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artbyshaun

Monday, 16 February 2015. 160;                                              Recently at whitenoise I wrapped up production. Posted by Shaun Whoriskey. BBC iWonder - Necessity as the mother of invention. Saturday, 22 November 2014. For whitenoises client BBC iWonder myself and Digital artist Michael Carville did this the expl. Posted by Shaun Whoriskey. Thursday, 14 August 2014. 160;As part of a series of 100 year anniversaries that fall this year and over the coming years includi. Drugs are for mugs!

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artbyshaun | shaunwho.blogspot.com Reviews
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Monday, 16 February 2015. 160;                                              Recently at whitenoise I wrapped up production. Posted by Shaun Whoriskey. BBC iWonder - Necessity as the mother of invention. Saturday, 22 November 2014. For whitenoises client BBC iWonder myself and Digital artist Michael Carville did this the expl. Posted by Shaun Whoriskey. Thursday, 14 August 2014. 160;As part of a series of 100 year anniversaries that fall this year and over the coming years includi. Drugs are for mugs!
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1 gplus
2 facebook
3 youtube
4 links
5 whitenoise studios
6 scott eaton
7 john kricfalusi
8 culturetech ir
9 character workflow
10 about me
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artbyshaun | shaunwho.blogspot.com Reviews

https://shaunwho.blogspot.com

Monday, 16 February 2015. 160;                                              Recently at whitenoise I wrapped up production. Posted by Shaun Whoriskey. BBC iWonder - Necessity as the mother of invention. Saturday, 22 November 2014. For whitenoises client BBC iWonder myself and Digital artist Michael Carville did this the expl. Posted by Shaun Whoriskey. Thursday, 14 August 2014. 160;As part of a series of 100 year anniversaries that fall this year and over the coming years includi. Drugs are for mugs!

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shaunwho.blogspot.com shaunwho.blogspot.com
1

Dominance War 5 sculpt progress | artbyshaun

http://shaunwho.blogspot.com/2010/12/dominance-war-5-sculpt-progress.html

Dominance War 5 sculpt progress. Will have the base sculpt finished by this evening and worry about retopologising and uv'ing tomorrow. Was going to do her hair as geometry but it'd just kick up the polycount so will just do it as alpha textures. Posted by Shaun Whoriskey. Maya vertex to Joint animation for UNITY/UDK pipeline. 160; Was having issues trying to get vertex animation from Maya to UNITY so decided to share my process, although I was using this wit. 3d scanning for the masses! 160;  ...This we...

2

3d scanning for the masses! | artbyshaun

http://shaunwho.blogspot.com/2012/04/3d-scanning-for-masses.html

3d scanning for the masses! Over the easter weekend I did a little research project on 3d point data generation from 2d images using cloud computation. The results are pretty spectacular, I'm really excited about this technologys potential not just for scanning/surveying but for digital content creation in general! Final game/animation ready asset with texture/normal maps. Posted by Shaun Whoriskey. Maya vertex to Joint animation for UNITY/UDK pipeline. 3d scanning for the masses! 160;   &...Almost finis...

3

Drugs are for mugs! | artbyshaun

http://shaunwho.blogspot.com/2014/03/drugs-are-for-mugs.html

Drugs are for mugs! We've wrapped up production on 3 videos as part of an anti drugs campaign for BCC. Which is on air on ITV and channel 4 and has a paralell print campaign, I was responsible with storyboarding the 3 sequences. Storyboard illustrations all done in flash. Posted by Shaun Whoriskey. Shaun whoriskey. shaunwho. Maya vertex to Joint animation for UNITY/UDK pipeline. 3d scanning for the masses! 160;Finished the écorché study and retopologised and posed the base mesh S. 160;   &...Almost finis...

4

You are what you tweet! | artbyshaun

http://shaunwho.blogspot.com/2014/02/you-are-what-you-tweet.html

You are what you tweet! Just finished up working on animation with Niall and Ciaran for BHSC Trust on their social media policy,. I was responible for the copywriting,storyboarding, character and style development and we split the animation work between the 3 of us. Most of the animation was handled in Adobe After Effects but for this scene above with a nurse and flowing paper I was keen to try out 2D rigging in maya and combined this with the illustrator vector drawn characters and vector shading. 160; ...

5

Manga Zbrush Sculpt | artbyshaun

http://shaunwho.blogspot.com/2011/07/manga-zbrush-sculpt.html

Work in progress of a zbrush sculpt of a manga style character I illustrated a few months ago. http:/ 1.bp.blogspot.com/ KfZZlqkpWFI/TNe4uP0nb7I/AAAAAAAAAY8/Zc81OsSjmUE/s1600/finalmanga.jpg I've spent 2 days to get it to this stage, concentrating on getting a good silouhette as I intend to sculpt the clothing detail over the anatomy. Posted by Shaun Whoriskey. Maya vertex to Joint animation for UNITY/UDK pipeline. 3d scanning for the masses! T-Rex Sculpt and Topology Prepped. 160;    ...Almost finished t...

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Monday, 16 February 2015. 160;                                              Recently at whitenoise I wrapped up production. Posted by Shaun Whoriskey. BBC iWonder - Necessity as the mother of invention. Saturday, 22 November 2014. For whitenoises client BBC iWonder myself and Digital artist Michael Carville did this the expl. Posted by Shaun Whoriskey. Thursday, 14 August 2014. 160;As part of a series of 100 year anniversaries that fall this year and over the coming years includi. Drugs are for mugs!

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