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sorane mathieu

Samedi 24 août 2013. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts. Inscription à : Articles (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts.

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sorane mathieu | soranemathieu.blogspot.com Reviews
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Samedi 24 août 2013. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts. Inscription à : Articles (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts.
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sorane mathieu | soranemathieu.blogspot.com Reviews

https://soranemathieu.blogspot.com

Samedi 24 août 2013. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts. Inscription à : Articles (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts.

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soranemathieu.blogspot.com soranemathieu.blogspot.com
1

sorane mathieu: octobre 2012

http://www.soranemathieu.blogspot.com/2012_10_01_archive.html

Mercredi 24 octobre 2012. Mardi 16 octobre 2012. Inscription à : Articles (Atom). Afficher mon profil complet.

2

sorane mathieu: septembre 2012

http://www.soranemathieu.blogspot.com/2012_09_01_archive.html

Jeudi 27 septembre 2012. Inscription à : Articles (Atom). Afficher mon profil complet.

3

sorane mathieu: juillet 2013

http://www.soranemathieu.blogspot.com/2013_07_01_archive.html

Jeudi 18 juillet 2013. These two artworks of mine have been revealed by Ubisoft. I'm a bit proud to see them published :). Mercredi 17 juillet 2013. FLASHBACK Preview by IGN. Inscription à : Articles (Atom). Afficher mon profil complet. FLASHBACK Preview by IGN.

4

sorane mathieu: FLASHBACK HD - Props

http://www.soranemathieu.blogspot.com/2013/08/flashback-hd-props.html

Samedi 24 août 2013. FLASHBACK HD - Props. Inscription à : Publier les commentaires (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts.

5

sorane mathieu: FLASHBACK HD - Logo Title

http://www.soranemathieu.blogspot.com/2013/08/blog-post.html

Samedi 24 août 2013. FLASHBACK HD - Logo Title. 30 décembre 2013 à 10:12. Malgré les réactions sur Flashback HD, jai pu quand même lapprécier (et pourtant jai joué à loriginal de faute en comble), et puis je trouve la direction artistique plutôt sympa, y en a-t-il dautres des artworks et autres concepts art pour le jeu? Inscription à : Publier les commentaires (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props.

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tlevastre.blogspot.com tlevastre.blogspot.com

Thierry LEVASTRE: décembre 2008

http://tlevastre.blogspot.com/2008_12_01_archive.html

Lead Animator - Graphic Technical Director - Creative Director. Samedi 27 décembre 2008. TOPSPIN 3 - 2008. R&D (2008) - XBox360 - PS3 - PC. R&D - Asset setup - Pipeline writing on clothing system). See more on www.bozocircus.com. Inscription à : Articles (Atom). TOPSPIN 3 - 2008. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.

tlevastre.blogspot.com tlevastre.blogspot.com

Thierry LEVASTRE: AMY - 2012

http://tlevastre.blogspot.com/2013/10/amy.html

Lead Animator - Graphic Technical Director - Creative Director. Lundi 2 janvier 2012. Lead Animator - Motion Capture Engineer (2012) - XBox360 - PS3. Motion Capture Systems - Skeletons Setups - Animations - Physicals Setups). See more on www.bozocircus.com. Farouck CHERFI - Animation Art. Afficher mon profil complet. Download CV in PDF.

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2008 - Cine Studio Party

http://fcourchinoux.blogspot.com/p/2008-movie-party.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2008 - Cine Studio Party. Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Subscribe to: Posts (Atom). Hi visi...

jpdegosse.blogspot.com jpdegosse.blogspot.com

Jean-Philippe Degosse: octobre 2013

http://jpdegosse.blogspot.com/2013_10_01_archive.html

Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Mardi 8 octobre 2013. FLASHBACK - VectorCell - UBI Soft :. 2013 - Xbox 360 - PS3 - PC. AMY - VectorCell - Lexis Numérique. Xbox 360 - PS3 - PC.

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2009 - Temple

http://fcourchinoux.blogspot.com/p/2009-temple.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. I have made this low poly environment with. 3ds Max, Photoshop, Crazybump. Subscribe to: Posts (Atom). View my complete profile. Glad to be among th...

jpdegosse.blogspot.com jpdegosse.blogspot.com

Jean-Philippe Degosse: Personal work

http://jpdegosse.blogspot.com/2013/10/blog-post_10.html

Jeudi 10 octobre 2013. Here is my last Personal Work : "Bud" (work in progress). The model Low-Res is done in 3ds Max,. The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush. A few years ago :. The character is sculpted in ZBrush and rendered in Mental Ray. Here is a sculpture created in ZBrush in order to study the anatomy of the human body :. Remarque : Seul un membre de ce blog est autorisé à enregistrer un commentaire. Inscription à : Publier les commentaires (Atom).

tlevastre.blogspot.com tlevastre.blogspot.com

Thierry LEVASTRE: SPINE 2D - Test for 2D animations on Spine 2D - 2014

http://tlevastre.blogspot.com/2014/03/spine-2d-test-for-mobile-animations-2014.html

Lead Animator - Graphic Technical Director - Creative Director. Jeudi 27 mars 2014. SPINE 2D - Test for 2D animations on Spine 2D - 2014. I'd discover "Spine 2D" for mobile animations. I'd design a 2d character and animate it for a single try. It's fun and i'm waiting for new features of this Software because i like it very much and don't forget it! I was a 2d Artist in my first seven years in VideoGame industry. Libellés : 2D Art. SPINE 2D - Test for 2D animations on Spine 2D - 20. Download CV in PDF.

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2014 - CryEngine 3 - Level Art

http://fcourchinoux.blogspot.com/p/i-am-currently-building-level-in.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2014 - CryEngine 3 - Level Art. To learn the CryEngine 3, I have built this level starting from scratch. My work on this project was:. During my 7 y...

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2007-2008 - Horzes 1

http://fcourchinoux.blogspot.com/p/200.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. 2007-2008 - Horzes 1. Alexandra Ledermann - Wii / Phoenix Studio published by Ubisoft. I have made this low poly environment with. Hi visitors Here ...

fcourchinoux.blogspot.com fcourchinoux.blogspot.com

FRANCIS COURCHINOUX: 2010-2011 - AMY

http://fcourchinoux.blogspot.com/p/2010-2011-amy.html

2014 / 2015 - UAYEB PROJECT. 2014 - Test 3 days PBR. 2014 - CryEngine 3 - Level Art. 2013 - Old School - Painted textures. 2013 - Old School - Realistic textures. 2013 - Modeling Vehicles. 2012 - Testing Unreal 3. 2009 - Architectural design. 2009 - 10 days Modeling. 2008 - Global warming. 2008-2009 - Horzes 2. 2008 - Cine Studio Party. 2007-2008 - Horzes 1. AmY Xbox 360 / PS3 - VECTORCELL Published by Lexis Numeric. I have made those game environments with Vector Engine, 3ds Max, Photoshop, Crazybump.

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sorane mathieu

Samedi 24 août 2013. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts. Inscription à : Articles (Atom). Afficher mon profil complet. FLASHBACK HD - Logo Title. FLASHBACK HD - Characters. FLASHBACK HD - Environments. FLASHBACK HD - Props. FLASHBACK HD - Early Concepts.

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