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Saturday, July 16, 2011. More Concise and More Powerful. Over a year ago I posted about the focus of Sgine to be extremely concise in creating 3d applications. I've always found it annoying that the barrier to entry writing 3d applications of any sort if overly complicated. I started Sgine with the belief that an engine could be created that abstracts without reducing the power of the system. Scala has been instrumental in making this possible. There may be some slight revisions to this (ex. I'm cons...

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Saturday, July 16, 2011. More Concise and More Powerful. Over a year ago I posted about the focus of Sgine to be extremely concise in creating 3d applications. I've always found it annoying that the barrier to entry writing 3d applications of any sort if overly complicated. I started Sgine with the belief that an engine could be created that abstracts without reducing the power of the system. Scala has been instrumental in making this possible. There may be some slight revisions to this (ex. I'm cons...
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sgine | sgine.org Reviews

https://sgine.org

Saturday, July 16, 2011. More Concise and More Powerful. Over a year ago I posted about the focus of Sgine to be extremely concise in creating 3d applications. I've always found it annoying that the barrier to entry writing 3d applications of any sort if overly complicated. I started Sgine with the belief that an engine could be created that abstracts without reducing the power of the system. Scala has been instrumental in making this possible. There may be some slight revisions to this (ex. I'm cons...

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sgine.org sgine.org
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sgine: September 2010

http://www.sgine.org/2010_09_01_archive.html

Wednesday, September 8, 2010. Beans Should Be Deprecated - The Future of Object Architecture With Properties (Part 2 of 2). We discussed the basics of properties in Sgine, how to listen for events, what a delegate property is, how to filter properties, transactions with properties, and animation. In this part we will conclude our tutorial of properties in Sgine with a discussion of paths in properties, binding support, property containers, dependent property, and advanced property. Now, presume I have a ...

2

sgine: Concise and Powerful

http://www.sgine.org/2010/06/concise-and-powerful.html

Tuesday, June 15, 2010. One of my biggest complaints and one of the things I've been criticized about most is my hatred for the complexities of using the majority of 3D engines today. To this end I've strived in Sgine to provide a much more simplistic and concise engine without sacrificing the power you would expect from a 3D engine. When I was a developer on the jME ( http:/ www.jmonkeyengine.com. I made with an actual example with the following code to display an image of my dogs:. Package org.sgin...

3

sgine: NeHe Tutorials

http://www.sgine.org/2011/06/nehe-tutorials.html

Friday, June 3, 2011. In an effort to validate and test the functionality of the OpenGL Generator and derived implementations I have started porting the NeHe tutorials. Over to Sgine. If you aren't familiar with the NeHe tutorials. They are a great resource to learn the fundamentals of OpenGL. I recently finished porting the first chunk to Sgine and wanted to post pictures and links to source. I start here with Lesson 2. Is all setup and doesn't really apply to what I'm trying to show. Sgine VLC = Awesom...

4

sgine: Reloaded

http://www.sgine.org/2011/05/reloaded.html

Sunday, May 29, 2011. The result of this work is the ability to import org.sgine.opengl.GL. and get access to a consistent OpenGL layer that will work on desktop and handheld alike. What does this look like? Well, quite simple really. The following is a recreation of Lesson 2. Of the NeHe tutorial. As you can see from the original tutorial. The OpenGL code is surprisingly similar. It would have been almost identical if GLES supported fixed function pipeline (old-school GL). Having to directly use OpenGL ...

5

sgine: April 2010

http://www.sgine.org/2010_04_01_archive.html

Saturday, April 24, 2010. Label, Scale9, FontManager, and Resource. Yes, this is my third post today, but it's Saturday and I'm cranking through code now that I've gotten over the mouse-picking hurdle! See the following test of Label:. Scene = component r.renderable := RenderableScene(scene) } }. Even more exciting is Scale-9 (a.k.a nine-slice) support that opens up more advanced skinning functionality and in the short-run allows creation of pretty buttons; bet you can guess what's up next. ;). The reaso...

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MattHicks.com: December 2014

http://www.matthicks.com/2014_12_01_archive.html

Programming on the Edge. Nabo TV: Next Generation Media Center. Published by Matt Hicks under java. On Monday, December 01, 2014. This is where Nabo TV comes in. We want to bring innovation back to the TV and push the boundaries of what is currently being done on the TV, not just as a product company, but as individuals who enjoy watching media on our TVs. I just started a Kickstarter to help fund and increase visibility for this endeavor. Please help me get the word out. Comments (0 Responses so far).

matthicks.com matthicks.com

MattHicks.com: Hyperscala: Web Site

http://www.matthicks.com/2013/03/hyperscala-web-site.html

Programming on the Edge. Published by Matt Hicks under html. On Monday, March 18, 2013. I have been negligent giving proper support to Hyperscala's public appearance and have spent the past several months working on the API itself. However, today I finally released a very basic web site at hyperscala.org. The site is incredibly basic right now and not all that pretty but it is written in 100% Hyperscala and has links to the source code on Github on every page along with working examples. Div { . }. I rec...

matthicks.com matthicks.com

MattHicks.com: March 2013

http://www.matthicks.com/2013_03_01_archive.html

Programming on the Edge. Published by Matt Hicks under html. On Monday, March 18, 2013. I have been negligent giving proper support to Hyperscala's public appearance and have spent the past several months working on the API itself. However, today I finally released a very basic web site at hyperscala.org. The site is incredibly basic right now and not all that pretty but it is written in 100% Hyperscala and has links to the source code on Github on every page along with working examples. This article is ...

matthicks.com matthicks.com

MattHicks.com: September 2013

http://www.matthicks.com/2013_09_01_archive.html

Programming on the Edge. Published by Matt Hicks under html. On Thursday, September 26, 2013. To your average designer or developer I'm sure the immediate response is, "But templates can save so much time! Here are the primary points I have against templates:. Templates often try to solve #1 by incorporating WAY too much of the language and thus become increasingly complex and painful for designers to utilize. Templates are yet another "language" you have to learn and maintain. Hopefully I've effectively...

matthicks.com matthicks.com

MattHicks.com: Mobile Development Hell

http://www.matthicks.com/2015/07/mobile-development-hell.html

Programming on the Edge. Published by Matt Hicks under android. On Friday, July 31, 2015. I've been writing a pretty large mobile application for a client recently and am finally getting close to releasing it, but thought it might be worthwhile to write a little bit about the experience I've had. I expected jumping into development for Android and iOS would be fairly straight-forward. Mobile development has been around for quite a while now and there dozens if not hundreds of tools to get the job done.

matthicks.com matthicks.com

MattHicks.com: case class Scala

http://www.matthicks.com/2013/02/case-class-scala.html

Programming on the Edge. Published by Matt Hicks under comparison. On Tuesday, February 19, 2013. I've been pretty busy the past few weeks with clients and haven't had much time to blog. Last week, however, I gave a presentation to the OKC JUG (Java Users Group). It is amazing how much more simplistic tasks can be accomplished in Scala versus Java. Comments (2 Responses so far). Said @ February 22, 2013 at 3:49 PM. Where are the slides about why the other JVM languages are inferior to Scala? Last week I ...

matthicks.com matthicks.com

MattHicks.com: Nabo TV: Next Generation Media Center

http://www.matthicks.com/2014/12/nabo-tv-next-generation-media-center.html

Programming on the Edge. Nabo TV: Next Generation Media Center. Published by Matt Hicks under java. On Monday, December 01, 2014. This is where Nabo TV comes in. We want to bring innovation back to the TV and push the boundaries of what is currently being done on the TV, not just as a product company, but as individuals who enjoy watching media on our TVs. I just started a Kickstarter to help fund and increase visibility for this endeavor. Please help me get the word out. Comments (0 Responses so far).

matthicks.com matthicks.com

MattHicks.com: July 2015

http://www.matthicks.com/2015_07_01_archive.html

Programming on the Edge. Published by Matt Hicks under android. On Friday, July 31, 2015. I've been writing a pretty large mobile application for a client recently and am finally getting close to releasing it, but thought it might be worthwhile to write a little bit about the experience I've had. I expected jumping into development for Android and iOS would be fairly straight-forward. Mobile development has been around for quite a while now and there dozens if not hundreds of tools to get the job done.

matthicks.com matthicks.com

MattHicks.com: Mocking should be Mocked

http://www.matthicks.com/2015/02/mocking-should-be-mocked.html

Programming on the Edge. Mocking should be Mocked. Published by Matt Hicks under java. On Wednesday, February 25, 2015. What's the purpose of Mocking? Mocking is extremely common in unit tests, but why? The basic idea is that you are attempting to test one specific "unit" of functionality, but you don't want calls to the database, third-party calls, or other side-effects creeping into your unit tests. On the surface this seems like a valid use-case. Why is Mocking bad? This is what my entire complaint re...

matthicks.com matthicks.com

MattHicks.com: Hyperscala: Chat Example

http://www.matthicks.com/2013/01/hyperscala-chat-example.html

Programming on the Edge. Published by Matt Hicks under chat. On Tuesday, January 22, 2013. Up to this point we've talked about the high-level features of Hyperscala. And have gone through a simple Hello World example. But today we're going to write a real application to show a fairly simple real-world web application. Pretty simple so far. Next we are going to leverage existing HTML for the user-interface rather than writing it all in Hyperscala. This is generally the preferred route when you hav...Path ...

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Saturday, July 16, 2011. More Concise and More Powerful. Over a year ago I posted about the focus of Sgine to be extremely concise in creating 3d applications. I've always found it annoying that the barrier to entry writing 3d applications of any sort if overly complicated. I started Sgine with the belief that an engine could be created that abstracts without reducing the power of the system. Scala has been instrumental in making this possible. There may be some slight revisions to this (ex. I'm cons...

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