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Learning SFML

My journey learning SFML. Current Project: Asteroids Clone. Monday, July 25, 2011. Posting executable and source code. I abandoned this blog in January of this year, due to being too busy with school and roller derby to work on side projects like this one, but some comments have asked for source code to help them learn SFML. I usually learn a lot by looking at other examples and source code too, so I'll work on posting that, and the executable since the link i posted in my last post expired. Alright so I...

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Learning SFML | sfmlct.blogspot.com Reviews
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My journey learning SFML. Current Project: Asteroids Clone. Monday, July 25, 2011. Posting executable and source code. I abandoned this blog in January of this year, due to being too busy with school and roller derby to work on side projects like this one, but some comments have asked for source code to help them learn SFML. I usually learn a lot by looking at other examples and source code too, so I'll work on posting that, and the executable since the link i posted in my last post expired. Alright so I...
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Learning SFML | sfmlct.blogspot.com Reviews

https://sfmlct.blogspot.com

My journey learning SFML. Current Project: Asteroids Clone. Monday, July 25, 2011. Posting executable and source code. I abandoned this blog in January of this year, due to being too busy with school and roller derby to work on side projects like this one, but some comments have asked for source code to help them learn SFML. I usually learn a lot by looking at other examples and source code too, so I'll work on posting that, and the executable since the link i posted in my last post expired. Alright so I...

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sfmlct.blogspot.com sfmlct.blogspot.com
1

Learning SFML: Posting executable and source code

http://www.sfmlct.blogspot.com/2011/07/posting-executable-and-source-code.html

My journey learning SFML. Current Project: Asteroids Clone. Monday, July 25, 2011. Posting executable and source code. I abandoned this blog in January of this year, due to being too busy with school and roller derby to work on side projects like this one, but some comments have asked for source code to help them learn SFML. I usually learn a lot by looking at other examples and source code too, so I'll work on posting that, and the executable since the link i posted in my last post expired.

2

Learning SFML: Fixed collision

http://www.sfmlct.blogspot.com/2010/10/fixed-collision.html

My journey learning SFML. Current Project: Asteroids Clone. Saturday, October 16, 2010. So I was able to fix checking if the bullet collided with the meteor. The previous function worked in theory, but because the point positions were still "local" (relative to when it was first drawn, so the x's and y's of my points were all under 150, and my window is 800x600). In the function I transformed the points of the shape to global and it worked! As of now, this is what "works":. Some sort of point system.

3

Learning SFML: Font Problems

http://www.sfmlct.blogspot.com/2010/10/font-problems.html

My journey learning SFML. Current Project: Asteroids Clone. Tuesday, October 19, 2010. I even screamed when the program successfully ran without crashing. I know it looks like crap, but it's better than the blank white screen I've been seeing these past few days. This error took a lot longer than I expected, so I'm just going to make a small list of what needs to get done before this game is fully functional. Finalize the start menu. End game after all meteors are destroyed. So close. yet. so far.

4

Learning SFML: November 2010

http://www.sfmlct.blogspot.com/2010_11_01_archive.html

My journey learning SFML. Current Project: Asteroids Clone. Saturday, November 20, 2010. I can't believe how long it's been since I've posted. My crazy schedule finally caught up to me, and I felt like I was going to lose my mind a few times. Recently I found time to continue working on the game and finally got an executable ready to go! It's nowhere near perfect, the ship movement could use a lot of work, and animation and sound effects would be nice. Thursday, November 4, 2010. Change ship direction ch...

5

Learning SFML: Exectuable Ready

http://www.sfmlct.blogspot.com/2010/11/exectuable-ready.html

My journey learning SFML. Current Project: Asteroids Clone. Saturday, November 20, 2010. I can't believe how long it's been since I've posted. My crazy schedule finally caught up to me, and I felt like I was going to lose my mind a few times. Recently I found time to continue working on the game and finally got an executable ready to go! It's nowhere near perfect, the ship movement could use a lot of work, and animation and sound effects would be nice. April 3, 2011 at 11:48 PM. Here is a screenshot of it.

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SFML Geliştirme: SFML 2.0 Sürüm Adayı Hazır!

http://sfml-gelistirme.blogspot.com/2012/04/sfml-20-surum-aday-hazr.html

SFML; basit, hızlı, çok platformlu ve nesne yönelimli özgür. Bir çokluortam uygulama programlama arayüzüdür. Grafik, girdi, ses vb. birimlere alçak ve yüksek seviyeli erişim sağlar. SFML hakkında daha fazla bilgi için özellikler sayfasını. 21 Nisan 2012 Cumartesi. SFML 2.0 Sürüm Adayı Hazır! SFML'nin ana geliştiricisi Laurent Gomila geçtiğimiz günlerde SFML 2.0 sürüm adayının hazır olduğunu duyurdu. Genel UPA sorunları (SFML 3'e kadar değişmeyecek). Bulduğunuz herhangi başka bir şey. SFML 2.0 RC. RasterG...

sfml-gelistirme.blogspot.com sfml-gelistirme.blogspot.com

SFML Geliştirme: SFML Lisans Bilgileri

http://sfml-gelistirme.blogspot.com/2011/02/sfml-lisans-bilgileri.html

SFML; basit, hızlı, çok platformlu ve nesne yönelimli özgür. Bir çokluortam uygulama programlama arayüzüdür. Grafik, girdi, ses vb. birimlere alçak ve yüksek seviyeli erişim sağlar. SFML hakkında daha fazla bilgi için özellikler sayfasını. 21 Şubat 2011 Pazartesi. SFML, tüm amaçlar için özgürce kullanılabilir, ticari olup olmaması veya özgür bir uygulama olup olmaması fark etmez. Böylece SFML'yi projelerinizde hiçbir kısıtlama olmadan kullanabilirsiniz. SFML kaynak kodları zlib/libpng lisansı. Yazılım hi...

sfml-gelistirme.blogspot.com sfml-gelistirme.blogspot.com

SFML Geliştirme: SFML ve Android

http://sfml-gelistirme.blogspot.com/2012/04/sfml-ve-android.html

SFML; basit, hızlı, çok platformlu ve nesne yönelimli özgür. Bir çokluortam uygulama programlama arayüzüdür. Grafik, girdi, ses vb. birimlere alçak ve yüksek seviyeli erişim sağlar. SFML hakkında daha fazla bilgi için özellikler sayfasını. 23 Nisan 2012 Pazartesi. Geçtiğimiz perşembe SFML forumunda Beuc. Isimli kullanıcı Android üzerinde SFML'yi çalıştırma konusunda denemeler yaptığını duyurdu. Proje sayfasına GitHub üzerinden ulaşılabiliyor. Çalışma Android 2.3 veya sonraki sürümlerini destekliyor v...

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Learning SFML

My journey learning SFML. Current Project: Asteroids Clone. Monday, July 25, 2011. Posting executable and source code. I abandoned this blog in January of this year, due to being too busy with school and roller derby to work on side projects like this one, but some comments have asked for source code to help them learn SFML. I usually learn a lot by looking at other examples and source code too, so I'll work on posting that, and the executable since the link i posted in my last post expired. Alright so I...

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