deanpaupe.blogspot.com
Dean's Development: Final Renders
http://deanpaupe.blogspot.com/2013/05/final-renders.html
Sunday, 12 May 2013. There are a few final renders coming out of my major project work now as I prefer the marking showreel for Friday. Not all of them are finish, some still need ambient occlusion and some have unfinished textures but this is where they are so far. I have rendered them out as still frames to stop it from getting compressed twice and will not be putting them into a video until the showreel so I can only show still at the moment. Here are the books:. The bow and arrow:. A reflection of Fen.
deanpaupe.blogspot.com
Dean's Development: July 2013
http://deanpaupe.blogspot.com/2013_07_01_archive.html
Thursday, 18 July 2013. Wow almost two months since my last blog post, I used to be so good at keeping these up to date. I've been so busy that it has been slightly neglected so I imagine this blog post is going to be a biggy. My last blog posted showed the end of my major project work at university, despite numerous difficulties the grade eventually came out as a 68, a high 2:1, which is what I wanted to get as this left me with a 2:1 overall for the year. The last week I graduated, woo hoo! Awesome Inc...
deanpaupe.blogspot.com
Dean's Development: October 2013
http://deanpaupe.blogspot.com/2013_10_01_archive.html
Monday, 21 October 2013. The Return Of Dean! So I always said I wouldn't let it get this long between blog posts, but I guess I failed that one. But enough about my personal life, I don't have a whole lot to show but here area few digital painting I did to practice new techniques. The painting was a copy of a random image I found on google search:. In short the game is a side scrolling shooter which uses 2D sprites generated from 3D models. Subscribe to: Posts (Atom). The Return Of Dean! A reflection of ...
deanpaupe.blogspot.com
Dean's Development: August 2013
http://deanpaupe.blogspot.com/2013_08_01_archive.html
Wednesday, 14 August 2013. I have finally finished my showreel after quite a lot of stress and fixing problems. Who would have thought it would have been so much hassle. The video will not upload on here for some reason, probably the file size, but you can view it on me website here. Now it's time to find a job. Wish me luck. Subscribe to: Posts (Atom). Cardiff, United Kingdom. I'm an a student currently in my 3rd year on the Games Art and Animation course at the University of Glamorgan in Wales.
deanpaupe.blogspot.com
Dean's Development: February 2013
http://deanpaupe.blogspot.com/2013_02_01_archive.html
Friday, 22 February 2013. Bows, Arrows, Staves and Dissertations. The characters have been handed over and the rigging and skinning has begun so work has become less hectic. While it was great fun making them two characters for our game it would have been too stressful to keep going at that rate for much longer. So I took a few days off over reading week, lazy? So I completed the low poly of the bow and arrow which I had blocked out in the last post:. Once the staff is completed and the dissertation hand...
deanpaupe.blogspot.com
Dean's Development: December 2012
http://deanpaupe.blogspot.com/2012_12_01_archive.html
Monday, 17 December 2012. It's been a while since I have posted because the project I've been working on is not the most visual project. We were doing an assignment in Unity in which we had to get certain game elements working. This was good as one of our biggest concerns for our major project game was that we do not have a programmer to create gameplay elements. Here's a quick gameplay video:. Here is a WIP of the Centaur:. I also found a digital painting I did over summer which I never got round to fin...
deanpaupe.blogspot.com
Dean's Development: January 2013
http://deanpaupe.blogspot.com/2013_01_01_archive.html
Wednesday, 30 January 2013. I have finished the low poly model and the high poly sculpt, yay! I made a few changes to the low poly which included reworking the feet which I was never happy with, after some ideas from other members of the team we came up with a better way of doing it which involved more crystallised ice. Anyway, some images, here is the low poly:. Here is the high poly zBrush sculpt which I completed within a day, the same day I began learning zBrush (time is short people):. Some tweaks n...
deanpaupe.blogspot.com
Dean's Development: Showreel
http://deanpaupe.blogspot.com/2013/08/showreel.html
Wednesday, 14 August 2013. I have finally finished my showreel after quite a lot of stress and fixing problems. Who would have thought it would have been so much hassle. The video will not upload on here for some reason, probably the file size, but you can view it on me website here. Now it's time to find a job. Wish me luck. Subscribe to: Post Comments (Atom). Cardiff, United Kingdom. I'm an a student currently in my 3rd year on the Games Art and Animation course at the University of Glamorgan in Wales.
deanpaupe.blogspot.com
Dean's Development: July 2015
http://deanpaupe.blogspot.com/2015_07_01_archive.html
Thursday, 2 July 2015. Confidence in Art and Life. It's been a long, long time since I last updated, there's a reason for that. Since last I posted I did some intern work for Wales Interactive and did some free work in my spare time for Irontown Interactive on their iPad game Iron. Both of these gave me experience and confidence in my work as well as some essential industry connections. Ultimately it helped land me my current job as Junior Environment Artist at Oysterworld! He's a personal favourite arti...