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StrangeIoC | The IoC/Binding Framework for Unity3D and C#. This is our blog.

The IoC/Binding Framework for Unity3D and C#. This is our blog.

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StrangeIoC | The IoC/Binding Framework for Unity3D and C#. This is our blog. | strangeioc.wordpress.com Reviews

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The IoC/Binding Framework for Unity3D and C#. This is our blog.

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1

One Strange Week in Spain | StrangeIoC

https://strangeioc.wordpress.com/2015/05/27/one-strange-week-in-spain

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. It’s time to get Strange…. One Strange Week in Spain. May 27, 2015. Let’s start with what this article will not be about. Dependency injection will not be a native feature in Unity. Not, at least, for the foreseeable future. But for one exciting week, it was. A question I got more than once when I joined Unity was “will Strange become a part of Unity? Create a simple, easy-to-use DI system. Attempting to make Strange...

2

StrangeIoC v1.0 RC1 is here!!! | StrangeIoC

https://strangeioc.wordpress.com/2015/09/01/strangeioc-v1-0-rc1-is-here

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. It’s time to get Strange…. StrangeIoC v1.0 RC1 is here! September 1, 2015. Will Corwin just pulled us over the finish line! Or the starting line…whatever. The first release candidate for Strange v1.0 is now on tip. Also check out Will’s post in the Google Group (you are a member right? Https:/ groups.google.com/forum/#! This entry was posted in Uncategorized. 3 thoughts on “ StrangeIoC v1.0 RC1 is here! Notify me of ...

3

Implicitly Delicious | StrangeIoC

https://strangeioc.wordpress.com/2013/12/16/implicitly-delicious/comment-page-1

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. It’s time to get Strange…. December 16, 2013. One great new feature in Strange v0.7 ( release candidate now on dev. Is implicit bindings. This work comes to us courtesy of Strange super-contributor Will Corwin, author of Strange Signals. Implicit bindings adds a groovy mechanism for cleaning out the ‘routine’ mappings that sometimes clutter your Context. Or you have one that you use 90 percent of the time? In fact, y...

4

September | 2015 | StrangeIoC

https://strangeioc.wordpress.com/2015/09

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. Skip to secondary content. It’s time to get Strange…. Monthly Archives: September 2015. StrangeIoC v1.0 RC1 is here! September 1, 2015. Will Corwin just pulled us over the finish line! Or the starting line…whatever. The first release candidate for Strange v1.0 is now on tip. Also check out Will’s post in the Google Group (you are a member right? Https:/ groups.google.com/forum/#! StrangeIoC v1.0 RC1 is here!

5

BSHT: Views and Mediators Deep Dive, Ready for Review | StrangeIoC

https://strangeioc.wordpress.com/2015/06/06/bsht-views-and-mediators-deep-dive-ready-for-review

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. It’s time to get Strange…. BSHT: Views and Mediators Deep Dive, Ready for Review. June 6, 2015. The Mediation section of the Big, Strange How-To is ready for your inspection and commentary. A flowchart of how View mediation happens in StrangeIoC. Https:/ docs.google.com/document/d/10aGHuasL6GMFhwgvrO5JNec2CK0zIRsanCa5MnV1c1A/edit? This entry was posted in Big Strange How-To. Leave a Reply Cancel reply.

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StrangeIoC | The IoC/Binding Framework for Unity3D and C#. This is our blog.

The IoC/Binding Framework for Unity3D and C#. This is our blog. Skip to primary content. Skip to secondary content. It’s time to get Strange…. StrangeIoC v1.0 RC1 is here! September 1, 2015. Will Corwin just pulled us over the finish line! Or the starting line…whatever. The first release candidate for Strange v1.0 is now on tip. Also check out Will’s post in the Google Group (you are a member right? Https:/ groups.google.com/forum/#! V10 and BSHT latest. June 22, 2015. Intro (open for review). Best Pract...

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