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Spacewar! - Original 1962 code on PDP-1 emulator

Original 1962 game code running on a PDP-1 emulator in JavaScript.

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Spacewar! - Original 1962 code on PDP-1 emulator | spacewar.oversigma.com Reviews
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Original 1962 game code running on a PDP-1 emulator in JavaScript.
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Spacewar! - Original 1962 code on PDP-1 emulator | spacewar.oversigma.com Reviews

https://spacewar.oversigma.com

Original 1962 game code running on a PDP-1 emulator in JavaScript.

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1

Spacewar Readme

http://spacewar.oversigma.com/readme.html

Was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders. Spacewar! Is in the public domain, but this credit paragraph must accompany all distributed versions of the program. This is the original version! The sources are available in a subdirectory called "sources".

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en.wikipedia.org en.wikipedia.org

Spacewar! - Wikipedia, the free encyclopedia

https://en.wikipedia.org/wiki/Spacewar_(video_game)

From Wikipedia, the free encyclopedia. Redirected from Spacewar (video game). Is a space combat. Developed in 1962 as one of the first games created in the early history of video games. It was initially designed by Steve Russell. In collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed Digital Equipment Corporation. At the Massachusetts Institute of Technology. Feature to mo...

retrovideogame.blogspot.com retrovideogame.blogspot.com

retro video games: i play with my joystick every day!

http://retrovideogame.blogspot.com/2008/07/i-play-with-my-joystick-every-day.html

I play with my joystick every day! Beat em and eat em for atari vcs. Your browser doesn't seem to support applets. Si gioca con il mouse, attivatelo facendo click con il tasto destro sul gioco. Con il tasto sinistro si inizia. Mouse wheel - left paddle A. Right mouse button - switches to paddle mode. The cursor becomes invisible, and mouse movement simulates the left paddle (A). Left mouse button - trigger for left paddle A. Beat em and eat em. Subscribe to: Post Comments (Atom). Beat em and eat em.

theaspidistra.blogspot.com theaspidistra.blogspot.com

the aspidistra: February 2007

http://theaspidistra.blogspot.com/2007_02_01_archive.html

Thursday, February 22, 2007. Gamers ≠ Losers. The stereotype certainly exists, but I would have hoped that as those that grew up playing games became adults, the image. Of the loser gamer would disappear. Alas, my beloved hobby has a persistent image problem. Just a silly little note in my really busy week: Leafing through this week's US Weekly (cover date March 5, 2007), I see a quote from sorta-famous person Gabrielle Union in the Loose Talk section. Sayeth Union:. Friday, February 16, 2007. I have bee...

retrovideogame.blogspot.com retrovideogame.blogspot.com

retro video games: la vendetta di custer, atari porn volume 2

http://retrovideogame.blogspot.com/2008/09/la-vendetta-di-custer-atari-porn-volume.html

La vendetta di custer, atari porn volume 2. Your browser doesn't seem to support applets. Indian Nude Hot Desi 3x Sex Xxx 3gp mp4 HD Video Free Download. Sex In Office (762). Teen Sex (277) 7. Pornstar Sex (910) 10. Lesbian Sex (223) 22. Big Tits Sex (334). Sex In Office (762). Xxxxxxxxxxxxxxxxxxxx- - - - - - - - - - -. Teen Sex (277) 7. Pornstar Sex (910) 10. Lesbian Sex (223) 22. Big Tits Sex (334). Big Dick Sex (243). Sex In Office (762). Teen Sex (277) 7. Pornstar Sex (910) 10. Lesbian Sex (223) 22.

retrovideogame.blogspot.com retrovideogame.blogspot.com

retro video games: big google is watching you

http://retrovideogame.blogspot.com/p/big-google-is-watching-you.html

Big google is watching you. Su questo blog ci sono gli adsense. E' un esempio di come "il lavoro immateriale che si produce continuamente nelle metropoli viene captato e valorizzato". Rispetto a facebook, che da questo punto è "il malissimo", almeno blogspot cerca di darti un minimo di reddito per quello che fai. Però è davvero minimo. Molto minimo, nessuno clicca mai sui banner pubblicitari. Spero che riuscirò ad arrivare a i fantomatici 100$ prima che mi cancellino l'account. Subscribe to: Posts (Atom).

retrovideogame.blogspot.com retrovideogame.blogspot.com

retro video games: Info Blog e Nuovi Progetti

http://retrovideogame.blogspot.com/p/blog-page.html

Info Blog e Nuovi Progetti. Questo Blog è defunto, anche perchè molti file sono stati cancellati, ma rimarrà sempre come un ricordo del web andato. Adesso mi sto dedicando alla creazione di siti per strutture ricettive e portali turistici, nonchè ad applicazioni android, anche perchè a Vieste, dove vivo, si fa solo quello, ovvero roba che riguarda il turismo. Se volete dare uno sguardo al nuovo progetto, il link è Turismo Vieste. Se invece mi volete venire a trovare mi trovate sul Gargano.

ludotecaberimbau.wordpress.com ludotecaberimbau.wordpress.com

História dos videogames | Ludoteca Berimbau

https://ludotecaberimbau.wordpress.com/2013/01/10/historia-dos-videogames

Pular para o conteúdo. Publicado em janeiro 10, 2013. Quando iniciei meus estudos sobre videogames, achei pertinente pesquisar sobre a sua história. E também achei interessante manter esses estudos em um espaço público, para ajudar outras pessoas com dúvidas semelhantes. =). Fiz isto em 2008, e aprendi muito mais no percurso. Mas, por enquanto, não pretendo mexer. Para quem pretende usar como referência, sugiro utilizar as fontes que estão no fim, bem mais completas! 8211; Ralph Baer. Yamauchi visita os ...

scoop.it scoop.it

CyPosium an online symposium on cyberformance -...

http://www.scoop.it/t/arts-numeriques/p/2960405583/cyposium-an-online-symposium-on-cyberformance-12-octo-ber-2012-hosted-by-upstage-the-water-wheel-tap-and-inde-pen-dent-cyber-form-ers

On 12 Octo­ber 2012, a cyber­for­mance sym­po­sium will be hosted by UpStage, the Water­wheel Tap and inde­pen­dent cyber­form­ers, where cyber­form­ers will dis­cuss their online per­for­mances with other artists, researchers and inter­ested par­tic­i­pants. Ques­tions we would like to tackle in CyPo­sium include: What dif­fer­ent kind of events hap­pened? What did they make pos­si­ble? What was spe­cial about the event? Why were things done in a cer­tain way and what were the results? On 12 Octo­be...

snm2k.blogspot.com snm2k.blogspot.com

SNM 2000+: února 2008

http://snm2k.blogspot.com/2008_02_01_archive.html

Heslo k institucím: New Media Institute. Stránky NMI jsou zde. Heslo k e-politice: Open source politika. Nebo také Politika 2.0 je koncept zdůrazňující rostoucí význam sociálního softwaru v současné a budoucí politice. Sociální software již dnes proměňuje tradiční představy o předvolební kampani a komunikaci mezi politiky a občany. Posílená informovanost volitelů (blogy, videa na YouTube, virtuální setkání příznivců různých stran) vede politiky k novým strategiím sebe-prezentace. Paměť volitelské sku...

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Subscribe free to our newsletters via your. August 13, 2015. Google Drone Project Skirts US Regulations With a Little Help From NASA. Moscow (Sputnik) Aug 13, 2015. NATO denies it is making war more likely in Europe. NATO on Wednesday defended the number of military exercises it has staged as a response to "growing Russian aggression" and refuted suggestions that they were helping make war in Europe more likely. . more. Ukraine battles pro-Russian rebels for access to key port. US warplanes Wednesday car...

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Hosting su piattaforma Apache.

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Spacewar

De domeinnaam spacewar.net wordt nog niet gebruikt. Deze naam zal binnenkort worden gebruikt voor een website van ID Prof BV, of eventueel worden verkocht. Exploitatie door ID Prof BV. Verkoop van deze domeinnaam. Als u interesse heeft in aankoop van een domeinnaam kunt u contact opnemen per email met sales@idprof.nl. Links naar interessante websites.

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Spacewar! - Original 1962 code on PDP-1 emulator

Original 1962 game code running on a PDP-1 emulator in JavaScript.

spacewar.zorg.org spacewar.zorg.org

Spacewar! at zorg.org

Running on a PDP-1. Is one of the earliest known digital computer games. Was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1. In 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders. Spacewar! Is in the public domain. You can play the original version on this website here. Read about The Origin Of Spacewar! Credits: Barry Silverman, Brian Silverman, Vadim Gerasimov.

spaceward-ho.obsidianportal.com spaceward-ho.obsidianportal.com

Spaceward, Ho! | Obsidian Portal

Sign In / Create Account. Welcome to the Official Obsidian Portal for. Is a high-octane, light-hearted action-adventure space opera RPG. Played using a modified version of the Fate Core. Ruleset. Set in a high-adventure, high-danger universe that draws lovingly on classic science fiction worlds like. And even the recent. Guardians of the Galaxy. Feature film, the goal of. If you’re interested in joining the campaign, please e-mail me at armandopenblade@gmail.com or contact me via the RTR. Updated the cha...

spaceward.co.uk spaceward.co.uk

Spaceward Records - new music then - new music now

Spaceward : new music then - new music now. Spaceward Records, 2014. Spaceward Studios, 1972 - 1988. 09) 'Temperance' by Andrew Keeling and Otherworld. Use keywords to find the product you are looking for. My Red Book by Andrew Keeling and Otherworld. The Concise Musical Guide to the Comsat Angels by Andrew Keeling. The Concise Musical Guide to King Crimson (1969 - 1984) by Andrew Keeling. Hyde" by Andrew Keeling and Otherworld - CD album (SRS103). Please select a category. Spaceward Studios, 1972 - 1988.

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The Spaceward Foundation

The Spaceward Foundation: The Future is Closer than it Appears! The Space Elevator Challenge. What's a Space Elevator? Ted's Excellent Space Elevator Blog. Read back to learn about the world of the Space Elevator. Spaceward Publications and the Space Elevator Library. See here. Exactly. This is what Nic DeGrazia, Creative Director of BJC, told me about their company's name. Nobody ever forgets it, and the same is true about BJC's work. Can we or can't we build the Space Elevator? Similarly, the performan...

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Spaceward Bound:Mojave

This will be my online journal to document my activities before, during and after the field expedition. Thursday, April 12, 2007. It is back to the routine of school and family. I cannot believe spring break and Easter have passed. Having had tablet PC difficulties and not being able to have it looked at by the district tech department since returning from Mojave. I have been unable to post any recent additions. Until today! Sunday, April 1, 2007. Zzyzx, McCarran, Denver, Dulles, Columbia. Today's field ...