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Stephane Bura

Consultant - Game and Experience Design - Game Writing and Worldbuilding - Public Speaking. Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames - a theory about how to design game systems that can induce a chosen emotion in a player. This is a more detailed model than the one I presented at Game Focus Germany 2008. This article has been published on Gamasutra. My take on Raph Koster's Game Diagramming. A paper I presented at AISB'06. I was part of the.

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Stephane Bura | stephanebura.com Reviews
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Consultant - Game and Experience Design - Game Writing and Worldbuilding - Public Speaking. Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames - a theory about how to design game systems that can induce a chosen emotion in a player. This is a more detailed model than the one I presented at Game Focus Germany 2008. This article has been published on Gamasutra. My take on Raph Koster's Game Diagramming. A paper I presented at AISB'06. I was part of the.
<META>
KEYWORDS
1 stéphane bura
2 services
3 résumé
4 blog
5 game design theory
6 a game grammar
7 project horseshoe
8 fabula rasa
9 other articles
10 videogame genres
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stéphane bura,services,résumé,blog,game design theory,a game grammar,project horseshoe,fabula rasa,other articles,videogame genres,games,war and peace,the one button civilization,cortical
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Stephane Bura | stephanebura.com Reviews

https://stephanebura.com

Consultant - Game and Experience Design - Game Writing and Worldbuilding - Public Speaking. Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames - a theory about how to design game systems that can induce a chosen emotion in a player. This is a more detailed model than the one I presented at Game Focus Germany 2008. This article has been published on Gamasutra. My take on Raph Koster's Game Diagramming. A paper I presented at AISB'06. I was part of the.

INTERNAL PAGES

stephanebura.com stephanebura.com
1

Game Diagrams

http://www.stephanebura.com/diagrams

By Stéphane Bura. This is a reaction to Raph Koster's GDC 2005 presentation: A GRAMMAR OF GAMEPLAY: Game Design Atoms, Can Games Be Diagrammed? Raph's work has often been a source of inspiration to me, so I hope to give a little bit back with this. The goal of this document is to present a grammar enabling game designers to describe games in a useful manner. By useful, I mean that this grammar should allow us to:. What kind of interaction is there between the players? This grammar could benefit from more...

2

Explicit Intent

http://www.stephanebura.com/intent.htm

Shared Story Ownership between Player and Game. Per definition, Interactive Storytelling in videogames requires interaction, that is, communication emanating from both the player and the game. However, in current games, the player's ability to express his intent is severely limited, leading to poor control over storytelling. This article presents a different way of envisioning this interaction, one that is inspired by tabletop role-playing games. Move silently and remain undetected by the guards (Thief, ...

3

Stephane Bura

http://www.stephanebura.com/resume.htm

Freelance Designer and Game Writer. Agile methodology - 3 years as a Scrum Product Owner. Artificial Intelligence, Interactive storytelling, RPG writer. Programming, Game design theory for innovation. 2011-Present: Lead Designer - Storybricks. 2008-Present: Design Consultant - Freelance Designer and Game Writer. 2003-2008: Creative Director - 10tacle Studios Belgium. 1997-2002: Developer and Lead Designer - Kalisto Entertainment. Game design teaching at Supinfogame. Adaptation of bestseller Tempête...

4

War and Peace

http://www.stephanebura.com/warandpeace

Is a one-button 2-minute game that replicates the major game mechanisms found in Civilization. As in Civilization, you have to choose carefully which technologies you research, when to build up your cities and when to be more aggressive, depending on which kind of victory you're shooting for (conquest, domination, or spaceship). You just do it with a single button. Conquest victory: Conquer all the cities of the other civilizations. Domination victory: Have at least 75% of the world under your influence.

5

Emotion Engineering in Videogames

http://www.stephanebura.com/emotion

Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames. This is a very exciting time to be a videogame designer. But it's still a big mess, a large toolbox where any designer can find the right tool to confirm exactly what he believes in. There are no universally accepted truths, only opinions about what makes a great game, whether or not videogames are an art form or whether there is an effective method to teach videogame design. Where is our redox law?

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The Next Generation of Social Networking Games « MMO Tidbits

https://mmotidbits.com/2009/07/09/the-next-generation-of-social-networking-games

Perspectives on MMO Design and Production. Why MMOs Are Complicated. Eating Your Babies: APB’s Essential Failure. Beyond Fantasies & Licenses. A Customer Development Strategy for Building Online Games. The Next Generation of Social Networking Games. How MMOs Designed Away Social Gameplay. Project Management for Game Development. Web 20 and MMOs. Laquo; How MMOs Designed Away Social Gameplay. A Customer Development Strategy for Building Online Games. The Next Generation of Social Networking Games. Many of...

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Speakers | Inventing the Future of Games

https://ifog.soe.ucsc.edu/speakers

Inventing the Future of Games. Interactive Storytelling Symposium 2013. Skip to primary content. Keynote Speaker: Warren Spector. He lives in Seattle with his family. Matt is the senior director of eBay’s EPIC Design Lab. He is a 25-year veteran of Apple, Microsoft Game Studios, Cyan, and the primary inventor of Kodu, Microsoft’s game design system for children. He’s always on the lookout for new ways to connect the worlds of art and technology. Michael Mateas is Director of the Center for Games and Play...

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Jeu de rôle Bloodlust (1991-1996) | Ange

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Passer directement au contenu. La Geste des Chevaliers Dragons. Le Monde des Ténèbres. Tous les jeux de rôle. Jeux de rôle ». Jeu de rôle Bloodlust (1991-1996). Jeu de rôle Bloodlust (1991-1996). Est un jeu de rôle médiéval-fantastique publié par Asmodée Éditions. Siroz) de 1991 à 1997, créé par Croc. En collaboration avec G.E. Ranne. Alors le pseudo d’Ange) et Stéphane Bura. Et illustré par Alberto Varanda. Les couvertures de presque tous les volumes de la série utilisent des peintures de Frank Frazetta.

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Sound Recordist and Production Sound Mixer. The Screen Talent Agency. Rich Mix Building suite 1.W.10 35-47 Bethnal Green Road London E1 6LA. Tel 020 7729 7477 fax 020 7681 3588. LE TALENT DE MES AMIS. 3 DAYS TO KILL. PARIS À TOUT PRIX. DIRECTOR / PRODUCTION COMPANY :. Farren Blackburn / Europacorp / Lava Bear. Benoit Graffin / Europacorp, EDI Films. Olivier Megaton / Europacorp, 20th Cent.Fox. Alex Lutz / Same Player. Luc Besson / Europacorp, Universal. Roger Donaldson / Das Film, Relativity.

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Sound Recordist and Production Sound Mixer. The Screen Talent Agency. Rich Mix Building suite 1.W.10 35-47 Bethnal Green Road London E1 6LA. Tel 020 7729 7477 fax 020 7681 3588. LE TALENT DE MES AMIS. 3 DAYS TO KILL. PARIS À TOUT PRIX. DIRECTOR / PRODUCTION COMPANY :. Farren Blackburn / Europacorp / Lava Bear. Benoit Graffin / Europacorp, EDI Films. Olivier Megaton / Europacorp, 20th Cent.Fox. Alex Lutz / Same Player. Luc Besson / Europacorp, Universal. Roger Donaldson / Das Film, Relativity.

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stephanebulin's blog - Blog de stephanebulin - Skyrock.com

More options ▼. Subscribe to my blog. Created: 04/03/2012 at 6:06 AM. Updated: 02/04/2012 at 7:25 AM. Moii et ma chéri. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.11) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Monday, 02 April 2012 at 7:27 AM. Please enter the sequence of characters in the field below. Don't forget that insults, racism, etc&...

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Stephane Bura

Consultant - Game and Experience Design - Game Writing and Worldbuilding - Public Speaking. Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames - a theory about how to design game systems that can induce a chosen emotion in a player. This is a more detailed model than the one I presented at Game Focus Germany 2008. This article has been published on Gamasutra. My take on Raph Koster's Game Diagramming. A paper I presented at AISB'06. I was part of the.

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Déménagement à plus de 40 km. Le Régime d’accession à la propriété. 9 pièges à éviter. 11 dépenses à prévoir. Conseils pour la vente. 9 erreurs à éviter. Déménagement à plus de 40 km. Le Régime d’accession à la propriété. 9 pièges à éviter. 11 dépenses à prévoir. Conseils pour la vente. 9 erreurs à éviter. Recherchez sur la carte. BIENVENUE sur mon site! Vous cherchez une propriété? Inscrivez-vous à l'Alerte immobilière. Remplissez la Demande d'évaluation. Beloeil , J3G 0K1. Ce champ est requis.

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Mot de passe :. J'ai oublié mon mot de passe. La position des blocs a été enregistrée. Voir sa page Facebook. Ce profil t'a plu? Mar 26 juin 2012. Situation : En Couple. Ici pour : Me faire des potes. Cherche : Mec et nana. Signe astro : Gémeaux. Poster sur mon blog.

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Stéphane - Burgeon - grossiste - produits - article - coiffeur - salon - coiffure - installation - mobilier - commerciale - Carin - Charleroi - Nivelles - Bruxelles

Depuis 2003 déjà, nous distribuons aux coiffeurs professionnels du matériel de coiffure et des produits de qualité à Bruxelles, Nivelles, Charleroi, et leurs environs. Distribution exclusive des produits Carin, de toutes marques de petit et gros matériel. Nous installons également votre salon de coiffure. Vente exclusive aux coiffeurs professionnels, livraison rapide et gratuite sont nos atouts. Nous formons également votre personnel avec une équipe spécialisée. TVA : 0479 431 111.

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