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stickybrain.blogspot.com

Sticky Brain

Sunday, April 1, 2012. Here is a selection of images from my recent work. I'm hoping to allocate some time in the near future to finishing my personal website, but for now, this will do! Level Designer, Ku, bitSmith Games (iPad, PC, MAC - Alpha). Personal Work, all assets are my own. 1 Level Prototype, play it here http:/ www.stencyl.com/game/play/10717. Craggy Island, adventure addon for Dragon Age: Origins. Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? And to think ...

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Sticky Brain | stickybrain.blogspot.com Reviews
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Sunday, April 1, 2012. Here is a selection of images from my recent work. I'm hoping to allocate some time in the near future to finishing my personal website, but for now, this will do! Level Designer, Ku, bitSmith Games (iPad, PC, MAC - Alpha). Personal Work, all assets are my own. 1 Level Prototype, play it here http:/ www.stencyl.com/game/play/10717. Craggy Island, adventure addon for Dragon Age: Origins. Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? And to think ...
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Sticky Brain | stickybrain.blogspot.com Reviews

https://stickybrain.blogspot.com

Sunday, April 1, 2012. Here is a selection of images from my recent work. I'm hoping to allocate some time in the near future to finishing my personal website, but for now, this will do! Level Designer, Ku, bitSmith Games (iPad, PC, MAC - Alpha). Personal Work, all assets are my own. 1 Level Prototype, play it here http:/ www.stencyl.com/game/play/10717. Craggy Island, adventure addon for Dragon Age: Origins. Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? And to think ...

INTERNAL PAGES

stickybrain.blogspot.com stickybrain.blogspot.com
1

Sticky Brain: July 2011

http://stickybrain.blogspot.com/2011_07_01_archive.html

Sunday, July 17, 2011. I just finished Portal again and the end credits song "Still Alive" has given me the kick I've needed to update this and let you all know that I'm alive and well and whilst there has been little actual progress on the development front, it doesn't mean I've drifted off into the land of the giver-uppers. The wheel is still turning. So where does that leave me? What studio should I aim to work at, would they hire me? How do I want my portfolio to look? Have a nice Sunday.

2

Sticky Brain: November 2011

http://stickybrain.blogspot.com/2011_11_01_archive.html

Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? Where the hell has the time gone. Can you believe it's almost Christmas? Last but not least, I'm also working as a level designer for bitSmith Games, which I'm incredibly excited about. Our first title for the iPad (and eventually PC) is known as 'Ku', an action RPG based on ancient Irish mythology, with a beautifully hand painted Celtic/Steampunk aesthetic. Make sure you check out www.bitsmithgames.com/.

3

Sticky Brain: Checking in

http://stickybrain.blogspot.com/2011/08/checking-in.html

Monday, August 22, 2011. Going to crawl into bed now not move for hours, hopefully this thing can be slept off. Subscribe to: Post Comments (Atom). Eleanor Clark's Baldur's Gate. New Project - With Special Guest Artist! Game of Thrones: Closure at last. A Timelord's Travel in Thedas. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Sticky Brain: February 2011

http://stickybrain.blogspot.com/2011_02_01_archive.html

Wednesday, February 23, 2011. Virus' and Dragon Age 2! Apologies for the late blog, but I've been bed-bound since Monday morning with a nasty virus, which thankfully has subsided. God is it good to feel better. Speaking of virus', it is the focal point for my current project. Onto Dragon Age 2 then. Combat system, that feels like a blend between a combo driven action game and the ability based mechanics of an MMO. I won't talk about the dialogue, story and moral choices, because I simply skipped through ...

5

Sticky Brain: September 2011

http://stickybrain.blogspot.com/2011_09_01_archive.html

Thursday, September 22, 2011. Well didn't the summer just disappear? And to think that the Christmas decorations will be on full display everywhere in a matter of weeks. scary! I've had a rather turbulent month with a screwed back (worse than first suspected, but better now) a bout of flu, increased pressure in work and last but not least, girl troubles. Subscribe to: Posts (Atom). Eleanor Clark's Baldur's Gate. New Project - With Special Guest Artist! Game of Thrones: Closure at last.

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timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: November 2010

http://timelorddc.blogspot.com/2010_11_01_archive.html

Written by Timelord on November 28, 2010. It's been some time since the last update - I've been completely swamped with RL work and had to put Dragon Age stuff on hold. Hey, need that money to finance these hobbies! Still a WIP but this should give a sense of scale (the height is 288 vs 256, btw). One advantage of having a level as a basis for this new one is the ability to export and import selection groups. Since I had been fairly meticulous in organizing my structures (save for the last minute add...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: August 2010

http://timelorddc.blogspot.com/2010_08_01_archive.html

Props, Textures and Lighting. Written by Timelord on August 30, 2010. This past weekend was spent mainly in adding props to the existing levels to flesh them out and playing around with the textures. Below are a couple of screenshots before and after the texture and prop/vegetation work done this weekend (you can open the images in a new window to see the full-sized image). Start area - Before. Start area - After. All in all, a good weekend's worth of work given that I was tied up with RL (Woodbury Days ...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: Release!

http://timelorddc.blogspot.com/2011/01/release.html

Written by Timelord on January 14, 2011. Well, almost there. I'm talking about Craggy Island, of course. The past week was a bit unsettling because of all the various ways the game decided to test our conviction that the module was ready for release. B2B area loads didn't work, quests working in one build didn't work on another, plot actions that had been working for a long time were suddenly breaking - it was like a pre-go-live crunch period, which in a way, it was, I guess. Dragon Age Level Resource).

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: Loot System

http://timelorddc.blogspot.com/2011/02/loot-system.html

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: January 2011

http://timelorddc.blogspot.com/2011_01_01_archive.html

Written by Timelord on January 27, 2011. Eight days, no updates on this blog. For those of you wondering what's going on, between RL, work, WoW and modding, I haven't had much time to sit down and write a post. This was one of the main reasons why I wanted to finish BaL before February because I knew time would become a little after the last week of January. Oh well. How can there be improvisation if everything fell in place as planned? The Nexus from WoW. Through Paul's blogger profile. The author, ...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: October 2010

http://timelorddc.blogspot.com/2010_10_01_archive.html

Written by Timelord on October 27, 2010. As most of the readers of this blog might know, I've been promoting the Community Contests initiative whenever I can. Currently, we have a mini-game/puzzle scripting contest. Running - basically to create a short, reusable mini-game or puzzle. The focus, as the title of the contest suggests, is on scripting and related features like plots and vfx. A couple of weeks back, we had only three potential contestants (including me! Initially, Lord Oneisall ignored this o...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: Storyboarding and Phaenan's Crafting GUI

http://timelorddc.blogspot.com/2010/08/storyboarding-and-phaenans-crafting-gui.html

Storyboarding and Phaenan's Crafting GUI. Written by Timelord on August 6, 2010. I come back from vacation and open the word document containing the various details of the story I had put down earlier. The one month I never opened it turns out to be crucial as a lot of things I had thought plot-critical were contrived means of forcing the player down a particular path and a lot of things I had thought to be quite creative were in fact, not. I had been talking to Phaenan and FollowtheGourd about changing ...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: July 2010

http://timelorddc.blogspot.com/2010_07_01_archive.html

Talent Coding - tougher than I thought it would be. Written by Timelord on July 27, 2010. Anyway, the short update is that I am working on the talents as and when I can - the last few days of my vacation are drawing near and the evenings are going to be definitely longer than usual. Let's see what can be done. Labels: Blood and Lyrium. Written by Timelord on July 15, 2010. I have no doubt DA2 will be an outstanding game in its own right but I am shocked at the announcement of a sequel so soon after a big...

timelorddc.blogspot.com timelorddc.blogspot.com

A Timelord's Travel: February 2011

http://timelorddc.blogspot.com/2011_02_01_archive.html

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

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Sticky Brain

Sunday, April 1, 2012. Here is a selection of images from my recent work. I'm hoping to allocate some time in the near future to finishing my personal website, but for now, this will do! Level Designer, Ku, bitSmith Games (iPad, PC, MAC - Alpha). Personal Work, all assets are my own. 1 Level Prototype, play it here http:/ www.stencyl.com/game/play/10717. Craggy Island, adventure addon for Dragon Age: Origins. Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? And to think ...

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Follow us on Twitter! Collaborative brainstorming using sticky notes. Collaborative brainstorming using sticky notes is a method for holding productive meetings to collaboratively develop ideas. A session begins with participants taking a few moments to write ideas on sticky notes. These notes are then categorized and discussed by the group. It's a great method, but not without flaws. Flaws that our application addresses.

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Send us a message. Your message has been sent successfully. Send us a message. The error occured, message is not sent. Please try again later. Send us a message. Enter your name, email address and text of the message below and click Send message button. 2345 South Main Street. Rancho Cucamonga, CA 958743.

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Brake Pistons - home page

The stainless steel pistons division of the Kitek Ltd was started when the owner Dr Kitchin was fedup with having to free-off the brake pistons on his Range Rover every year for an MOT. He found that he ws not alone - and so started making stainless steel pistons from high quaility stainless steel grade 304. Now with an extensive range of stainless steel pistons available for many type of vehicles, old, new, classics, vintage, specials, including trucks, vans, and motobikes. For the classic car owners.

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