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Solaroids | Yet another clone? You decide…

February 16, 2013. Which is a wonderful open source graphics package. OK, so the last one isn’t a nebula, but same technique. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. Wrapper around a SpriteBatch that pre-allocates internal sorting buffers by drawing a set of sprites thus forcing the buffers to be expanded. Initializes a new instance of the see cref=PreallocatingSpriteBatch/ class. Param name=graphicsDevice The graphics device. /param. GraphicsDevice graphicsDevice, int. February 2...

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Solaroids | Yet another clone? You decide… | solaroids.com Reviews
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February 16, 2013. Which is a wonderful open source graphics package. OK, so the last one isn’t a nebula, but same technique. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. Wrapper around a SpriteBatch that pre-allocates internal sorting buffers by drawing a set of sprites thus forcing the buffers to be expanded. Initializes a new instance of the see cref=PreallocatingSpriteBatch/ class. Param name=graphicsDevice The graphics device. /param. GraphicsDevice graphicsDevice, int. February 2...
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Solaroids | Yet another clone? You decide… | solaroids.com Reviews

https://solaroids.com

February 16, 2013. Which is a wonderful open source graphics package. OK, so the last one isn’t a nebula, but same technique. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. Wrapper around a SpriteBatch that pre-allocates internal sorting buffers by drawing a set of sprites thus forcing the buffers to be expanded. Initializes a new instance of the see cref=PreallocatingSpriteBatch/ class. Param name=graphicsDevice The graphics device. /param. GraphicsDevice graphicsDevice, int. February 2...

INTERNAL PAGES

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1

Chad Yates | Solaroids

http://www.solaroids.com/author/kiates

Author Archives: Chad Yates. February 16, 2013. Which is a wonderful open source graphics package. OK, so the last one isn’t a nebula, but same technique. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. Wrapper around a SpriteBatch that pre-allocates internal sorting buffers by drawing a set of sprites thus forcing the buffers to be expanded. Initializes a new instance of the see cref=PreallocatingSpriteBatch/ class. Param name=graphicsDevice The graphics device. /param. Param name=expect...

2

DFXEngine | Solaroids

http://www.solaroids.com/category/dfxengine

The DynF/X Digital XNA game engine. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. The XNA SpriteBatch class maintains an internal array to hold sprites to be drawn between calls to Begin() and End() if a sort mode is used. This array will grow as necessary, however, the reallocation will inevitably result in extra garbage that will eventually need to be collected. On the XBox 360 this is quite expensive and so in general it is recommended to limit garbage wherever possible. Tex, Vector2 .

3

Tips & Tricks | Solaroids

http://www.solaroids.com/category/tips-tricks

Category Archives: Tips and Tricks. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. The XNA SpriteBatch class maintains an internal array to hold sprites to be drawn between calls to Begin() and End() if a sort mode is used. This array will grow as necessary, however, the reallocation will inevitably result in extra garbage that will eventually need to be collected. On the XBox 360 this is quite expensive and so in general it is recommended to limit garbage wherever possible. Tex, Vector2 .

4

Graphics | Solaroids

http://www.solaroids.com/category/graphics

XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. The XNA SpriteBatch class maintains an internal array to hold sprites to be drawn between calls to Begin() and End() if a sort mode is used. This array will grow as necessary, however, the reallocation will inevitably result in extra garbage that will eventually need to be collected. On the XBox 360 this is quite expensive and so in general it is recommended to limit garbage wherever possible. GraphicsDevice graphicsDevice, int. Tex, Vector2 .

5

2d | Solaroids

http://www.solaroids.com/tag/2d

XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. The XNA SpriteBatch class maintains an internal array to hold sprites to be drawn between calls to Begin() and End() if a sort mode is used. This array will grow as necessary, however, the reallocation will inevitably result in extra garbage that will eventually need to be collected. On the XBox 360 this is quite expensive and so in general it is recommended to limit garbage wherever possible. GraphicsDevice graphicsDevice, int. Tex, Vector2 .

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Solaroids | Yet another clone? You decide…

February 16, 2013. Which is a wonderful open source graphics package. OK, so the last one isn’t a nebula, but same technique. XNA Quick Tip – XNA SpriteBatch and Garbage. November 18, 2012. Wrapper around a SpriteBatch that pre-allocates internal sorting buffers by drawing a set of sprites thus forcing the buffers to be expanded. Initializes a new instance of the see cref=PreallocatingSpriteBatch/ class. Param name=graphicsDevice The graphics device. /param. GraphicsDevice graphicsDevice, int. February 2...

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