanakis (@robgalanakis). Change should be the ally of quality. On 26 Jan, 2015. In The Beauty of Testing. 8230;great testers understand one the cardinal rules of software engineering - change is the enemy of quality. This is not a cardinal rule. This is a outdated and obsolete mode of thinking. Change is how you discover great UX. Change is how you refactor and reduce technical debt. Change is how you incrementally improve both your product and code quality. This post isn’t for you :).

5

Hansoft is horrible | RobG3d

http://www.robg3d.com/2013/09/hansoft-is-horrible

Blog of Rob Galanakis (@robgalanakis). On 21 Sep, 2013. I’ve used Hansoft. My purpose is to reduce the number of people using Hansoft, and thus reduce total suffering in the world. This post is for two types of people:. Project managers who use Hansoft and force their studio to use Hansoft. I’m guessing most people in this category don’t hate Hansoft (though I don’t think there exists a solitary human being who likes Hansoft), but they defend and proliferate its use. Of course not. Anyway, we really ...

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the vanishing of ethan carter « meheleventyone

https://meheleventyone.com/tag/the-vanishing-of-ethan-carter

Game Development Musings From An Industry Professional. The vanishing of ethan carter. Archives For the vanishing of ethan carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. A Critical Look a...

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A Critical Look at The Vanishing of Ethan Carter « meheleventyone

https://meheleventyone.com/2014/10/10/a-critical-look-at-the-vanishing-of-ethan-carter

Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Fill in you...

villideveloper.com villideveloper.com

August | 2015 | Villi

https://villideveloper.com/2015/08

All posts for the month August, 2015. Getting a lot of stuff done. On August 27, 2015. Tagged: Indie Game Development. I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The builder prototype should then be able to create its polygonal items, quick level layouts and have a lot of interesting game mechanics as well that I will utilise. On August 14, 2015. My curre...

villideveloper.com villideveloper.com

Ffffffuuuu | Villi

https://villideveloper.com/2015/06/22/ffffffuuuu

On June 22, 2015. Tagged: Indie Game Development. I realized something as I was running my tests after I had implemented all of my optimization algorithm. My initial optimization and cleanup phase removes some of the internal geometry that the second phase sort of depends on. I should not take long to alter that particular behavior,. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

villideveloper.com villideveloper.com

More native plugins | Villi

https://villideveloper.com/2014/08/20/more-native-plugins/comment-page-1

On August 20, 2014. Tagged: Indie Game Development. The Scintilla plugin I created is starting to work. I needed to convert the parent window into a tool window and basically hide it off screen so that it would render into my bitmap. I love these little challenges and seeing my crazy ideas actually work. I will keep attacking this in the morning and will come back with screenshots to share. Larr; 43rd week. 2 comments on “ More native plugins. August 21, 2014 at 9:09 am. August 21, 2014 at 9:13 am. You a...

villideveloper.com villideveloper.com

146th day | Villi

https://villideveloper.com/2014/03/18/146th-day/comment-page-1

On March 18, 2014. Tagged: Indie Game Development. The suspension of threads and processes and safe termination, requires creating remote threads on windows, where the calling .dll and the target .dlls architecture must match since we are sending them addresses to execute. This is a minor problem which can be easily solved by creating a minor utility proc for each architecture to inject the correct addresses. I will continue to work on this programming interface and get it to behave and run smoothly.

villideveloper.com villideveloper.com

90th day | Villi

https://villideveloper.com/2014/01/20/90th-day/comment-page-1

On January 20, 2014. Tagged: Indie Game Development. After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. But, I might need to bake the silhouettes into the textures or geometry so that the glaring pixel shader artifacts can be avoided. The biggest memory consumer of modern video games is textures. By far! Leave...

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villideveloper | Villi

https://villideveloper.com/author/villideveloper

All posts by villideveloper. On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. On April 18, 2016. I woke up around 5 am this morn...

villideveloper.com villideveloper.com

Programming | Villi

https://villideveloper.com/category/programming

On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. A very interesting set of tools have been procured with this setup. I woke up a...

villideveloper.com villideveloper.com

Work | Villi

https://villideveloper.com/category/work

On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. A very interesting set of tools have been procured with this setup. I woke up a...

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Blog of Rob Galanakis (@techartistsorg). On choosing software by “what is best for the business”. On 3 Mar, 2015. When people are discussing what language/framework/library to use for something, the general criteria people talk about is “what best solves the business problem.” This criteria is used to justify rewriting backend services in Go, rather than sticking with Python. Or not. It’s used explain why you wrote a new. What do you want next? On 24 Feb, 2015. Anxiety causes selfish behavior. Someone on...

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