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Stijn Doyen - Game Developer portfolio

Game Developer Portfolio of Stijn Doyen

http://www.stijndoyen.com/

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PAGE TITLE
Stijn Doyen - Game Developer portfolio | stijndoyen.com Reviews
<META>
DESCRIPTION
Game Developer Portfolio of Stijn Doyen
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KEYWORDS
1 Game
2 Developer
3 Portfolio
4 Stijn
5 Doyen
6 CHIBI
7 engine
8 CHIBI-Engine
9 chibi engine
10 3D
CONTENT
Page content here
KEYWORDS ON
PAGE
portfolio,chibi engine,game projects,programming,about me,resume,blog,links,death and explosions,level down,spaceship,keen,commander keen 3d,3dpixelart shader,fender stratocaster,udk deathmatch
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Stijn Doyen - Game Developer portfolio | stijndoyen.com Reviews

https://stijndoyen.com

Game Developer Portfolio of Stijn Doyen

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1

Stijn Doyen - Game Developer portfolio

http://www.stijndoyen.com/3D/DMMap.html

3D and LEVEL DESIGN. 1v1 UDK deathmatch map. DM castleIsland is a 1v1 deathmatch map created in UDK. It is made using props of UDK itself, with some small details of myself. The map is based upon the idea of "8" shapes, where you can always go in multiple different directions, but keep ending up in the same place. This is very important in a 1v1 map since you'll always run into eachother sooner or later. DM Castle Island in action. DM Castle Island Tour. Click on an image to view the full sized version.

2

Stijn Doyen - Game Developer portfolio

http://www.stijndoyen.com/blog

3D and LEVEL DESIGN. A look behind the scenes. Documentation, a lesson learned the hard way. Do you know the feeling, when you know you have to do something right away, but keep on postponing it? Well, if you have, keep on reading, this post is all about it! Last week I had to present my engine to someone, and he had one big remark: "Too bad you don't have any documentation! Everyone who creates a 2D game, will need to have some sort of collision detection sooner or later. Since you made it this far, I g...

3

Stijn Doyen - Game Developer portfolio

http://www.stijndoyen.com/GameProjects/Spaceship.html

3D and LEVEL DESIGN. Artgame weekend 2013 project. Have you ever played Faster Than Light thinking. Hey, wouldn't it be cool to play this game in real life and crawl into the skin of one of the units? Well, we present to you. In this real life game, you are in control of a spaceship and it's different component. Just as you are about to arrive at your destination, shit hits the fan. On the central computer you can see the status of every system, and if somethings goes wrong you'd better start running.

4

Stijn Doyen - Game Developer

http://www.stijndoyen.com/GameProjects/DeathAndExplosions.html

3D and LEVEL DESIGN. 4th place DAE game jam 2013. Do you have what it takes to survive DAE? Death And Explosions is a game about the life of an average DAE student. As a DAE student you will have to deal with tons of assignments. And hand them in before the deadline. Do you think you can handle the stress or will your brain simply explode. Will you be able to have a good night sleep from time to time or suffer from severe burn-outs. And don't get lost in the crowd, be original! Click here to play online.

5

Stijn Doyen - Game Developer

http://www.stijndoyen.com/chibi.html

3D and LEVEL DESIGN. Multipurpose Direct-X 2D Engine. The CHIBI-Engine is a 2D game engine that allows users to create all kinds of 2D games. The engine in written C 11 using Direct-X10. Since the engine is using Direct-3D instead of Direct-2D, the user can use the advantages of Direct3D like full control over the draw order of objects, ability to use shaders, have 3D models inside a 2D environment, post-processing, . You can add an object as a child to another object to create child-parent structures&#4...

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LINKS TO THIS WEBSITE

stijndelaruelle.com stijndelaruelle.com

Stijn Delaruelle - C++ Programmer / Game Designer

http://www.stijndelaruelle.com/project/llama-llama-dog

3D / Level Design. All the programming together with Stijn Doyen. This project was made in a timespan of 48 hours during the Brains Eden 2014. Gamejam. (Cambridge , UK). The game got awarded 2nd place out of the 27 participating teams, all from universities from all over the world. (We were part of the DAE. Llama Llama Dog is a 2 player party game where one player plays as the Llama herding Coyote and the other as one of the revolting Llamas. The goal is simple:.

stijndelaruelle.com stijndelaruelle.com

Stijn Delaruelle - C++ Programmer / Game Designer

http://www.stijndelaruelle.com/project/dae

3D / Level Design. All the programming together with Stijn Doyen. Game created in 2 days for the Digital Arts and Entertainment gamejam 2013. As this was the first edition, the theme for the jam was simply "Digital Arts and Entertainment". While most of our collegues began designing a game with all the positive aspects in mind, we went with a very different approach. We ended up 4th place, by participants vote.

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OTHER SITES

stijndhollander.be stijndhollander.be

Stijn D'Hollander Webdevelopment & Webdesign

I’m Stijn D’Hollander, a young and ambitious web developer who lives in Londerzeel, Belgium. My big passion is making awesome looking web pages and applications. Want to learn more about what I do? I’m a 20 years old guy who’s in his last year of the bachelor Interactive Multimedia Design. At Thomas More Mechelen. I love designing, gaming, reading a good book and listening music. In my spare time I'm available for freelance projects, interesting conversations and hooking up to work together.

stijndickel.bandcamp.com stijndickel.bandcamp.com

stijn d i c k e l

Once upon a T I L D A​.​.​. By stijn d i c k e l. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Er was eens een zeemeermin plus. Er was eens een dromenland alles op alles aan het zetten. Er was eens een slak die er voor iets tussen zat. Er was eens een astronaut die olifant wilde worden. Er was eens een kikker die hummend zeemzoete antwoorden toefluisteren een goed idee vond. Er waren eens een drietal nukkige fluitisten. Released January 13, 2014.

stijndickel.be stijndickel.be

Stijn D i c k e l | Listener / Improviser / Player / Performer / Composer / Philosopher / Instructor

Stijn D i c k e l. Listener / Improviser / Player / Performer / Composer / Philosopher / Instructor. Listener / Improviser / Player / Performer / Composer / Philosopher / Instructor. Je suis sang – jan fabre. 123 piano – kaboom karavan. We were two cars – istanbul ekspres. Melting pot – handelsbeurs. A Glimpse Of Where We’re Going. Walkman – ultima vez. Epidemic – ben benaouisse. Homeland – soit cie. Stadsruis – Kopergietery. De muur een muur – annelies de mey. Hollow men – hel’s kitchen. D38 – DCKL.

stijndomein.nl stijndomein.nl

Welkom bij stijndomein.nl

stijndonders.nl stijndonders.nl

Welkom op de website van Stijn Donders

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stijndoyen.com stijndoyen.com

Stijn Doyen - Game Developer portfolio

3D and LEVEL DESIGN. 3D and Level Design. 3D and level design. Muro created by luiszuno.com.

stijndufromont.be stijndufromont.be

Home | Stijn Dufromont

Slagerij en traiteur met een passie voor kwaliteit en ambachtelijkheid. Met je groep te voet of met de fiets veilig op weg. SAVE-man komt daarom stevig uit de hoek. Meubelspecialist in indoor en outdoor hardhout en teak meubelen.

stijne.skyrock.com stijne.skyrock.com

stijne's blog - de blog van stijn - Skyrock.com

De blog van stijn. Ja dit dit is mijn blog i hope you enjoy. En zet ma comms. 22/08/2007 at 1:24 PM. 25/02/2009 at 1:27 PM. Subscribe to my blog! Da was echt een coole vakantie. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (67.219.144.114) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Wednesday, 25 February 2009 at 1:27 PM. Posted on Wednesday, 12 November 2...

stijne.tk stijne.tk

www.stijne.tk

stijneeckhout.be stijneeckhout.be

Stijn Eeckhout

For now, please check out content below:.

stijneman.be stijneman.be

www.stijneman.be

19th of July 1989. Shop Manager at BASE Company.