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Den of Dice and Drama

Den of Dice and Drama. Monday, August 08, 2005. I've been working pretty hard on my personal website, and I plan on moving this blog onto my own server whenever I can manage to program comments into my personal blogging utility. This might take a little while, so I apologize for the delay in posting. What I can say is that new entries will be in full swing once the move is finally accomplished. Tuesday, July 26, 2005. Monday, July 18, 2005. There are many games, however, that are cooperative by nature...

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Den of Dice and Drama | roleplayersden.blogspot.com Reviews
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Den of Dice and Drama. Monday, August 08, 2005. I've been working pretty hard on my personal website, and I plan on moving this blog onto my own server whenever I can manage to program comments into my personal blogging utility. This might take a little while, so I apologize for the delay in posting. What I can say is that new entries will be in full swing once the move is finally accomplished. Tuesday, July 26, 2005. Monday, July 18, 2005. There are many games, however, that are cooperative by nature&#4...
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KEYWORDS
1 planned site move
2 4 comments
3 satisfying character death
4 2 comments
5 player versus player
6 8 comments
7 0 comments
8 unwise but in character
9 5 comments
10 my profile
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planned site move,4 comments,satisfying character death,2 comments,player versus player,8 comments,0 comments,unwise but in character,5 comments,my profile,my personal homepage,attacks of opportunity
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Den of Dice and Drama | roleplayersden.blogspot.com Reviews

https://roleplayersden.blogspot.com

Den of Dice and Drama. Monday, August 08, 2005. I've been working pretty hard on my personal website, and I plan on moving this blog onto my own server whenever I can manage to program comments into my personal blogging utility. This might take a little while, so I apologize for the delay in posting. What I can say is that new entries will be in full swing once the move is finally accomplished. Tuesday, July 26, 2005. Monday, July 18, 2005. There are many games, however, that are cooperative by nature&#4...

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1

Den of Dice and Drama: Player versus Player

http://www.roleplayersden.blogspot.com/2005/07/player-versus-player.html

Den of Dice and Drama. Monday, July 18, 2005. There are many games, however, that are cooperative by nature. Dungeons and Dragons, for example, is usually a co-op game. PvP strategies in this context are not the norm, and are often disruptive to the general flow of play. When a minority of the player characters is out to exploit the others, PvP strategies hinder the growth of characters and the advancement of the cooperative storyline. I think your point is that drawing lines in the sand with in-game mec...

2

Den of Dice and Drama: July 2005

http://www.roleplayersden.blogspot.com/2005_07_01_archive.html

Den of Dice and Drama. Tuesday, July 26, 2005. It's a fact; characters end. The game comes to a close, the group goes out in a blaze of glory, or the character meets his fate alone. This is the way is should be, as any story must have an ending. If you read my posts on Character Craft, you'll realize that part of building a good character is envisioning the most appropriate way for their story to conclude. Monday, July 18, 2005. Wednesday, July 13, 2005. Character Craft, Step Six: Strategy. This is as na...

3

Den of Dice and Drama: Unwise but In-Character

http://www.roleplayersden.blogspot.com/2005/06/unwise-but-in-character.html

Den of Dice and Drama. Tuesday, June 21, 2005. I know I've mentioned this a few times already, but you know you're an experienced gamer when you elect to take an action, even one that might be thoroughly imprudent, because your character would do it. The point bears repeating, however, as many new players don't grasp the significance of this level of immersion. This weekend I went to my favorite LARP. Of course, there's no such thing as "what my character would do" because characters are fictional constr...

4

Den of Dice and Drama: Character Craft, Step Five: Growth

http://www.roleplayersden.blogspot.com/2005/06/character-craft-step-five-growth.html

Den of Dice and Drama. Thursday, June 16, 2005. Character Craft, Step Five: Growth. The next important step is to figure out where you'd like to go with your character. What important internal conflicts might they face in their future? What issues from their life will they have to resolve before growing as a person (if they ever do)? You might want to sit down with your game master and talk this one out, as creating a story around your character will ultimately be a collaborative effort. Character Craft,...

5

Den of Dice and Drama: Character Craft, Step Six: Strategy

http://www.roleplayersden.blogspot.com/2005/07/character-craft-step-six-strategy.html

Den of Dice and Drama. Wednesday, July 13, 2005. Character Craft, Step Six: Strategy. This is as natural a consideration as any to take into account when making a character. After all, while a roleplaying game might not have clear winners or losers, it certainly has effective and ineffective strategies. Brainstorm the kinds of challenges that your character might face. Will he or she have to fight? Does the game you're playing involve a great deal of subterfuge or innuendo? Novelty in Character Creation.

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costoried: August 2005

http://costoried.blogspot.com/2005_08_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Sunday, August 21, 2005. This article over at Places to Go and People to Be takes a long look at the history of RPGs. Its a very interesting read. Posted by geekmojo @ 11:43 PM. Social contracts and kibitzing. Posted by geekmojo @ 3:15 PM. Saturday, August 20, 2005. Thread on bass playing. If you liked the "Places to Go, People to Be" article on Bass Playing check out this thread. Posted by geekmojo @ 2:40 PM. I'm going to pick t...

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costoried: December 2005

http://costoried.blogspot.com/2005_12_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Wednesday, December 21, 2005. Mr Guy v. The Dick. I’ve been thinking a lot about Mr Guy v. The Dick from a 'Deep in the Game' article. I'm wondering how I resolve this issue in my own game. I've yet to figure it out. Posted by geekmojo @ 4:39 PM. Texas, United States. View my complete profile. Deep in the Game. 20' by 20' Room. Den of Dice and Drama. The fun never manifesto. Thoughts on brain damage. Lines as Character Development.

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costoried: May 2006

http://costoried.blogspot.com/2006_05_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Tuesday, May 16, 2006. I've redone Somaseptic to catch all of my random thoughts about gaming. If you want to follow that noise, http:/ www.somaseptic.com is the place to do it. Posted by geekmojo @ 12:49 PM. Texas, United States. View my complete profile. Deep in the Game. 20' by 20' Room. Den of Dice and Drama. The fun never manifesto. Thoughts on brain damage. Lines as Character Development. Mr Guy v. The Dick.

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costoried: September 2005

http://costoried.blogspot.com/2005_09_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Friday, September 09, 2005. What is D&D's Core Story? A recent discussion in the Indie forums and blogs is around the assumption that "a game that lacks a core story invariably acquires D&D's core story." The talented and thought provoking Bankuei. Defines the core D&D story along the following lines:. All these games assume a party of characters. Philosophical/Political Splats (draw the lines and watch people take sides).

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costoried: January 2006

http://costoried.blogspot.com/2006_01_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Tuesday, January 24, 2006. Lines as Character Development. Lines and Veils is a concept that Ron Edwards presents in the excellent supplement to Sorcery. Called Sex and Sorcery. A Line is defined as something that will not be crossed in terms of story. In Breaking the Ice. Emily Care Boss compares Lines to the MPAA. Finally let’s look at some realistic sample Lines that could come into play and ways that they could surface. How I...

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costoried: February 2006

http://costoried.blogspot.com/2006_02_01_archive.html

A geek view of table top pen and paper gaming and how it could be changing. Tuesday, February 14, 2006. The "fun never" manifesto. What we do is for fun. Shouldn't we make sure that we maximize the ratio of fun to grind? The Fun Never Manifesto. Cuts to the chase around things that can break a gaming group down and up. Posted by geekmojo @ 12:53 PM. Thoughts on brain damage. At skill 12. How do you determine how long the engagement takes? What are the core arguements in each player's stance? One of the t...

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Den of Dice and Drama

Den of Dice and Drama. Monday, August 08, 2005. I've been working pretty hard on my personal website, and I plan on moving this blog onto my own server whenever I can manage to program comments into my personal blogging utility. This might take a little while, so I apologize for the delay in posting. What I can say is that new entries will be in full swing once the move is finally accomplished. Tuesday, July 26, 2005. Monday, July 18, 2005. There are many games, however, that are cooperative by nature&#4...

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