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RunJumpFire - A bunch of stuff written by a bunch of gamers

RunJumpFire is a gaming blog written by a small number of talented, passionate folk who simply wish to share their love of gaming with like-minded souls.

http://www.runjumpfire.com/

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RunJumpFire - A bunch of stuff written by a bunch of gamers | runjumpfire.com Reviews

https://runjumpfire.com

RunJumpFire is a gaming blog written by a small number of talented, passionate folk who simply wish to share their love of gaming with like-minded souls.

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1

iOS Focus Archives - RunJumpFire

http://runjumpfire.com/category/ios-focus

A bunch of stuff written by a bunch of gamers. Category Archives: iOS Focus. IOS Gaming: Worth Your Time? Written by Mark Stevens. Quite a long while ago • iOS Focus. Are iOS devices capable of delivering meaningful gaming experiences, or are they destined to forever play second fiddle to more dedicated gaming hardware? Mark Stevens examines the curious phenomenon of gamers with iOS devices who don’t like to play iOS games. Continue reading "iOS Gaming: Worth Your Time? Meanwhile, Elsewhere….

2

Hunter's Moon: Third Person Soother - RunJumpFire

http://runjumpfire.com/hunters-moon-third-person-soother

A bunch of stuff written by a bunch of gamers. Hunter’s Moon: Third Person Soother. Written by Mark Stevens. Bull; July 29, 2013 • Retro Park. 8220;Relaxed” and “chilled out” aren’t words you would normally associate with 8-bit shoot ‘em ups, but that’s exactly what Thalamus Ltd achieved in 1987 when they released Hunter’s Moon on the Commodore 64. 8221;), Hunter’s Moon opted for a more soothing, hypnotic approach. Even hitting the fire button to commence playing doesn’t immediately launch the play...

3

Design By Example: Licence Progression in Burnout Paradise - RunJumpFire

http://runjumpfire.com/burnout-paradise-licence-progression

A bunch of stuff written by a bunch of gamers. Design By Example: Licence Progression in Burnout Paradise. Written by Justin Keverne. Bull; July 31, 2013 • Design By Example. The first of the series to situate all its events within a single open-world environment, Burnout Paradise uses the structure of its progression system to foster a sense familiarity with the streets of Paradise City while also encouraging players to move beyond their comfort zone. Burnout Paradise was developed by Criterion Games.

4

An Ouya Review by a Gamer Who Has Everything - RunJumpFire

http://runjumpfire.com/ouya-review

A bunch of stuff written by a bunch of gamers. An Ouya Review by a Gamer Who Has Everything. Written by Jaime Hood. Bull; June 30, 2013 • Retro Park. Finding a place for Ouya in my crowded gaming life. As an early backer/true believer. Why should I buy one? So where does Ouya fit in? To answer that question in a single word: emulation. That’s where it’s at for me. As an open-source platform powered by Android, the Ouya is capable of running the many emulators that already exist for the platform, ...Wow, ...

5

RunJumpFire - Page 2 of 3 - A bunch of stuff written by a bunch of gamers

http://runjumpfire.com/page/2

A bunch of stuff written by a bunch of gamers. Design By Example: Intelligence Dossiers in Alpha Protocol. Written by Justin Keverne. Quite a long while ago • Design By Example. Justin Keverne examines how Alpha Protcol’s information dossiers transcend their status as collectibles to provide many useful functions to the player. Continue reading "Design By Example: Intelligence Dossiers in Alpha Protocol". Steam Summer Sale 2013: Aftermath. Written by Mark Stevens. Written by Mark Stevens. Design By Examp...

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Gaming | ShezCrafti

http://shezcrafti.com/category/gaming

A gamer, GEEK,. 30-something going on 12. Archived entries for Gaming. February 23, 2014. I need tiny hands to play these mini arcade cabinets…. Sometime last year (in the spring, maybe? Honestly, I’ve been out of the blogging loop so long, I don’t remember) friend, fellow blogger and TMNT fan Tommy over at Top Hat Sasquatch. Posted some photos of mini arcade cabinets that looked to be the perfect size for action figures. Teenage Mutant Ninja Turtles. And the 1992 six-player. Game, both by Konami. Of cou...

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A bunch of stuff written by a bunch of gamers. Design By Example: Health based player training in Halo: Combat Evolved. Written by Justin Keverne. Over a year ago • Design By Example. In this week’s Design By Example, Justin Keverne takes a look at Halo: Combat Evolved’s shield and health bars and how they’re used to subtly train the player to learn from their mistakes. Continue reading "Design By Example: Health based player training in Halo: Combat Evolved". Written by Justin Keverne. Check out this in...

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