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Modeling | Jasper Stocker
http://www.jasperstocker.com/tag/modeling
Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? When you code anything in your game, it’s easy to move something 1m/s. Track BuildR 1.1 Released. BuildR &#...
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Programming TIp | Jasper Stocker
http://www.jasperstocker.com/tag/programming-tip
Unity Game Developer in Edinburgh. Tag Archives: Programming TIp. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. February 11, 2014. Public bool ...
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C# | Jasper Stocker
http://www.jasperstocker.com/tag/c
Unity Game Developer in Edinburgh. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. Generating Low Detail Models in BuildR. June 24, 2013. The who...
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FBX | Jasper Stocker
http://www.jasperstocker.com/tag/fbx
Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? When you code anything in your game, it’s easy to move something 1m/s. Track BuildR 1.1 Released. BuildR &#...
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Unity Tip: Choose a Project Before Opening Unity | Jasper Stocker
http://www.jasperstocker.com/2014/04/04/unity-tip-choose-a-project-before-opening-unity
Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. Unity Tip: Don’t Always Use Update ». Unity Tip: Choose a Project Before Opening Unity. April 4, 2014. As you have to find a scene buried within the needed project. If you press and hold Alt. When you open Unity it will open the projects dialog instead of the last opened project. here you can select a different project or create a new one! Tagged General Unity Tip. Unity Tip: Agree on Scale. Unity Tip: Don’t Always Use Update ».
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Unity Tip: Agree on Scale | Jasper Stocker
http://www.jasperstocker.com/2014/04/03/unity-tip-agree-on-scale
Unity Game Developer in Edinburgh. Unity Tip: Where are the Editor Logs? Unity Tip: Choose a Project Before Opening Unity ». Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? To post a comment.
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Unity Tips | Jasper Stocker
http://www.jasperstocker.com/tag/unitytip
Unity Game Developer in Edinburgh. Tag Archives: Unity Tips. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. April 4, 2014. April 3, 2014. The fi...
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Coding | Jasper Stocker
http://www.jasperstocker.com/category/coding
Unity Game Developer in Edinburgh. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. February 11, 2014. Public bool valueA { get{return hiddenValue...
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Jasper Stocker | Jasper Stocker
http://www.jasperstocker.com/author/jaspsto4
Unity Game Developer in Edinburgh. Author Archives: Jasper Stocker. BuildR 2.0 in the works. July 23, 2016. I’d like to officially announce that BuildR 2.x is in production! I’m currently building a new version from the ground up. Over the years I’ve received some amazing feedback from you guys and while I’ve striven and successfully added a lot of your requests, there is a lot that can be added that was either just a lot of work or just impossible with the current BuildR code architecture. I’ve been on ...
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