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Jasper Stocker - Asset Support. Raquo; Home Page. Track BuildR 1.1 Released. March 30, 2014. Comments Off on Track BuildR 1.1 Released. I have recently released the latest version of Track BuildR. Which has been christened the “. 8220; This version comes with support to create circuits with loops, jumps and twists after rebuilding the. Track to 1.1 and it’s pretty easy. I hope it’s well received! You can check out videos. Camera Path Animator 3.0 – Released! February 9, 2014. So Camera Path Animator.

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Jasper Stocker - Asset Support | | support.jasperstocker.com Reviews

https://support.jasperstocker.com

Jasper Stocker - Asset Support. Raquo; Home Page. Track BuildR 1.1 Released. March 30, 2014. Comments Off on Track BuildR 1.1 Released. I have recently released the latest version of Track BuildR. Which has been christened the “. 8220; This version comes with support to create circuits with loops, jumps and twists after rebuilding the. Track to 1.1 and it’s pretty easy. I hope it’s well received! You can check out videos. Camera Path Animator 3.0 – Released! February 9, 2014. So Camera Path Animator.

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Camera Path Animator - Videos

http://support.jasperstocker.com/camera-path-animator/videos

Jasper Stocker - Asset Support ». Camera Path Animator ». Camera Path Animator – Videos. Camera Path Animator – Videos. Jasper Stocker – Asset Support.

2

Track BuildR Demo

http://support.jasperstocker.com/track-buildr/track-buildr-demo

Jasper Stocker - Asset Support ». Track BuildR ». Jasper Stocker – Asset Support.

3

Track BuildR - Generate Race Circuits in Unity with ease

http://support.jasperstocker.com/track-buildr

Jasper Stocker - Asset Support ». Get it on The Asset Store. A powerful Unity editor extension that allows you to create your own racing circuits within the Unity Editor. Track BuildR allows you to generate a race track as you want it. Using procedural generation, you can create and edit the circuit you want and need for your game. You are given full control over the track, how the curves should behave, camber, tilt. Custom built into the Unity editor. Export your creations to FBX, OBJ and XML.

4

Track BuildR Video Tutorial

http://support.jasperstocker.com/track-buildr/track-buildr-video-tutorial

Jasper Stocker - Asset Support ». Track BuildR ». Track BuildR Video Tutorial. Track BuildR Video Tutorial. Jasper Stocker – Asset Support.

5

Track BuildR Spa Demo

http://support.jasperstocker.com/track-buildr/track-buildr-demo/track-buildr-spa-demo

Jasper Stocker - Asset Support ». Track BuildR ». Track BuildR Demo ». Track BuildR Spa Demo. Track BuildR Spa Demo. Circuit based on Spa-Francorchamps. Press R to reset the car if you get yourself in a fix…. Jasper Stocker – Asset Support.

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Modeling | Jasper Stocker

http://www.jasperstocker.com/tag/modeling

Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? When you code anything in your game, it’s easy to move something 1m/s. Track BuildR 1.1 Released. BuildR &#...

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Programming TIp | Jasper Stocker

http://www.jasperstocker.com/tag/programming-tip

Unity Game Developer in Edinburgh. Tag Archives: Programming TIp. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. February 11, 2014. Public bool ...

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C# | Jasper Stocker

http://www.jasperstocker.com/tag/c

Unity Game Developer in Edinburgh. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. Generating Low Detail Models in BuildR. June 24, 2013. The who...

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FBX | Jasper Stocker

http://www.jasperstocker.com/tag/fbx

Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? When you code anything in your game, it’s easy to move something 1m/s. Track BuildR 1.1 Released. BuildR &#...

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Unity Tip: Choose a Project Before Opening Unity | Jasper Stocker

http://www.jasperstocker.com/2014/04/04/unity-tip-choose-a-project-before-opening-unity

Unity Game Developer in Edinburgh. Unity Tip: Agree on Scale. Unity Tip: Don’t Always Use Update ». Unity Tip: Choose a Project Before Opening Unity. April 4, 2014. As you have to find a scene buried within the needed project. If you press and hold Alt. When you open Unity it will open the projects dialog instead of the last opened project. here you can select a different project or create a new one! Tagged General Unity Tip. Unity Tip: Agree on Scale. Unity Tip: Don’t Always Use Update ».

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Unity Tip: Agree on Scale | Jasper Stocker

http://www.jasperstocker.com/2014/04/03/unity-tip-agree-on-scale

Unity Game Developer in Edinburgh. Unity Tip: Where are the Editor Logs? Unity Tip: Choose a Project Before Opening Unity ». Unity Tip: Agree on Scale. April 3, 2014. The first thing you need to do on a new project with modelers is to agree on a scale. This is especially important if there are multiple modelers on the project, you don’t want them all producing content at different scales! Why is it important that we stick to Unity unit = 1 meter? For starters, it just makes sense right? To post a comment.

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Unity Tips | Jasper Stocker

http://www.jasperstocker.com/tag/unitytip

Unity Game Developer in Edinburgh. Tag Archives: Unity Tips. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. April 4, 2014. April 3, 2014. The fi...

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Coding | Jasper Stocker

http://www.jasperstocker.com/category/coding

Unity Game Developer in Edinburgh. Unity Tip: Don’t Always Use Update. April 7, 2014. The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be. February 11, 2014. Public bool valueA { get{return hiddenValue...

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Jasper Stocker | Jasper Stocker

http://www.jasperstocker.com/author/jaspsto4

Unity Game Developer in Edinburgh. Author Archives: Jasper Stocker. BuildR 2.0 in the works. July 23, 2016. I’d like to officially announce that BuildR 2.x is in production! I’m currently building a new version from the ground up. Over the years I’ve received some amazing feedback from you guys and while I’ve striven and successfully added a lot of your requests, there is a lot that can be added that was either just a lot of work or just impossible with the current BuildR code architecture. I’ve been on ...

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CCI Learning’s courseware comes to life through Jasperactive. The world’s first kinesthetic Microsoft Office learning and validation system. Ask or enter a search term. All the information: structured, categorized and well displayed. Frequently asked questions in one place. Perfect for all those repeated emails you get. A central location to view changes and updates to the Jasperactive software. How to Check What Jasperactive is Marking. Failed to set size: Windows is maximized.

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Jasper Stocker - Asset Support |

Jasper Stocker - Asset Support. Raquo; Home Page. Track BuildR 1.1 Released. March 30, 2014. Comments Off on Track BuildR 1.1 Released. I have recently released the latest version of Track BuildR. Which has been christened the “. 8220; This version comes with support to create circuits with loops, jumps and twists after rebuilding the. Track to 1.1 and it’s pretty easy. I hope it’s well received! You can check out videos. Camera Path Animator 3.0 – Released! February 9, 2014. So Camera Path Animator.

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What is Email Archiving? Why is Email Archiving Important? What is the Difference Between Email Backup and Email Archiving? Does Jatheon Offer Turn Key Migration? How does Jatheon’s ergo software search and retrieve emails? How long does the implementation of Jatheon’s cCore/ergo solution take? Is it possible to delete messages from Jatheon’s cCore appliance? Is there any additional hardware or software required for Jatheon’s cCore/ergo solution? Is it possible to upload an existing archive?

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Access more options (Alt d). It, if things are a bit slow.". Macrobrowser.freeform.example.title. Macrobrowser.freeform.desc.title. Type or paste the gadgets URL below. By adding a gadget to the directory, you are making the gadget available for people to use on their dashboards. Only add gadgets that you trust! Gadgets can allow unwanted or malicious code onto your web page. A gadgets URL looks something like this:. Http:/ example.com/my-gadget-location/my-gadget.xml. Find more gadgets to add. When you ...

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