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Animation

Friday, 8 May 2009. Making the Tank Commander. I started by creating a simple. For the body, a. For the head, two smaller spheres for eyes and a. For the neck. It was yet effective I felt, not the most technical model ever was tacking shape but it certainly had character:. Work then started on his hat which began as a cylinder with a slightly larger diameter than his head sphere. A '. Modifier was then applied on both the X and Y axes to begin shaping the hat into its curved form:. Modifier was then used...

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Animation | steves-animation-blog.blogspot.com Reviews
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Friday, 8 May 2009. Making the Tank Commander. I started by creating a simple. For the body, a. For the head, two smaller spheres for eyes and a. For the neck. It was yet effective I felt, not the most technical model ever was tacking shape but it certainly had character:. Work then started on his hat which began as a cylinder with a slightly larger diameter than his head sphere. A '. Modifier was then applied on both the X and Y axes to begin shaping the hat into its curved form:. Modifier was then used...
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Animation | steves-animation-blog.blogspot.com Reviews

https://steves-animation-blog.blogspot.com

Friday, 8 May 2009. Making the Tank Commander. I started by creating a simple. For the body, a. For the head, two smaller spheres for eyes and a. For the neck. It was yet effective I felt, not the most technical model ever was tacking shape but it certainly had character:. Work then started on his hat which began as a cylinder with a slightly larger diameter than his head sphere. A '. Modifier was then applied on both the X and Y axes to begin shaping the hat into its curved form:. Modifier was then used...

INTERNAL PAGES

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1

Animation: Ident 1

http://www.steves-animation-blog.blogspot.com/2009/05/ident-1.html

Thursday, 7 May 2009. It was only once I actually began animation for the first time that I realized just how technical and time consuming it can be so unfortunately I had to rethink this one. Instead I still chose something rather complex to set up although it may not appear as such. I decided to use a '. To make the tank crash through a brick wall and push through the bricks. Setting up the environment. I ultimately decided that '. Making the Brick Wall. But one important thing I did learn about using ...

2

Animation: Making the Tank

http://www.steves-animation-blog.blogspot.com/2009/05/making-tank.html

Thursday, 7 May 2009. Upon deciding the theme for the idents and their associated content, the initial task was to produce the main recurring link between all of them, the Tiger tank. Before actual modelling commenced I set about gathering numerous reference materials to aid in producing an accurate representation of the tank. These can be seen below:. Click on image to enlarge. Click on image to enlarge. Source of above images:. Source of above images:. Click on image to enlarge. Source of above images:.

3

Animation: February 2009

http://www.steves-animation-blog.blogspot.com/2009_02_01_archive.html

Friday, 20 February 2009. So lets get started with. Creating and connecting bones is a fundamental skill for animation. They work exactly like real bones in a body, allowing a model's limbs to bend. Making them is the easy part, actually getting them set up is more tricky. Bones are made and drawn into a viewport like any other element in Max. They can be found on the:. The gear type icon furthest to the right) and choose Bones. Click image to enlarge. Click image to enlarge. Click image to enlarge.

4

Animation: January 2009

http://www.steves-animation-blog.blogspot.com/2009_01_01_archive.html

Friday, 30 January 2009. After learning how to create static scenes in 3DS Max and successfully creating three calendar scene renders its time to get back to the basics to begin on the journey of motion in scenes that is animation. Before being let loose to go wild and make my first animation, the fundamental initial skills in order to get objects in a scene moving in a time frame had to be learnt. Click image to enlarge. With that set up correctly work on the animation can begin. Setting keys is gen...

5

Animation: Ident 3

http://www.steves-animation-blog.blogspot.com/2009/05/ident-3.html

Friday, 8 May 2009. Making the Tank Commander. I started by creating a simple. For the body, a. For the head, two smaller spheres for eyes and a. For the neck. It was yet effective I felt, not the most technical model ever was tacking shape but it certainly had character:. Work then started on his hat which began as a cylinder with a slightly larger diameter than his head sphere. A '. Modifier was then applied on both the X and Y axes to begin shaping the hat into its curved form:. Modifier was then used...

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LINKS TO THIS WEBSITE

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Steve Harwood's Virtual Environments: The Firebox

http://steves3d.blogspot.com/2009/12/firebox.html

Steve Harwood's Virtual Environments. Friday, 27 November 2009. The firebox is the last section which is lacking from the model and will unite both parts. This is the furnace situated behind the boiler which is where the coal is burned to fuel the fire that heats the surrounding water in the boiler eventually producing steam to power the locomotive. Having merged the boiler with the rest of the train body, this is the last object required to complete the train's bodywork. Click on image to view full-size.

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Steve Harwood's Virtual Environments: Evaluation

http://steves3d.blogspot.com/2009/12/evaluation.html

Steve Harwood's Virtual Environments. Wednesday, 2 December 2009. But all in all I think the project was a job well done, it was a worthwhile experience which I enjoyed and I look forward to using the skills developed during this unit of work in the future. Subscribe to: Post Comments (Atom). View my complete profile. A lick of Paint. Train Model and Animation. Gantt - So how did we do? 3D Modelling and Animation. Last but not least.March. Maya Tutorial (good for showing position of edges).

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Steve Harwood's Virtual Environments: Making some Steam

http://steves3d.blogspot.com/2009/12/making-some-steam.html

Steve Harwood's Virtual Environments. Wednesday, 2 December 2009. This post really marks a major milestone in the project having got this far. The train and accompanying carriage are both modelled and textured, one last task remains to end what has been a long journey over the last 6 weeks or so. Its finally time to get the steam flowing! Click on image to view full-size. Click on image to view full-size. 160;  All I had to do was select the drag and then draw a line to the super spray and now the t...

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Steve Harwood's Virtual Environments: October 2009

http://steves3d.blogspot.com/2009_10_01_archive.html

Steve Harwood's Virtual Environments. Friday, 30 October 2009. Following the group meeting this week I began to search for reference material that will aid the process of modeling the locomotive. Having only one usable image of the train, images from different angles, showing more detail were necessary if the model was to be made accurately. This was especially true considering our only image was of a scale model of the train. The following images were collected by Rob and myself:. As the train is rather...

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Steve Harwood's Virtual Environments: November 2009

http://steves3d.blogspot.com/2009_11_01_archive.html

Steve Harwood's Virtual Environments. Friday, 27 November 2009. The firebox is the last section which is lacking from the model and will unite both parts. This is the furnace situated behind the boiler which is where the coal is burned to fuel the fire that heats the surrounding water in the boiler eventually producing steam to power the locomotive. Having merged the boiler with the rest of the train body, this is the last object required to complete the train's bodywork. Click on image to view full-size.

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Steve Harwood's Virtual Environments: UVW Mapping

http://steves3d.blogspot.com/2009/12/uvw-mapping.html

Steve Harwood's Virtual Environments. Tuesday, 1 December 2009. First a 'Unwrap UVW' modifier was applied to each element of the train that needed mapping. I started with the train body, all of the faces to be mapped were selected:. Click on image to view full-size. Then the Edit UVW's window was opened by selected the 'Edit' tab. This brought up the UVW map of the current selection, by default its a mess because the selection is showing every face on top of one another and isn't aligned:. This UVW templ...

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Steve Harwood's Virtual Environments: December 2009

http://steves3d.blogspot.com/2009_12_01_archive.html

Steve Harwood's Virtual Environments. Wednesday, 2 December 2009. But all in all I think the project was a job well done, it was a worthwhile experience which I enjoyed and I look forward to using the skills developed during this unit of work in the future. This post really marks a major milestone in the project having got this far. The train and accompanying carriage are both modelled and textured, one last task remains to end what has been a long journey over the last 6 weeks or so. However at the mome...

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Steve Harwood's Virtual Environments: A lick of Paint...

http://steves3d.blogspot.com/2009/12/lick-of-paint.html

Steve Harwood's Virtual Environments. Wednesday, 2 December 2009. A lick of Paint. The time has come to finally texture the finished model! I started with the simple stuff, basic materials that didn't require any changes to the default mapping as only a solid colour is required. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. That completed all of the...

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Steve Harwood's Virtual Environments: The Final Few

http://steves3d.blogspot.com/2009/12/final-few.html

Steve Harwood's Virtual Environments. Wednesday, 25 November 2009. Most of the modelling is done, which is good because I can't wait for a change and finally give this train some well needed paint! Click to view image full-size. The tube was converted to an editable poly and was sliced to give it extra edges. Loops of edges were then scaled up or down to match the profile of the chimney in the reference image, as seen below:. Click to view image full-size. Click to view image full-size. The actual steam ...

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Steve Rysavy

I research protein structure prediction using polypeptide fragments and rotamers from the Dynameomics. Daggett group publication featured on cover of Structure.

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The Face of the Deep

The Face of the Deep. Quantum Mortis: A Man Disrupted. Quantum Mortis: Gravity Kills. The Face of the Deep. Kesek – the secret police. The Realm of Five. The Making of ‘Crosswind’ — A Strange Earth. Back to space opera. Lately I’ve returned to the realm of deep space for my science fiction, inspired by the short fiction I’ve been commissioned to write. My most recent projects include a smattering of short stories and what I term encyclopedia entries for the Takamo Universe. You can take a peek at Part One.

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3D Modelling & Animation

3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Tuesday, 25 January 2011. Subscribe to: Posts (Atom).

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Home Business Ideas at Steves-AAAHomeBiz.com

Home Business Ideas at Steves-AAAHomeBiz.com. Work at Home Business. Home Business Tips Newsletter for FREE. And get proven home business tips and tricks. Delivered to your inbox instantly. Enter your first name and email address below and click: " FREE Signup! Click here to see what's inside! Michael kors outlet 70% off. Are you smart enough. To make money online? You could be if you read this. To get your FREE. Copy of "Dotcomology - The Science of Making Money Online" TODAY! Click Here to Watch,.

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Steve's Automotive Longmont Auto Repair, Truck, SUV

Service and Auto Repair of Domestic and Imported Automobiles, SUVs and Light Trucks Serving Boulder County and the Colorado Front Range For Over 10 Years. Street Rods, Classics, Muscle Cars, Sports Cars. Sedans, SUVs, Trucks, Pickups. Steves Classic Car Repair. Service and Auto Repair of Domestic and Imported Automobiles, SUVs and Light Trucks. Take a tour of our shop. Visit our gallery of Street Rods, Muscle Cars, Sports Cars, Classics. View Sedans, SUVs, Trucks and Pickups. Page for a more complete lis...

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Animation

Friday, 8 May 2009. Making the Tank Commander. I started by creating a simple. For the body, a. For the head, two smaller spheres for eyes and a. For the neck. It was yet effective I felt, not the most technical model ever was tacking shape but it certainly had character:. Work then started on his hat which began as a cylinder with a slightly larger diameter than his head sphere. A '. Modifier was then applied on both the X and Y axes to begin shaping the hat into its curved form:. Modifier was then used...

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Steve's Appliance Repair | Appliances | Saint Petersburgh, FL

Steve's Appliance Repair. Proudly serving Saint Petersburgh, FL and the surrounding area since 2013. Proudly serving Saint Petersburgh, FL. And the surrounding area since 2013. Appliances, Saint Petersburgh, FL. Welcome to Steve's Appliance Repair! I have over 35 years of experience in appliance repair, and can handle any repair you may have. I guarantee all of my work! You will be completely satisfied. Thermostat - Install, Replace, Repair, Reprogram. Click here to Request a Call.

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Steve's Appliances - Mounds View, MN

Air and water treatment. Air and water treatment. Air and water treatment. 2841 County Road 10 , Mounds View, MN 55112. A" data-cycle-pager=" .slideControllers ul" data-cycle-pager-template=". Featured Products / Choose an option. Ensp; Quote Request. Ranges - Freestanding Electric Range). Capacity (cu. ft.): 6.2. Number of ovens: Single. Ranges - Freestanding Electric Range). This 30 inch electric range features 5 Radiant Elements, one Triple-Ring Round Element, a 6.2 oven capacity More. GE Artistry&tra...

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Steve’s Astro

Fighting the clouds in rural Cambridgeshire. March 17, 2014. An end of some sort…. It has been fun over the years, but now its time to move on. Comments Off on An end of some sort…. March 28, 2012. M42 quickie with C11 Edge, SX H9, Optec reducer (@f/6.0). After helping get Jon’s Obsy set up, and finding/fixing plenty of related issues along the way, I think his imaging rig #1 is about ready to go. So long M42, we shall see you again next year… we will be ready! Mount: EQ6 via EQMOD. October 2, 2011.

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Steve's Astro corner

This is a fun place where I share my adventures and love of Astronomy. Enjoy! Monday, May 16, 2011. It Is Carnival Time! Welcome to the 197th Carnival of Space where bloggers far and wide come together and blog about all things space. I have the privilege of hosting this fine event this week. If you have a blog that just needs to get out and see some people then by all means send Brian Wang an e-mail Here. T up is the far thinking blog , Crowlspace. Could we travel to a black hole and live there too?