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interFRITTS | The Fine Thoughts of Sidney Fritts | sgfritts.wordpress.com Reviews
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The Fine Thoughts of Sidney Fritts
2009 | interFRITTS
https://sgfritts.wordpress.com/2009
NCSU : MGD : INTERFACE. Archive for 2009 Yearly archive page. Interactive Moments: Round 3. On March 26, 2009. Ina playful exercise in evil I’m moving froward on the following assignment:. Respond to 1 motivation in 3 different designed environments. Maintain comparable attributes of experience across all 3. To conquer someone passive aggressively. Snarky, “gotcha! While working through this interactive concept some ideas to keep in mind are:. Passive Aggression = deformed representation of competition.
March | 2009 | interFRITTS
https://sgfritts.wordpress.com/2009/03
NCSU : MGD : INTERFACE. Archive for March, 2009 Monthly archive page. Interactive Moments: Round 3. On March 26, 2009. Ina playful exercise in evil I’m moving froward on the following assignment:. Respond to 1 motivation in 3 different designed environments. Maintain comparable attributes of experience across all 3. To conquer someone passive aggressively. Snarky, “gotcha! While working through this interactive concept some ideas to keep in mind are:. Must be tantalizing enough to open. On March 24, 2009.
Lighten Up & Sharpen Your Wit | interFRITTS
https://sgfritts.wordpress.com/2009/03/24/lighten-up-sharpen-your-wit
NCSU : MGD : INTERFACE. Lighten Up and Sharpen Your Wit. On March 24, 2009. With all the discussion about how increasingly brief communication is driving our culture straight to hell, its nice to see an article that finds another perspective. In he most recent issue of WIRED this article. Made me see Facebook as the constant witty status updates it really is. 9654; No Responses. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. February 8, 2009.
Roll on Rolando | interFRITTS
https://sgfritts.wordpress.com/2009/03/24/roll-on-rolando
NCSU : MGD : INTERFACE. On March 24, 2009. A great new game that completely exploits the various inputs of the iPhone / iPod touch to create a compelling experience. Most of the game is played by tilting and turning the iphone to effect the game space and allow your Rolando to roll through the various puzzles. Fun Simple. and Engaging and it looks great to. How long will it take for some of these mechanics to move from gaming/novelty to actually being part of normal interaction? 9654; No Responses.
About | interFRITTS
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NCSU : MGD : INTERFACE. This site chronicles my experience researching and exploring interface throughout the Spring 2009 Semester. 9654; No Responses. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.
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what lies betwixt and between...
http://zahabiblog.blogspot.com/2010/02/thesis-analysis-of-visual-study-3.html
Saturday, February 20, 2010. Thesis: analysis of visual study #3 A…. I feel pretty good about this study for now. I think it's a solid idea, and that there are a lot of places for me to go with it. It certainly embraces and highlights the idea of triage. I think what's working now is the pared down aesthetic. I might play with this a bit more, but I like the grays, the stillness to it all. Maybe a texture for that background gray would be nice. The language is going to be very important as well. Exac...
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010/02/thesis-more-loose-thoughts.html
Wednesday, February 10, 2010. Thesis: more loose thoughts. A thought occurred to me tonight (while reading Visible Signs. By David Crow), which took me back to Johanna Drucker and our interview with her over Christmas break. Dan asked her about a recent article she had written regarding archiving ("Blind Spots" from the Chronicle of Higher Education. So, in relation to my project:. How could the idea of physicality or at the very least, imperfection, help my first stab at visual study #2? HERE I AM….
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010_02_01_archive.html
Saturday, February 20, 2010. Thesis: analysis of visual study #3 A…. I feel pretty good about this study for now. I think it's a solid idea, and that there are a lot of places for me to go with it. It certainly embraces and highlights the idea of triage. I think what's working now is the pared down aesthetic. I might play with this a bit more, but I like the grays, the stillness to it all. Maybe a texture for that background gray would be nice. The language is going to be very important as well. Exac...
what lies betwixt and between...
http://zahabiblog.blogspot.com/2009_11_01_archive.html
Friday, November 20, 2009. Project #3: a filter for relevance—final interface. Some questions I've been asking myself:. 8226; Could a filter be developed to visually show relevance? 8226; Are there different ways an interface might display complex information without using hierarchical lists? 8226; Can a designerly language feel authentic to an existing web forum community? I wanted to examine the ways in which information can be delivered to a user, and the ways in. A Filter for Relevance.
what lies betwixt and between...
http://zahabiblog.blogspot.com/2009_03_01_archive.html
Wednesday, March 25, 2009. Project two: creating an interface for interfaces. The next step in this (now becoming extremely complex) taxonomy project was to create a visual language and representation—to build an interface in which to access the taxonomy about navigation interfaces. (Yikes! Here is one of the interim attempts:. The logic behind this design is as follows:. 8226; Next the objects were extruded to give them a three dimensional feel. The shallow. And therefore were made to be bottom-heavy).
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010/02/thesis-analysis-of-visual-study-2-b.html
Thursday, February 18, 2010. Thesis: analysis of visual study #2 B…. So after much thinking, and some sketching, I revamped and re-presented Visual Study #2 to Martha. I think this a much better direction. It's still very loose in my mind (and in form), but I believe it will function in a much more interesting way. But after talking with Martha, that feels superfluous. How can I manage this system, so that it can intuitively function on one plane? A thought just now.what about bar codes as a metaphor?
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010_01_01_archive.html
Thursday, January 28, 2010. NCSU Biennial Graphic Design Graduate Symposium…. Every two years, NC State's graduate graphic design class develops, plans, orchestrates and hosts a graduate student symposium. This past weekend marked the culmination of five months of planning by 18 grad students and a few brave faculty members. We began brainstorming in the last sweltering days of August, in several white-board/post-it sessions that looked like this:. From Cranbrook, and Brenda Laurel. From CCA—they o...
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010/02/thesis-visual-study-2.html
Monday, February 8, 2010. Thesis: visual study #2 A…. So, without further ado, here is my first visual study. (It is #2, because it corresponds to my second sub-question, even though it is the first study I'm attempting.). This is housed within a browser as a standalone program (like Viewzi. I have been thinking about this as a system that allows the user to click, and drag and drop items and objects within the interface. This would be to enable the user to sort and clump information. The results window ...
what lies betwixt and between...
http://zahabiblog.blogspot.com/2010/02/thesis-visual-study-3.html
Tuesday, February 16, 2010. Thesis: visual study #3 A…. And here is my initial attempt at a visual response to sub-question #3:. In what ways can design address the shifting nature of attention within the framework of online searching? This interface acts as a way to take a user through the steps needed to research their question. This is based on the idea of a narrative guide taking the user through something they don't already understand. Thesis: Visual Study #3: Take one. Book in a way.
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ScotsGay at the 2015 Edinburgh Fringe. Distinguished Gentlemen (But Really Just a Couple of * *ts). Posted by SG Fringe. Space on The Mile (Venue 39). Described as a tasteless regency debacle this is delightfully coarse farce with a ridiculous amount of cock references ( yummy yummy cock being one of my favorites). Such one-liners as he rode me like a Brigadier riding a Shetland pony! Elicited shrieks of stunned laughter from the audience. Utterly charming filth. Recommended. Posted in 2014 Festival.
interFRITTS | The Fine Thoughts of Sidney Fritts
NCSU : MGD : INTERFACE. Interactive Moments: Round 3. On March 26, 2009. Ina playful exercise in evil I’m moving froward on the following assignment:. Respond to 1 motivation in 3 different designed environments. Maintain comparable attributes of experience across all 3. To conquer someone passive aggressively. Snarky, “gotcha! While working through this interactive concept some ideas to keep in mind are:. Passive Aggression = deformed representation of competition. Must be tantalizing enough to open.
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Costruttori di sogni, inventori di pace. Martedì 10 giugno 2008. Documento Politico Giovani Democratici. Un partito dilaniato da una dialettica violenta ed improduttiva, che sposta sempre più l’apice del confronto al nostro interno, mentre lì fuori la politica si affievolisce sotto il colpo mortale della demagogia e del populismo. Maria Stella Gelmini e la scuola. Questa legislatura deve vedere uno sforzo unanime nel far sì che gli stipendi degli insegnanti siano adeguati alla media Ocse". E' quanto ...