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Lone Spelunker Development

Sunday, March 6, 2016. Hacking ICE in the world of "No Crypto For Old Men". It's the end of day two of the Seven-Day Roguelike competition, and No Crypto for Old Men. Is coming along really nicely. Today, I really focused on getting some interesting things to do into the game while fighting the "Intrusion Countermeasures Electronics", or ICE. Basically, this is the combat system of the game, but instead of fighting monsters with your sword, you are fighting security programs with terminal commands. Once ...

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Lone Spelunker Development | spelunkergame.blogspot.com Reviews
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Sunday, March 6, 2016. Hacking ICE in the world of No Crypto For Old Men. It's the end of day two of the Seven-Day Roguelike competition, and No Crypto for Old Men. Is coming along really nicely. Today, I really focused on getting some interesting things to do into the game while fighting the Intrusion Countermeasures Electronics, or ICE. Basically, this is the combat system of the game, but instead of fighting monsters with your sword, you are fighting security programs with terminal commands. Once ...
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1 lone spelunker development
2 about the game
3 screenshots
4 twitter
5 no comments
6 and the cmd
7 and the legend
8 enjoy the game
9 ardennes is playable
10 7drl wednesday update
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lone spelunker development,about the game,screenshots,twitter,no comments,and the cmd,and the legend,enjoy the game,ardennes is playable,7drl wednesday update,new features today,various bug fixes,7drl tuesday development,today in ardennes,older posts
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Lone Spelunker Development | spelunkergame.blogspot.com Reviews

https://spelunkergame.blogspot.com

Sunday, March 6, 2016. Hacking ICE in the world of "No Crypto For Old Men". It's the end of day two of the Seven-Day Roguelike competition, and No Crypto for Old Men. Is coming along really nicely. Today, I really focused on getting some interesting things to do into the game while fighting the "Intrusion Countermeasures Electronics", or ICE. Basically, this is the combat system of the game, but instead of fighting monsters with your sword, you are fighting security programs with terminal commands. Once ...

INTERNAL PAGES

spelunkergame.blogspot.com spelunkergame.blogspot.com
1

Lone Spelunker Development: 7DRL Wednesday Update

http://spelunkergame.blogspot.com/2015/03/7drl-wednesday-update.html

Wednesday, March 11, 2015. So, Wednesday has come and gone, and I didn't get as much done as I had hoped. Not being able to work on the game all day is taking its toll on progress. Originally, I'd planned to take the week off of work, but as that has fallen through, my development time is much more constrained. Actual text styles. Instead of defining each text field, I can now just say, 'give me a header'. Enemy actions. The enemy can now apply wounds to soldiers when they attack.

2

Lone Spelunker Development: New "Ardennes" mission up, new mechanics

http://spelunkergame.blogspot.com/2015/03/new-ardennes-mission-up-new-mechanics.html

Sunday, March 22, 2015. New "Ardennes" mission up, new mechanics. In the post-7DRL cooldown, I've been putting some touches on the Ardennes. Game that I had hoped to get into the game during the competition but didn't have the time to complete. You can play it here. The main new feature is a new mission, called Cat and Mouse. Another new feature is the new Wound Cards. Finally, there's a new method for responding to attacks my enemy forces - a new Flip Defense. Subscribe to: Post Comments (Atom).

3

Lone Spelunker Development: 7DRL Tuesday Development

http://spelunkergame.blogspot.com/2015/03/7drl-tuesday-development.html

Tuesday, March 10, 2015. Development, I got the enemies firing back at our soldiers. A framework is in place where I can pretty easily add different kinds of mechanics to what the various challenges can do. Currently, all they can do is target some or all soldiers in a location, and then fire at them. Wounds are not implemented yet, but it can tell when it hits soldiers and when it doesn't. Subscribe to: Post Comments (Atom). Awesome Inc. theme. Powered by Blogger.

4

Lone Spelunker Development: No Crypto For Old Men

http://spelunkergame.blogspot.com/2016/03/no-crypto-for-old-men.html

Friday, March 4, 2016. No Crypto For Old Men. The 7DRL begins this weekend, and I'll be making a game called No Crypto For Old Men. A cyberpunk themed "hacking" rogue like that sees you attacking digital networks, fighting ICE, and stealing important data in a post-cryptography world ushered in by poorly-thought-out technology policy decisions. My plan is to start work on this tomorrow (Saturday, March 5th) and finish a week later. Updates will be posted here. Subscribe to: Post Comments (Atom).

5

Lone Spelunker Development: Ardennes is Playable

http://spelunkergame.blogspot.com/2015/03/ardennes-is-playable.html

Friday, March 13, 2015. Okay, it was a long week, but Ardennes is now playable. There are two scenarios in the game. Flight to Weiswampach. Is the "easy" scenario, and The Trois-Ponte Gambit. Is the hard scenario. The game randomizes the mission, so if you want to play the other scenario, just reload the game's page a few times. Good luck on your missions. Subscribe to: Post Comments (Atom). Awesome Inc. theme. Powered by Blogger.

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Lone Spelunker

http://www.lonespelunker.com/recover_password.php

Forgot your password, huh? We have you covered. Enter your email address in the box below and hit "Recover". We will make you a new password and send it to you. Was developed by Barking Dog Interactive. If you enjoy the game, you can support us by buying some of our other games on the App Store. Or a digital puppet from ImaginEERIEing.

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