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FERRARI Schui7 | Skills Tasks Yr 11Skills Tasks Yr 11
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Skills Tasks Yr 11
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FERRARI Schui7 | Skills Tasks Yr 11 | sricciar01.wordpress.com Reviews
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Skills Tasks Yr 11
Problem Two (Part b) | FERRARI Schui7
https://sricciar01.wordpress.com/2006/09/21/problem-two-part-b
Problem Two (Part a) →. September 21, 2006 · 3:13 am. Problem Two (Part b). Make an animation from a strip sheet of stills. B) another where the slides are of varying sizes (harder). Find a strip sheet of sprites and save it to your computer. I found this game information on http:/ pikmik.wordpress.com/page/2/. Problem Two (Part a) →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
Formula 1 | FERRARI Schui7
https://sricciar01.wordpress.com/formaula-one
Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. On Problem Two (Part a). Middot; Skills Tasks Yr 11.
Problem Five | FERRARI Schui7
https://sricciar01.wordpress.com/2006/09/14/problem-five
Problem Eleven →. September 14, 2006 · 3:20 am. Make one object follow another object. For the ball that is leading the other ball:. Set speed to 2 and direction to random(360). Outside Room: move to a random position with hor snap 0 and vert snap 0. For the ball that is following:. Start moving in the direction of position (spr ballblue.x,spr ballblue.y) with speed 2. Problem Eleven →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
FERRARI Schui7 | Skills Tasks Yr 11 | Page 2
https://sricciar01.wordpress.com/page/2
Newer posts →. September 13, 2006 · 7:19 am. A ball bounces around a room and the direction is random. When the demo starts you cant predict which way the ball will go. When the ball hits the wall you cant predict in which direction the ball will go. Start moving in directions 111101111 with speed set relative to 7, set speed to 7 and direction to random(room width). Collision Event with object obj wall:. September 13, 2006 · 6:48 am. Collision Event with object obj weetbix:. Set the vertical speed to 0.
Problem Two (Part a) | FERRARI Schui7
https://sricciar01.wordpress.com/2006/09/21/problem-two-part-a
Problem Two (Part b). September 21, 2006 · 3:16 am. Problem Two (Part a). Make an animation from a strip sheet of stills. A) one where the slides are of the same size (easier). Find a strip sheet of sprites and save it to your computer. I found this game information on http:/ pikmik.wordpress.com/page/2/. Problem Two (Part b). One response to “. Problem Two (Part a). April 9, 2016 at 6:49 am. Click https:/ zhoutest.wordpress.com/. Leave a Reply Cancel reply. Enter your comment here.
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Problem 5 | Da Calabrese Boys
https://dacalabrese.wordpress.com/2006/09/21/problem-5
Problem 4 →. September 21, 2006 · 2:55 am. Make one object follow another object. Add 2 sprites, they can be anything you want them to be. Add an object. Use the sprite you want to be the leader. Call the object leader. Click on add an event, Create. Drag the red arrows, under the move tab, into the action section. When the pop up appears, click all the arrows, but not the square in the centre. In the speed section, type how fast you want the object to move. Problem 4 →. Leave a Reply Cancel reply.
Problem 12 | Da Calabrese Boys
https://dacalabrese.wordpress.com/2006/09/21/problem-12
September 21, 2006 · 3:20 am. Frist you have to get 5 objects and two bats 3 walls a ball. The second bat do the same thing but instad geting left or rigth u get letters and and every thing is then same. The walls the frist one is go to add event create then go to score drag set the score to 0 andc then go to collision with the ball go to socer drag set the score to 1 click relative then drag jump to start postionand drag red arowws click the center. One response to “. April 9, 2016 at 6:58 am. You are c...
Skills Task Eleven | chris07
https://chris07.wordpress.com/2006/09/14/skills-task-eleven
Skills Task Twelve →. September 14, 2006 · 11:48 am. Mask: same as sprite. Keyboard Event for Right Key:. Enables the ghost to move one position right when the right arrow key is pressed.). Move relative to position (4,0). Mask: same as sprite. Alarm Event for alarm 0:. Makes the rock a stationary object when not being pushed.). Start moving in directions 000010000 with speed set to 0. Collision Event with object obj ghost:. If expression obj ghost.direction=0 is true. Move relative to position (2,0).
Skills Task Nine | chris07
https://chris07.wordpress.com/2006/09/14/skills-task-nine
Skills Task Ten →. September 14, 2006 · 11:32 am. A character fires a bullet and has to wait one second before being able to fire the next bullet. Mask: same as sprite. Enables the plane to fire 1 bullet.). Set variable canshoot to 1. Alarm Event for alarm 0:. Enables the plane to fire 1 bullet per second.). Set variable canshoot to 1. Key Press Event for Space Key:. If canshoot is equal to 1. Create instance of object obj bullet at relative position (0,0). Set variable canshoot to 0. Set Alarm 0 to 30.
Skills Task | Just another WordPress.com weblog | Page 2
https://ciuccio10.wordpress.com/page/2
Just another WordPress.com weblog. September 14, 2006. Posted by ciuccio10 under Skills Tasks. When a bullet hits a character, the character explodes and then the explosion disappears. Information about object: obj character. Mask: same as sprite. Collision Event with object obj bullet:. Change the instance into object ob explosion, yes performing events. Information about object: obj bullet. Mask: same as sprite. Start moving in directions 010000000 with speed set to 3. Mask: same as sprite. Create inst...
Skills Task Seven | chris07
https://chris07.wordpress.com/2006/09/14/skills-task-seven
Skills Task Eight →. September 14, 2006 · 11:12 am. Make a timer which counts up or down how much time is left to play. Mask: same as sprite. Sets the timer to 10 seconds and enables it to be played in the room at the proper speed.). Set variable mytime to 10. Set Alarm 0 to room speed. Alarm Event for alarm 0:. Takes 1 second off of the timer at the proper speed in the room.). Set variable mytime relative to -1. Set Alarm 0 to room speed. If expression mytime 0 is true. Filed under Skills Tasks.
Problem 1 | Da Calabrese Boys
https://dacalabrese.wordpress.com/2006/09/21/problem-1
Problem 2 (part a). Problem 12 →. September 21, 2006 · 3:03 am. A ball bounces around a room and its direction is random. When the demo starts you can’t predict in which direction the ball will go. When the ball hits the walls you can’t predict in which direction the ball will go. Find a sprite of a ball and put it into your game. Also find a wall sprite and put it in your game. Create an object called wall and use your wall sprite. Then tick on the solid box. Problem 2 (part a). Problem 12 →. You are co...
Problem 7 | Da Calabrese Boys
https://dacalabrese.wordpress.com/2006/09/21/problem-7
Problem 6 →. September 21, 2006 · 2:54 am. Make a timer which counts up or down how much time is left to play. Click on add event, alarm0. Drag set the value of a variable, under the control tab, into the action section. When the popup appears, type mytime in the variable section. Then type -1 in the value section. Tick the relative box. Put this object in a room, and play it, to see if it works. Problem 6 →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
About | chris07
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This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.
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FERRARI Schui7 | Skills Tasks Yr 11
September 21, 2006 · 3:16 am. Problem Two (Part a). Make an animation from a strip sheet of stills. A) one where the slides are of the same size (easier). Find a strip sheet of sprites and save it to your computer. I found this game information on http:/ pikmik.wordpress.com/page/2/. September 21, 2006 · 3:13 am. Problem Two (Part b). Make an animation from a strip sheet of stills. B) another where the slides are of varying sizes (harder). Find a strip sheet of sprites and save it to your computer. When ...
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