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Umbrella Development Log

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Friday, January 7, 2011. A Graphics Programmer's Toolbox, part 2 (Matrices and Coordinate Systems). The second round of "what's in your mathematical toolbox". If you missed the previous part, consider part 1. A vector (u, v, w). Can be expressed as u i. Matches the same point:. Where &...

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Umbrella Development Log | sadumbrella.blogspot.com Reviews
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Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Friday, January 7, 2011. A Graphics Programmer's Toolbox, part 2 (Matrices and Coordinate Systems). The second round of what's in your mathematical toolbox. If you missed the previous part, consider part 1. A vector (u, v, w). Can be expressed as u i. Matches the same point:. Where &...
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Umbrella Development Log | sadumbrella.blogspot.com Reviews

https://sadumbrella.blogspot.com

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Friday, January 7, 2011. A Graphics Programmer's Toolbox, part 2 (Matrices and Coordinate Systems). The second round of "what's in your mathematical toolbox". If you missed the previous part, consider part 1. A vector (u, v, w). Can be expressed as u i. Matches the same point:. Where &...

INTERNAL PAGES

sadumbrella.blogspot.com sadumbrella.blogspot.com
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Umbrella Development Log: 2010-10-18. A Game Engine from Scratch

http://sadumbrella.blogspot.com/2010/10/2010-10-12-game-engine-from-scratch.html

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Monday, October 18, 2010. 2010-10-18. A Game Engine from Scratch. Here is the debugging view I used at this point. On the left lower corner you can see some widgets, one of them showing the mouse position and the other being an automatic FPS calculator. The small squares in the ground ...

2

Umbrella Development Log: October 2010

http://sadumbrella.blogspot.com/2010_10_01_archive.html

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Monday, October 18, 2010. 2010-10-18. A Game Engine from Scratch. Here is the debugging view I used at this point. On the left lower corner you can see some widgets, one of them showing the mouse position and the other being an automatic FPS calculator. The small squares in the ground ...

3

Umbrella Development Log: December 2010

http://sadumbrella.blogspot.com/2010_12_01_archive.html

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Tuesday, December 21, 2010. A Graphics Programmer's Toolbox, part 1 (Vectors). Everyone needs to know the basic tools of their art. I thought I'd like to share with you my equivalents of a screwdriver, a hammer and maybe a saw, some of the everyday tools of a graphics programmer. Sum a...

4

Umbrella Development Log: Beamcasting

http://sadumbrella.blogspot.com/2010/11/beamcasting.html

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Thursday, November 18, 2010. I am Topi "Sharph" Talvitie, the other coder in the Umbrella Project. I've been mostly helping with path finding related algorithms in the project. So how to do this efficiently? We will shortly describe the algorithm. There's still a cake for you in th...

5

Umbrella Development Log: January 2011

http://sadumbrella.blogspot.com/2011_01_01_archive.html

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Friday, January 7, 2011. A Graphics Programmer's Toolbox, part 2 (Matrices and Coordinate Systems). The second round of "what's in your mathematical toolbox". If you missed the previous part, consider part 1. A vector (u, v, w). Can be expressed as u i. Matches the same point:. Where &...

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The home of Blobtrox

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Is a 4k intro that won the 4k intro competition. Can you spot the fireflies. Is a 4k intro rated 10th at Assembly 2011. And depth of field. Is a quickly hacked 4k intro for Assembly 2010. Theoretically interesting meta star effect. Ranked 13th out of 16. We're making a semi-classical. Modern 3D role playing game. The project continues although the blog is not actively updated. The video here shows something completely unrelated with an old prototype of the 3d engine. Is a 4k intro. Shown at Assembly 2008.

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The home of Blobtrox

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Oops Happy birthday Blobtrox! Blobtrox 1st at Assembly 2012 4k intro competition! Opened a development blog at BlogSpot. Be sure to see it! Oops Happy birthday Blobtrox! Oops Happy birthday Blobtrox! 7th at Assembly 2008. Oops Happy birthday Blobtrox! Blobtrix 1.3.2 has been available for a while. Go get it! Oops Happy birthday Blobtrox! Blobtrox is searching for new employees. Blobtrox pages back on the net after a filesystem breakage! Blobtrox strikes: Blobtrix 1.3.1. Oops Happy birthday Blobtrox!

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Umbrella Development Log

Status and development of Umbrella Engine and the Sad Umbrella RPG game project. Discussing 3d real time graphics, game development and other kinds of things related to making a modern close to commercial class indie game. Friday, January 7, 2011. A Graphics Programmer's Toolbox, part 2 (Matrices and Coordinate Systems). The second round of "what's in your mathematical toolbox". If you missed the previous part, consider part 1. A vector (u, v, w). Can be expressed as u i. Matches the same point:. Where &...

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