elliottalehouse.blogspot.com
Elliott's Ale House - An Old School Gaming Blog: March 2016
http://elliottalehouse.blogspot.com/2016_03_01_archive.html
Elliott's Ale House - An Old School Gaming Blog. Sunday, March 13, 2016. B/X D&D House Rules v. 5. Brett's B/X D&D House Rules ver. 5. As an aside, I am aware of the The B/X Companion. And have even purchased a copy. I also have the Companion Expansion. And finally, although I do not own a copy, I have seen reviews for The Complete B/X Adventurer. Subscribe to: Posts (Atom). My B/X D&D House Rules ver 5. My B/X Dungeon Master's Adventurers Log. My B/X D&D Time Tracker. My Favorite Gaming Websites.
thebusygamer.blogspot.com
The Busy Gamer: Addan the Mouse
http://thebusygamer.blogspot.com/2012/03/addan-mouse.html
A site about gaming for the busy guy. Tuesday, March 13, 2012. For the Northern Shore. ConstantCon campaign, I need to generate 7 new characters. I thought this would be a good chance to try out my character generator combined with a few other tools out on the web. One of my favorites find is B/X Blackrazor's 100 reasons. The characters are together. The 1st character has the following stats per my generator:. Str: 9 Dex: 17 Con: 11 Int: 11 Wis:6 Cha: 14. I wrote earlier the following for these stats:.
spectology.blogspot.com
SPECTOLOGY: The Hunted: A gonzo racial class for OSR-style games.
http://spectology.blogspot.com/2016/06/the-hunted-gonzo-racial-class-for-osr.html
The study of that which is not. Wednesday, June 15, 2016. The Hunted: A gonzo racial class for OSR-style games. Originally published in the People section of Secret Santicore 2014. So rare are the sightings that some modern scholars insist that giants to not exist, that they are hypothetical inventions to explain the natural sounds the forest makes. In their slow songs, the word the giants use for themselves is “Hunted”. In each of their semi-permanent settlements is a convent for the very old. Those...
spectology.blogspot.com
SPECTOLOGY: December 2012
http://spectology.blogspot.com/2012_12_01_archive.html
The study of that which is not. Sunday, December 9, 2012. Leaps, bounds, and falls. Strong AI never shows up. It turns out it’s just too hard to code human-like cognition from scratch. By the same token, it’s nearly impossible to build any sort of mind uploading system due to the complexity of the system of nerves, impulses, chemicals, and abstract networks that form the human mind, nor does information uploading or “jacking in” ever work effectively. Space exploration continues mostly through robots, bo...
elliottalehouse.blogspot.com
Elliott's Ale House - An Old School Gaming Blog: November 2016
http://elliottalehouse.blogspot.com/2016_11_01_archive.html
Elliott's Ale House - An Old School Gaming Blog. Sunday, November 13, 2016. To Nulb and the Temple of Elemental Evil. I apologize for the lengthy delay since my last post, I took an unexpected month-long hiatus earlier this Fall from running any of my Roll20 games. Then it took a few game sessions to accumulate enough new material to post about. Anyway, on with the story:. The party Halfling ingratiates himself with the Nulb locals, buying drinks and dancing and singing on the table top. It didn't take l...
dungeonsddx.blogspot.com
Dungeons & Differentials: Dark Souls: Recovery and Exploration
http://dungeonsddx.blogspot.com/2013/09/dark-souls-recovery-and-exploration.html
Deliberating on design decisions. Sunday, September 1, 2013. Dark Souls: Recovery and Exploration. One thing I particularly enjoy about Dark and Demon's Souls is that they are under no obligation to explain how being impaled only lowers your HP by so much. The characters are already dead, either as phantoms, hollow zombies or soulless bodies so physical punishment and pain are negligible. That said I particularly like how Dark Souls handled healing and ditched the clumsy method in Demon's Souls. Going to...
necropraxis.com
fighter | Necropraxis
http://www.necropraxis.com/tag/fighter
Traditional fantasy roleplaying games. Wonder & Wickedness. Weapons of unusual size. Young Guts from Berserk. Hexagram characters begin with stats rated from 0 to 3, using the arrays. Among other benefits, characters with higher strength scores can wield ever more obscenely scaled weapons. There are three size categories beyond standard: huge, giant, and colossal. They require, respectively, strength scores of 4, 6, and 8, to wield effectively. (Category names are subject to adjustment.). July 23, 2015.
spectology.blogspot.com
SPECTOLOGY: September 2012
http://spectology.blogspot.com/2012_09_01_archive.html
The study of that which is not. Friday, September 7, 2012. Light of a Thousand Suns; or, By Sacrifice Will You Procreate! Link: Light of a Thousand Suns; or, By Sacrifice Will You Procreate! Saturday, September 1, 2012. An Almost-Cube Made of 16 Smaller Metallic Cubes. Subscribe to: Posts (Atom). View my complete profile. Playing DnD With Porn Stars. Roles, Rules, and Rolls. Metal vs. Skin. Light of a Thousand Suns; or, By Sacrifice Will Yo. An Almost-Cube Made of 16 Smaller Metallic Cubes.
awesomedice.com
d20 Dice Randomness Test: Chessex vs GameScience | Awesome Dice Blog
http://www.awesomedice.com/blog/353/d20-dice-randomness-test-chessex-vs-gamescience
Gaming and Dice Discussion. D20 Dice Randomness Test: Chessex vs GameScience. September 3, 2012. Do Your Dice Roll True? The founder of GameScience, Lou Zocchi, has long claimed that GameScience dice. Roll more true than other gaming dice. In a well-known GenCon video. Zocchi explained why GameScience dice should roll more true. His logic is that due to how dice are made. While Zocchi’s makes a good argument about egg-shaped d20s, what was lacking was any kind of actual. For the principle test we used on...
rat-catcher.blogspot.com
Small But Vicious Blog: [5e] Goblin Assassins
http://rat-catcher.blogspot.com/2015/02/5e-goblin-assassins.html
Small But Vicious Blog. Saturday, February 21, 2015. Here's some stats for a goblin assassin- mine are acting as spies for well-organized Hobgoblin mercenary company that is working for the main antagonist in my game, but they could easily be slotted in as Dhakaani goblins for a Eberron campaign. Goblin Assassin (Rogue 3). Medium Humanoid, Neutral Evil. Armor Class: 13 (leather). Hit Points: 15 (3d8). Str 8 (-1) Dex 15 ( 2) Con 10 (0) Int 10 (0) Wis 16 ( 3) Cha 7 (-2). Saving Throws: Dex 4, Int 2. Subscr...