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Shynd's WoW Modification Journal | Creating a WoW Bot, little by little

Creating a WoW Bot, little by little (by Shynd)

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Shynd's WoW Modification Journal | Creating a WoW Bot, little by little | shynd.wordpress.com Reviews
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Creating a WoW Bot, little by little (by Shynd)
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1 reading player/unit name
2 warcraft
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Shynd's WoW Modification Journal | Creating a WoW Bot, little by little | shynd.wordpress.com Reviews

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Creating a WoW Bot, little by little (by Shynd)

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1

SelectUnit | Shynd's WoW Modification Journal

https://shynd.wordpress.com/2008/06/27/selectunit

Shynd’s WoW Modification Journal. June 27, 2008. Filed under: World of Warcraft. 8212; Tags: bobbysing. 8212; Shynd @ 8:14 am. If you haven’t yet downloaded bobbysing’s WoWX framework, do so immediately. That said, the SelectUnit function that I’m using is ripped directly. This function has one parameter: the 64-bit integer representing the unit’s GUID (read from UnitBase 0x30. Allocate a chunk of memory for my codecave. MemoryWrite ASM opcodes that will call SelectUnit, clean up the stack, and return.

2

Reading Player/Unit Name | Shynd's WoW Modification Journal

https://shynd.wordpress.com/2008/07/06/reading-playerunit-name

Shynd’s WoW Modification Journal. July 6, 2008. Filed under: World of Warcraft. 8212; Tags: getplayername. 8212; Shynd @ 3:28 pm. Here’s a link to the code that I use. It should be pretty easy to convert to just about any language out there. If it’s not, drop me a line either here or at mmowned.com’s WoW Memory Editing forums and I’ll help as best as I can. I apologize for the really short article, today. Might have something better next time. 4 Comments ». 8212; July 12, 2008 @ 8:02 pm. When i add code ...

3

Clarification of Object Data | Shynd's WoW Modification Journal

https://shynd.wordpress.com/2008/06/29/clarification-of-object-data

Shynd’s WoW Modification Journal. June 29, 2008. Clarification of Object Data. Filed under: World of Warcraft. 8212; Tags: bobbysing. 8212; Shynd @ 12:21 pm. I hope you’ve all read up on how to access WoW’s linked-list of game objects. If not, search around mmowned.com and forum.gamedeception.com, or read my article on the subject. His full source is readily available here. Now then, what do all of these things mean? Players, however, are slightly different. Each player has all of the same informatio...

4

Object.Interact() | Shynd's WoW Modification Journal

https://shynd.wordpress.com/2008/06/28/objectinteract

Shynd’s WoW Modification Journal. June 28, 2008. Filed under: World of Warcraft. 8212; Tags: bobbysing. 8212; Shynd @ 11:50 pm. The phrase of the day is: Virtual Table. Read up on Object Oriented Programming, class inheritance, and virtual functions. I probably don’t understand all of these things as well as I should, so I will not cloud the issue by summarizing what my understanding of the above subjects is. As a part of. You’d simply call it like obj.Interact(). The virtual table consists of pointers t...

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Symphonix | Aevitas' Retreat

https://aevitas.wordpress.com/2010/09/26/symphonix

September 26, 2010. Warning – Very “dry” read up front, but an interesting read nonetheless. Well, it’s been a while, but I think I have something big to announce here today. Pretty much, everyone’s heard about cloud computing by now, and if you haven’t, you’re probably either above the age of 50, or you have been living under a rock for the past few years. Can’t miss on that one. This is the reason Symphonix. Right now I can’t tell you too much about it, but what I can in fact tell is that Symphon...

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Aevitas' Retreat | C# Ramblings | Page 2

https://aevitas.wordpress.com/page/2

June 21, 2010. For the – by now, somewhat – old botters among us, and specifically those who used to make Custom Classes for Glider, you’ll know that Glider used a object called the GSpellTimer. The GSpellTimer was used extensively in Glider, and a sample of it shown here: Glider.Common.Objects.GSpellTimer. Now, I don’t know about you, but I find this functionality. Useful when making Combat stuff, for example to use it for spell cooldowns! And as per usual, some demo code:. June 13, 2010. These manipula...

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IsSwimming, IsMounted | Aevitas' Retreat

https://aevitas.wordpress.com/2010/06/21/check-if-player-is-swimming

June 21, 2010. I’ve had someone asking me how to determine if the player is swimming or not, and I answered: it’s simple, reverse the IsSwimming. So, dig it up in IDA, and look for the following:. Text:006D855E test eax, eax .text:006D8560 jz short loc 6D8589 .text:006D8562 test dword ptr [eax 0A30h], 200000h .text:006D856C jz short loc 6D8589. Now, say after me, eax. Is where the local player is stored, and eax 0A30h. Is being compared to 0x200000, eax 0a30h. Should therefore make sense, right? You are ...

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aevitas | Aevitas' Retreat

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What’s going on, updates, and Terraria server! May 26, 2011. We’ll be focusing on coding still, and maybe hacking some other games – so there’s still much fun to be had! I’ve been getting into these indie games lately, and I must say they’re quite fun to play – and on top of that, you can quit after 15 minutes. That is amazing. One of these games I’ve been playing is called Terraria. I’ve given it a spin for an hour or two earlier today, and turns out I can already have the client find the server a...

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Battle.net Authenticator for Windows | Aevitas' Retreat

https://aevitas.wordpress.com/2010/07/06/battle-net-authenticator-for-windows

Battle.net Authenticator for Windows. Battle.net Authenticator for Windows. July 6, 2010. It’s here . a Battle.net Authenticator for Windows! And no, it’s not Blizzard’s. This is a custom, yet fully supporting Battle.net Authenticator to run on your PC. Currently, this authenticator features the following:. Full support for Battle.net accounts. Support for both EU and US. It’s always synced perfectly. Oh, and for those of you who don’t know how the fuck to read a NFO:. Download v1.0 –. Create a free webs...

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Passing flags to compiler from gem or “How to install Curb gem on windows” | Raindog - Professional Game Hacker

https://ra1ndog.wordpress.com/2013/10/21/passing-flags-to-compiler-from-gem-or-how-to-install-curb-gem-on-windows

Raindog – Professional Game Hacker. Passing flags to compiler from gem or “How to install Curb gem on windows”. First, install curl. should be easy enough… then…. Gem install curb — –with-curl-include=c: code curl include –with-curl-lib=c: code curl bin. By ra1ndog on October 21, 2013. One Response to “Passing flags to compiler from gem or “How to install Curb gem on windows””. Do you still have your sfad extractor for “darkfall online”(first game). Said this on January 4, 2014 at 12:37 am.

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GCC 4.6.1 for Windows | Raindog - Professional Game Hacker

https://ra1ndog.wordpress.com/2011/11/14/gcc-4-6-1-for-windows

Raindog – Professional Game Hacker. GCC 46.1 for Windows. You can download it from here:. Http:/ nuwen.net/files/mingw/mingw-7.2.exe. This distro is built by a guy who works on the Visual C team at Microsoft. By ra1ndog on November 14, 2011. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Robust PDF parsing | Raindog - Professional Game Hacker

https://ra1ndog.wordpress.com/2011/11/14/robust-pdf-parsing

Raindog – Professional Game Hacker. I’ve ported Didier Steven’s pdf-parser.py script to C . The problem I have is that the parser doesn’t handle malformed but still loadable by Adobe Reader X pdf files. I found a collection here: http:/ code.google.com/p/corkami/wiki/PDFTricks. 8211; some of the files there no longer load in Reader X it appears though. You can also get a lot of PE tricks here: http:/ code.google.com/p/corkami/downloads/list? By ra1ndog on November 14, 2011. Leave a Reply Cancel reply.

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CV | Stuart Macfarlane's Ramblings

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Stuart Macfarlane's Ramblings. The Ramblings of a Network Engineer. Scott Pinhorne's Blog. Create a free website or blog at WordPress.com. Follow “Stuart Macfarlane's Ramblings”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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Shynd's WoW Modification Journal | Creating a WoW Bot, little by little

Shynd’s WoW Modification Journal. July 6, 2008. Filed under: World of Warcraft. 8212; Tags: getplayername. 8212; Shynd @ 3:28 pm. June 29, 2008. Clarification of Object Data. Filed under: World of Warcraft. 8212; Tags: bobbysing. 8212; Shynd @ 12:21 pm. June 28, 2008. Filed under: World of Warcraft. 8212; Tags: bobbysing. 8212; Shynd @ 11:50 pm. Suffice it to say that the table of virtual functions associated with a class object–a class object might be a GameObject, a GameUnit, a GamePlayer, etc&#4...

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