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Master of Nuthin

Tech-art, computer graphics, game design blog of Spencer LUEBbert. I've been brushing up on HDR photography for IBL and rendering reference. Below are 2 sets of panoramas that should serve as good reference for lighting, exposure, color correction and tone-mapping. They were shot in [pretty much] the same locations at different times and processed for HDR identically. Final color temperature of 6000k and exposures set relative to 10 EVs. And his site hdrlabs.com. There were a few lens aberrations that I ...

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Master of Nuthin | slueb.blogspot.com Reviews
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Tech-art, computer graphics, game design blog of Spencer LUEBbert. I've been brushing up on HDR photography for IBL and rendering reference. Below are 2 sets of panoramas that should serve as good reference for lighting, exposure, color correction and tone-mapping. They were shot in [pretty much] the same locations at different times and processed for HDR identically. Final color temperature of 6000k and exposures set relative to 10 EVs. And his site hdrlabs.com. There were a few lens aberrations that I ...
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1 master of nuthin
2 practical ibl reference
3 download
4 no comments
5 irrational tech art
6 at higher detail
7 dynamic skyboxes
8 pbr templates
9 random pbr notes
10 translucent surfaces
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master of nuthin,practical ibl reference,download,no comments,irrational tech art,at higher detail,dynamic skyboxes,pbr templates,random pbr notes,translucent surfaces,specular/reflections=1 0,diffuse=0 0,prototypes,parallax cubemap correction,thanks,i've
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Master of Nuthin | slueb.blogspot.com Reviews

https://slueb.blogspot.com

Tech-art, computer graphics, game design blog of Spencer LUEBbert. I've been brushing up on HDR photography for IBL and rendering reference. Below are 2 sets of panoramas that should serve as good reference for lighting, exposure, color correction and tone-mapping. They were shot in [pretty much] the same locations at different times and processed for HDR identically. Final color temperature of 6000k and exposures set relative to 10 EVs. And his site hdrlabs.com. There were a few lens aberrations that I ...

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slueb.blogspot.com slueb.blogspot.com
1

Master of Nuthin: HELLO, INTERNET.

http://www.slueb.blogspot.com/2014/04/hello-internet.html

Tech-art, computer graphics, game design blog of Spencer LUEBbert. Welcome to my blog! I get so much valuable info from reading tech art and graphics blogs, its about time I give a little back! I hope that someday the information on this blog will prove useful to at least a person or two. Jack of all trades, master of none.". I'm reluctant to call my self a master of anything, because. Many Tech Artists consider themselves the art-team-handyman, I fall into this category (though, I prefer.

2

Master of Nuthin: Tech Art Reel - 2014

http://www.slueb.blogspot.com/p/blog-page.html

Tech-art, computer graphics, game design blog of Spencer LUEBbert. Tech Art Reel - 2014. Subscribe to: Posts (Atom). Tech Art Reel - 2014. Jack of all trades, master of none.". Many Tech Artists consider themselves the art-team-handyman, I am one of them. Awesome Inc. template. Powered by Blogger.

3

Master of Nuthin: April 2014

http://www.slueb.blogspot.com/2014_04_01_archive.html

Tech-art, computer graphics, game design blog of Spencer LUEBbert. For my first real blog post (ever! I'm going to explain some of the more art-centric stuff I did with my time at Irrational Games. I may break some of these out into their own detailed blog posts in the future. All of these can be seen in my 2014 Tech Art Reel. Did most of the engine-side work, and dives in to more technical details on his blog. Collaborating with the art team on this was a lot of fun. Its a big shift in workflow for ...

4

Master of Nuthin: December 2014

http://www.slueb.blogspot.com/2014_12_01_archive.html

Tech-art, computer graphics, game design blog of Spencer LUEBbert. I've been brushing up on HDR photography for IBL and rendering reference. Below are 2 sets of panoramas that should serve as good reference for lighting, exposure, color correction and tone-mapping. They were shot in [pretty much] the same locations at different times and processed for HDR identically. Final color temperature of 6000k and exposures set relative to 10 EVs. And his site hdrlabs.com. There were a few lens aberrations that I ...

5

Master of Nuthin: IRRATIONAL TECH ART

http://www.slueb.blogspot.com/2014/04/irrational-tech-art.html

Tech-art, computer graphics, game design blog of Spencer LUEBbert. For my first real blog post (ever! I'm going to explain some of the more art-centric stuff I did with my time at Irrational Games. I may break some of these out into their own detailed blog posts in the future. All of these can be seen in my 2014 Tech Art Reel. Did most of the engine-side work, and dives in to more technical details on his blog. Collaborating with the art team on this was a lot of fun. Its a big shift in workflow for ...

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Master of Nuthin

Tech-art, computer graphics, game design blog of Spencer LUEBbert. I've been brushing up on HDR photography for IBL and rendering reference. Below are 2 sets of panoramas that should serve as good reference for lighting, exposure, color correction and tone-mapping. They were shot in [pretty much] the same locations at different times and processed for HDR identically. Final color temperature of 6000k and exposures set relative to 10 EVs. And his site hdrlabs.com. There were a few lens aberrations that I ...

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