tlevastre.blogspot.com
Thierry LEVASTRE: décembre 2008
http://tlevastre.blogspot.com/2008_12_01_archive.html
Lead Animator - Graphic Technical Director - Creative Director. Samedi 27 décembre 2008. TOPSPIN 3 - 2008. R&D (2008) - XBox360 - PS3 - PC. R&D - Asset setup - Pipeline writing on clothing system). See more on www.bozocircus.com. Inscription à : Articles (Atom). TOPSPIN 3 - 2008. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
tlevastre.blogspot.com
Thierry LEVASTRE: AMY - 2012
http://tlevastre.blogspot.com/2013/10/amy.html
Lead Animator - Graphic Technical Director - Creative Director. Lundi 2 janvier 2012. Lead Animator - Motion Capture Engineer (2012) - XBox360 - PS3. Motion Capture Systems - Skeletons Setups - Animations - Physicals Setups). See more on www.bozocircus.com. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.
fcourchinoux.blogspot.com
FRANCIS COURCHINOUX: 2008 - Cine Studio Party
http://fcourchinoux.blogspot.com/p/2008-movie-party.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2008 - Cine Studio Party. Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Subscribe to: Posts (Atom). Hi visi...
jpdegosse.blogspot.com
Jean-Philippe Degosse: octobre 2013
http://jpdegosse.blogspot.com/2013_10_01_archive.html
Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Mardi 8 octobre 2013. FLASHBACK - VectorCell - UBI Soft :. 2013 - Xbox 360 - PS3 - PC. AMY - VectorCell - Lexis Numérique. Xbox 360 - PS3 - PC.
fcourchinoux.blogspot.com
FRANCIS COURCHINOUX: 2009 - Temple
http://fcourchinoux.blogspot.com/p/2009-temple.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. I have made this low poly environment with. 3ds Max, Photoshop, Crazybump. Subscribe to: Posts (Atom). View my complete profile. Glad to be among th...
jpdegosse.blogspot.com
Jean-Philippe Degosse: Personal work
http://jpdegosse.blogspot.com/2013/10/blog-post_10.html
Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Remarque : Seul un membre de ce blog est autorisé à enregistrer un commentaire. Inscription à : Publier les commentaires (Atom).
tlevastre.blogspot.com
Thierry LEVASTRE: SPINE 2D - Test for 2D animations on Spine 2D - 2014
http://tlevastre.blogspot.com/2014/03/spine-2d-test-for-mobile-animations-2014.html
Lead Animator - Graphic Technical Director - Creative Director. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! I was a 2d Artist in my first seven years in VideoGame industry. Libellés : 2D Art. SPINE 2D - Test for 2D animations on Spine 2D - 20. Download CV in PDF.
fcourchinoux.blogspot.com
FRANCIS COURCHINOUX: 2014 - CryEngine 3 - Level Art
http://fcourchinoux.blogspot.com/p/i-am-currently-building-level-in.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2014 - CryEngine 3 - Level Art. To learn the CryEngine 3, I have built this level starting from scratch. My work on this project was:. During my 7 y...
fcourchinoux.blogspot.com
FRANCIS COURCHINOUX: 2007-2008 - Horzes 1
http://fcourchinoux.blogspot.com/p/200.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2007-2008 - Horzes 1. Alexandra Ledermann - Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Hi visitors Here ...
fcourchinoux.blogspot.com
FRANCIS COURCHINOUX: 2010-2011 - AMY
http://fcourchinoux.blogspot.com/p/2010-2011-amy.html
2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. AmY Xbox 360 / PS3 - VECTORCELL Published by Lexis Numeric. I have made those game environments with Vector Engine, 3ds Max, Photoshop, Crazybump.