cannibalcat.wordpress.com
August | 2015 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2015/08
Game Development That Doesn't Suck! Archive for August, 2015. 8220;Secret of Qwerty” Version 1.6 Release on Itch. Posted in Game Development. On August 2, 2015 by cannibalcat. We have recently released an updated package for “Secret of Qwerty”, our typing game inspired RPG. You can check it out on our new itch.io page:. Http:/ cannibalcat.itch.io/. Spread the word, donate and support our future efforts… we thank you in advance! 8220;Tax Invaders”, HaxeFlixel and Future Development. Bag Full of Wrong.
cannibalcat.wordpress.com
Atari 8-Bit Titles | Cannibal Cat Software
https://cannibalcat.wordpress.com/atari-8-bit-titles
Game Development That Doesn't Suck! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Bag Full of Wrong. Christer Ericson's Blog.
quantumrarity.com
The Creation of DM-Parthenon Demo Reel : The Portfolio Website of Aaron Cook
http://www.quantumrarity.com/archives/313
The Portfolio Website of Aaron Cook. The Creation of DM-Parthenon Demo Reel. The demo reel can be watched via Youtube, right here. On this website. A higher quality, full HD version is also available. Recommended) and of course the map is available for download. And play for the PC version Unreal Tournament 3. Check it out via…. On March - 2 - 2010. Click here to cancel reply. Mail (will not be published) (required). RT @GoGigantic: Say goodbye to Gigantic's NDA! IT'S GONE FOR GOOD! How cool is that.
quantumrarity.com
Artwork : The Portfolio Website of Aaron Cook
http://www.quantumrarity.com/archives/297
The Portfolio Website of Aaron Cook. Autodesk 3ds Max 2009. And I’m currently learning to use Autodesk Maya. On March - 2 - 2010. Click here to cancel reply. Mail (will not be published) (required). If you're stuck having to write lame javadoc comments for your Unreal Engine project, @Atomineer saves a ton of time by auto generating them. RT @GoGigantic: Say goodbye to Gigantic's NDA! IT'S GONE FOR GOOD! 🎉 https:/ t.co/37BYXRLRqH https:/ t.co/elN5KjFCZ3. How cool is that. RT @inbetweengames: We are live!
jedburgh.wordpress.com
You don’t need anything after an ice cream | Pardonable Swagger
https://jedburgh.wordpress.com/2011/11/12/you-dont-need-anything-after-an-ice-cream
November 12, 2011 · 3:45 PM. You don’t need anything after an ice cream. I was quite prepared for Adam Ant to be a bit of a shambles. I’ve been vaguely following his adventures over the last couple of years, and when I saw, months ago, that he’d be playing a gig in Bristol, I booked a pair of tickets straight away, certain in the knowledge that, assuming he showed up, he’d either be an incoherent mess or totally brilliant. One response to “. You don’t need anything after an ice cream. One A Day chums.
jedburgh.wordpress.com
Pardonable Swagger | Indulgent observations and infrequent rage | Page 2
https://jedburgh.wordpress.com/page/2
Newer posts →. February 14, 2011 · 10:56 PM. Micro, not Nano. Another day, another Apple rumour. You can’t beat a good Apple rumour, can you? They’re such fun, because they almost always boil down to someone quoting someone else who’d heard that someone had actually seen something but in fact had read an article in which some analyst had said that Apple would be FOOLS if the iPhone 5 didn’t have a 3D display like the Nintendo 3DS. I like the cut of the current Nano’s jib, though, and I. Which goes agains...
cannibalcat.wordpress.com
January | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/01
Game Development That Doesn't Suck! Archive for January, 2013. Demon’s Sword WIP. Posted in Game Development. On January 14, 2013 by cannibalcat. We decided to add a storyline and an ultimate goal to the game, 30 level randomly generated dungeon, 18 enemies to confront and numerous weapons, armor, potions, spells and loot! Here are two early screenshots of it in action… stay tuned, I’ll be providing updates as I progress. This will be a PC only release (for free! Bag Full of Wrong. Mommy's Best Games.
cannibalcat.wordpress.com
November | 2014 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2014/11
Game Development That Doesn't Suck! Archive for November, 2014. Unsung Heroes (Part II). Posted in Video Games. On November 28, 2014 by cannibalcat. Bandits (Atari 8-Bit version). I remembered their names, as I would whenever something amazed or impressed me to the point of inspiration. Tony and Benny Ngo… those names I would look out for now. It wasn’t until a visit to my cousins house (who also had a 64) that I would come across another Ngo creation… Drol. Drol (Apple II version). Bag Full of Wrong.
cannibalcat.wordpress.com
October | 2012 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2012/10
Game Development That Doesn't Suck! Archive for October, 2012. Posted in Game Development. On October 23, 2012 by cannibalcat. Posted in Game Development. On October 11, 2012 by cannibalcat. There have only been vague responses from the support channel as to when (and if ) this will be fixed. It’s already too late for my latest release, I never got the codes for it. Why do we pay the yearly membership fee of $99 to Microsoft if they are not willing to take our efforts seriously? Bag Full of Wrong.
cannibalcat.wordpress.com
December | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/12
Game Development That Doesn't Suck! Archive for December, 2013. New game “Tight Freeze”… a remake (of sorts) in the works! Posted in Game Development. On December 11, 2013 by cannibalcat. Tentatively titled “Tight Freeze”, you are a penguin who must collect fish, freeze (and destroy by kicking) your enemies before the ice walls close in, all the while fighting decreasing temperatures which make it harder to move! Tazz-Mania in all of its color cycling glory! Home of the Slave. Posted in Game Development.
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