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Hacking the Super Nintendo

Hacking the Super Nintendo. Monday, January 4, 2010. I'm sure many of you have seen the new SNES PowerPak. After it was released, I sort of lost interest in some of the stuff I wanted to work on (SDRAM interface, menu system, etc) since none of it was really "new" anymore. Plus my job has been pretty intellectually fulfilling, so I hadn't spent much time on side projects. You can see the usb cable sticking out of the side of the prototype:. Since we only have about 27kbyte of BRAM to work with, some of w...

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Hacking the Super Nintendo | sneshack.blogspot.com Reviews
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Hacking the Super Nintendo. Monday, January 4, 2010. I'm sure many of you have seen the new SNES PowerPak. After it was released, I sort of lost interest in some of the stuff I wanted to work on (SDRAM interface, menu system, etc) since none of it was really new anymore. Plus my job has been pretty intellectually fulfilling, so I hadn't spent much time on side projects. You can see the usb cable sticking out of the side of the prototype:. Since we only have about 27kbyte of BRAM to work with, some of w...
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Hacking the Super Nintendo | sneshack.blogspot.com Reviews

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Hacking the Super Nintendo. Monday, January 4, 2010. I'm sure many of you have seen the new SNES PowerPak. After it was released, I sort of lost interest in some of the stuff I wanted to work on (SDRAM interface, menu system, etc) since none of it was really "new" anymore. Plus my job has been pretty intellectually fulfilling, so I hadn't spent much time on side projects. You can see the usb cable sticking out of the side of the prototype:. Since we only have about 27kbyte of BRAM to work with, some of w...

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Hacking the Super Nintendo: debugging sessions, part II

http://sneshack.blogspot.com/2009/05/debugging-sessions-part-ii.html

Hacking the Super Nintendo. Monday, May 11, 2009. Debugging sessions, part II. Well, hmm, perhaps this is a bit anticlimactic. I was looking over my work, and for some reason i mapped address bit 23 as the /cart enable signal. Basically, this means if you access the ROM in banks $80 - $FF, then it would disable my cart. If you're a snes guru, you probably realize what this means. It means that no fastrom games will work properly. I fixed this, and now fastrom games work! May 11, 2009 at 8:05 AM. Jesse if...

2

Hacking the Super Nintendo: debugging sessions, part I

http://sneshack.blogspot.com/2009/05/debugging-sessions-part-i.html

Hacking the Super Nintendo. Friday, May 1, 2009. Debugging sessions, part I. So the first thing I tried for debugging the problem was to write some test code for the fpga that would dump the sram over a serial port after loading the rom from the sd card:. I suppose this means it's most likely a problem with the side of the circuit that goes to the snes cart. Hmm, needs more debugging. May 2, 2009 at 4:58 AM. This comment has been removed by the author. May 2, 2009 at 7:38 AM. May 2, 2009 at 9:51 AM.

3

Hacking the Super Nintendo: January 2009

http://sneshack.blogspot.com/2009_01_01_archive.html

Hacking the Super Nintendo. Thursday, January 22, 2009. If only I knew more 1992 pop culture trivia! Maybe then I could actually enjoy playing this game. There's so much stuff I want to add! I think now that I've proven it can work, I'll start working on making a pcb and building a self contained version. Then i can start adding cool features like support for as many games as you can fit on the sd card, special chip emulation, and who knows what else. Sunday, January 18, 2009. First, I looked for some ex...

4

Hacking the Super Nintendo: leaving on a jet plane

http://sneshack.blogspot.com/2009/06/leaving-on-jet-plane.html

Hacking the Super Nintendo. Wednesday, June 3, 2009. Leaving on a jet plane. I've been a bit busy lately as recently I graduated from college in Michigan and returned to my hometown in New Jersey. I'm in the process of packing up all my stuff for a cross-country move to start work in California. Things are a bit hectic, so I haven't done much work on the project, but i will very soon! When I get back to this project I plan to tackle a bunch of stuff (in this order, i think):. June 3, 2009 at 2:35 PM.

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Hacking the Super Nintendo: February 2009

http://sneshack.blogspot.com/2009_02_01_archive.html

Hacking the Super Nintendo. Thursday, February 26, 2009. Ordered first batch of pcbs. So I ordered my first batch of printed circuitboards today. It's sort of a bummer because SNES pcbs are a little bit thinner than the standard issue pcbs. This means I pretty much couldn't use any of the online specials for cheap pcbs. Also, the FPGA has pretty tiny half mm pitch on the pins, so that is just another extra crazy requirement. Saturday, February 7, 2009. SRAM vs. SDRAM. Subscribe to: Posts (Atom).

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AspeQt for OS X El Capitan. The PCB is coming down. Got an mail from pcb-pool.de. Our PCB is nearly done and will arrive this week. So the first prototype will be assembled over the weekend. Keep fingers crossed that everything is working as planed. FTDI USB Debug port. SD Card Daughter Board. AVR Cart IRQ Trigger. Things not happping with this version. Save Game support by design. SNESRAM Proof of Concept is working. Or not really cool. We did like 3 other proof of conecpts before to get this working.

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Hacking the Super Nintendo

Hacking the Super Nintendo. Monday, January 4, 2010. I'm sure many of you have seen the new SNES PowerPak. After it was released, I sort of lost interest in some of the stuff I wanted to work on (SDRAM interface, menu system, etc) since none of it was really "new" anymore. Plus my job has been pretty intellectually fulfilling, so I hadn't spent much time on side projects. You can see the usb cable sticking out of the side of the prototype:. Since we only have about 27kbyte of BRAM to work with, some of w...

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