solarlune-games.blogspot.com
SolarLune's Devblog: Kyro's Almost Done
http://solarlune-games.blogspot.com/2015/02/kyros-almost-done.html
The wannabe indie game dev SolarLune's mistakes and misdeeds, incarnate (well, not really). Sunday, February 1, 2015. Hey, there. So Kyro's coming along nicely; not completely done, but not far away. I'm sitting on around 13 levels (screens) so far; I'd like to break the 20-puzzle-mark, I think, considering there are some "introductory / tutorial" rooms that just introduce mechanics over actually being puzzles. Anyway, thanks for reading! Subscribe to: Post Comments (Atom).
thealiami.deviantart.com
TheAliami's DeviantArt Favourites
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". THIS WAS MADE IN ILLUSTRATOR AT SCHOOL IT WAS 87MB. How to Protect your digital sales v.1.2. V12 - #9 rule Added on - 8/1/2014. Due to recent drama caused by ToxicMutagen. DO NOT TAKE A PA. Window&#...
vitoslaw.deviantart.com
Vitoslaw's DeviantArt Favourites
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". So you think tracing can't help you learn? Watch me show you that it can. First of all, before reading this, step off of those high horses of yours and open your mind to what I'm saying. Window....
chubbypancake.deviantart.com
ChubbyPancake's DeviantArt Favourites
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". I'm Never Too Slow. Cowboys vs Zombies vs Robots vs Plague Doctors. Commission - Tanooki Felicia. Apr 10, 2013. Mar 14, 2013. Click here to continue to DeviantArt.
jackbread.deviantart.com
JackBread's DeviantArt Favourites
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Yordle Explorations, KNKL. Anatomy of the Western Dragon. The Season of The Lentils. Thank you for everything. Sand King's Sand Box.
solarlune-games.blogspot.com
SolarLune's Devblog: Shakecan Game #3 - FamiDet (tentative name)
http://solarlune-games.blogspot.com/2015/02/shakecan-game-3-famidet-tentative-name.html
The wannabe indie game dev SolarLune's mistakes and misdeeds, incarnate (well, not really). Saturday, February 14, 2015. Shakecan Game #3 - FamiDet (tentative name). Above is an example character "idling" and talking in both normal and sad states. This indeed is looking to be quite the challenge; I'll see if I can succeed in just another week or two! Anyway, thanks for watching and reading! Subscribe to: Post Comments (Atom). SunVox Solstice - The SunVox Song Archive.
solarlune-games.blogspot.com
SolarLune's Devblog: End of Shakecan Games - Start of A New Project
http://solarlune-games.blogspot.com/2015/08/end-of-shakecan-games-start-of-new.html
The wannabe indie game dev SolarLune's mistakes and misdeeds, incarnate (well, not really). Saturday, August 8, 2015. End of Shakecan Games - Start of A New Project. Hey, there. It's been awhile. I really should stop writing that at the start of my posts. In any case, I haven't been doing much game development recently, as I got a full-time job, which has been taking up a lot of my time, in addition to my other rather important pursuits. Since most maze-like games tend to focus on action, I think I'd lik...
solarlune-games.blogspot.com
SolarLune's Devblog: Visual Improvements
http://solarlune-games.blogspot.com/2015/02/visual-improvements.html
The wannabe indie game dev SolarLune's mistakes and misdeeds, incarnate (well, not really). Saturday, February 21, 2015. So I've made some progress over the past few days. Anyway, I haven't been doing too much with the actual game development, as some things have come up that could be good for me that I'm working on. Most of the game is writing, though, so just thinking about it is making progress. I've been drawing different scenes and characters as well; the top-right scene isn't finished.