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Gillian Smith

I am an assistant professor in the game design program at Northeastern University, jointly appointed between the College of Arts, Media, and Design and the College of Computer and Information Science. My research focuses on procedural content generation for games, computational crafting, and issues surrounding feminism and social justice especially as they intersect with technology and game design. I am also interested in games for education. How can content generation be used to augment human design?

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Gillian Smith | sokath.com Reviews
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I am an assistant professor in the game design program at Northeastern University, jointly appointed between the College of Arts, Media, and Design and the College of Computer and Information Science. My research focuses on procedural content generation for games, computational crafting, and issues surrounding feminism and social justice especially as they intersect with technology and game design. I am also interested in games for education. How can content generation be used to augment human design?
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2 research
3 creative activity
4 ramblings
5 presentations
6 teaching
7 publications
8 by type
9 journal articles
10 conference papers
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Gillian Smith | sokath.com Reviews

https://sokath.com

I am an assistant professor in the game design program at Northeastern University, jointly appointed between the College of Arts, Media, and Design and the College of Computer and Information Science. My research focuses on procedural content generation for games, computational crafting, and issues surrounding feminism and social justice especially as they intersect with technology and game design. I am also interested in games for education. How can content generation be used to augment human design?

INTERNAL PAGES

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1

Teaching – Gillian Smith

http://sokath.com/main/teaching

Spring 2015 – Game Programming. Fall 2014 – Game AI. Fall 2013 – Game AI. Rapid Idea Prototyping for Games. Spring 2013 – Computer Graphics. Fall 2012 – Foundations of Artificial Intelligence. Here’s some slides for a few guest lectures I’ve given on various topics. Gender Issues in Games. For a History of Art and Visual Culture course on video games. Winter 2011 and Winter 2012. Can Computers Be Creative? Computational Creativity and Creativity Support Tools. 360 Huntington Ave, 100 ME. Boston, MA 02115.

2

Conference Papers – Gillian Smith

http://sokath.com/main/blog/category/publications/conference-papers

May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified May 26, 2015. An Analog History of Procedural Content Generation. Gillian Smith. An Analog History of Procedural Content Generation. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015. Nominated for best paper award; nominations given to top 18.9% of papers in conference. May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified November 11, 2015. May 23, 2015.

3

Ramblings – Gillian Smith

http://sokath.com/main/blog/category/ramblings

October 25, 2014. Middot; Published October 25, 2014. Middot; Last modified April 30, 2015. Socially Responsible Game Education. September 4, 2014. Middot; Published September 4, 2014. Middot; Last modified April 30, 2015. Teaching Game AI and Social Justice. May 23, 2013. Middot; Published May 23, 2013. Middot; Last modified April 28, 2015. The Seven Deadly Sins of PCG Research. As a starting point for talking about evaluation: what should we be evaluating? How do we compare our work? An online research...

4

Publications – Gillian Smith

http://sokath.com/main/blog/category/publications

May 23, 2015. Middot; Published May 23, 2015. EBee: An Electronics Quilting Bee and Game. Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce. eBee: An Electronics Quilting Bee and Game. Installation at the 2015 SIGGRAPH Studio. Los Angeles, CA, August 9-13, 2015. May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified May 26, 2015. An Analog History of Procedural Content Generation. May 23, 2015. Middot; Published May 23, 2015. Middot; Last modified November 11, 2015. May 23, 2015.

5

Creative Activity – Gillian Smith

http://sokath.com/main/blog/category/creative

May 23, 2015. Middot; Published May 23, 2015. Quilt Design a Day. February 20, 2015. Middot; Published February 20, 2015. Middot; Last modified May 23, 2015. April 25, 2014. Middot; Published April 25, 2014. Middot; Last modified May 23, 2015. Women of the Periodic Table. I am a founding member of the Virtual Institute for Computational Expression. An online research group spanning multiple institutions dedicated to research at the intersection of arts and artificial intelligence. Boston, MA 02115.

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ICGJ Conference on Game Jams, Hackathons and Game Creation Events

http://icgj17.gameconf.org/index.html

International Conference on Game Jams, Hackathons, and Game Creation Events. 26 February, 2017. Github HQ in San Francisco. We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library. Long and Short Papers.

play-crafts.com play-crafts.com

Playing Catch Up – Play Crafts

http://www.play-crafts.com/blog/playing-catch-up

Playing Catch Up 18. 24 Jul, 2015. I keep meaning to post but every time I sit down to do so, there’s so much to cover that it feels overwhelming. So I’m just going to do a rapid shot catch up so that next time I have a clear slate to work with! So here we go – the last month and a half as told by instagram. Since chatting with you last, we packed all our belongings up and right before we left, we finally got our engagement photos taken. Then we went through a few states. We drove through some more states.

compscigail.blogspot.com compscigail.blogspot.com

The Female Perspective of Computer Science: August 2014

http://compscigail.blogspot.com/2014_08_01_archive.html

Friday, August 29, 2014. This Year's Design for 'Computers for Arts and Social Science Students'. I've been working on our non-majors computing course for a while now. Last year was the first time I got to try it with a large group (440 students! And also the first time I tried using Python. I have since refined it to the following design. I will report how it went at the end of the semester, but I have a great set of TAs and am optimistic about using turtle. This course design lives on my portfolio site.

jpirker.com jpirker.com

CfP | Johanna Pirker

http://jpirker.com/tag/cfp

CFP: ICGJ- International Conference on Game Jams, Hackathons, and Game Creation Events. The International Conference on Game Jams, Hackathons, and Game Creation Events. Is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library). DETAILS: http:/ icgj17.gameconf.org/. Long and Short Papers. Kennesaw State University, USA. American University, USA. MIT Game Lab, USA. Workshop date S...

annalsofspacetime.blogspot.com annalsofspacetime.blogspot.com

annals of spacetime: women of the periodic table quilt

http://annalsofspacetime.blogspot.com/2014/06/women-of-periodic-table-quilt.html

The state of the universe - and what's doing on the pale blue dot. Tuesday, June 03, 2014. Women of the periodic table quilt. This article originally appeared on the Scientific American Guest Blog. On April 25, 2014. The Cambridge Science Festival. Project portraying “ central elements. 8221; of science in an artistic light. Participating as a science writer who also dabbles in artistic projects. I teamed up with computer scientist and crafter Gillian Smith. A number of women have made seminal discoverie...

annalsofspacetime.blogspot.com annalsofspacetime.blogspot.com

annals of spacetime: June 2014

http://annalsofspacetime.blogspot.com/2014_06_01_archive.html

The state of the universe - and what's doing on the pale blue dot. Tuesday, June 03, 2014. Women of the periodic table quilt. This article originally appeared on the Scientific American Guest Blog. On April 25, 2014. The Cambridge Science Festival. Project portraying “ central elements. 8221; of science in an artistic light. Participating as a science writer who also dabbles in artistic projects. I teamed up with computer scientist and crafter Gillian Smith. A number of women have made seminal discoverie...

jpirker.com jpirker.com

Conferences | Johanna Pirker

http://jpirker.com/category/conferences

GDDG16 – Game Dev Days Graz. We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event. Details: http:/ gddg.gamedevgraz.at/. Giving a talk on Games User Research. We invite ...

jpirker.com jpirker.com

Game Jam | Johanna Pirker

http://jpirker.com/category/game-jam

Category Archives: Game Jam. CFP: ICGJ- International Conference on Game Jams, Hackathons, and Game Creation Events. The International Conference on Game Jams, Hackathons, and Game Creation Events. Is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library). DETAILS: http:/ icgj17.gameconf.org/. Long and Short Papers. Kennesaw State University, USA. American University, USA. Detai...

jpirker.com jpirker.com

Johanna | Johanna Pirker

http://jpirker.com/author/johanna

All posts by Johanna. GDDG16 – Game Dev Days Graz. We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event. Details: http:/ gddg.gamedevgraz.at/. New York, NY. Is a peer re...

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I am an assistant professor in the game design program at Northeastern University, jointly appointed between the College of Arts, Media, and Design and the College of Computer and Information Science. My research focuses on procedural content generation for games, computational crafting, and issues surrounding feminism and social justice especially as they intersect with technology and game design. I am also interested in games for education. How can content generation be used to augment human design?

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