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Support @ Path-o-logical Games

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Support @ Path-o-logical Games | support.path-o-logical.com Reviews

https://support.path-o-logical.com

Support for Path-o-logical Games' products and services.

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forums.support.path-o-logical.com forums.support.path-o-logical.com

Path-o-logical Support Forums - Index page

Last visit was: Tue Aug 18, 2015 2:08 pm. It is currently Tue Aug 18, 2015 2:08 pm. All times are UTC. Get help with an issue related to PoolManager. Sat Jul 25, 2015 4:02 am. Discuss, Share, Request. Discuss ideas for PoolManager features or more general game development topics. Fri Aug 14, 2015 5:16 pm. Get help with an issue related to TargetPRO. Mon Aug 03, 2015 10:07 pm. Discuss, Share, Request. Discuss ideas for TargetPRO features or more general game development topics. Sun Apr 19, 2015 2:19 am.

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Support @ Path-o-logical Games

http://support.path-o-logical.com/home

Search Forums and Docs. We have a LOT of turrets in our game all running at once, so we needed a fast and easy to use solution to quickly sort through large numbers of enemies. After answering many Unity Community posts on the same subject, I finally realized that we have something special here that could easily work in so many different kinds of games, so we created TargetTrackerPro.". The creators of PoolManager. Link at the top of every web page. If an usually tough issue occurs, or if you would like ...

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Recent site activity - Support @ Path-o-logical Games

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Search Forums and Docs. We have a LOT of turrets in our game all running at once, so we needed a fast and easy to use solution to quickly sort through large numbers of enemies. After answering many Unity Community posts on the same subject, I finally realized that we have something special here that could easily work in so many different kinds of games, so we created TargetTrackerPro.". The creators of PoolManager. Feb 9, 2014, 11:28 AM. Rafe Sacks edited Forums. Feb 9, 2014, 11:25 AM. Rafe Sacks updated...

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Forums - Support @ Path-o-logical Games

http://support.path-o-logical.com/forums

Search Forums and Docs. We have a LOT of turrets in our game all running at once, so we needed a fast and easy to use solution to quickly sort through large numbers of enemies. After answering many Unity Community posts on the same subject, I finally realized that we have something special here that could easily work in so many different kinds of games, so we created TargetTrackerPro.". The creators of PoolManager.

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3. Target Tracker - TargetPro Docs

http://docs.targetpro.path-o-logical.com/home/target-tracker

Search Docs and Forums. 8 Collision Target Tracker. The Target Tracker component is responsible for tracking and sorting all Targets in range. The results of the component is a simple list of Target. Structs for use by other components, such as the FireController. This section will familiarize you with the Editor interface and options so you can get started right away. More detail on how this system is implemented is provided in the TargetTracker Code Reference section. Use -1 to hit all targets in range.

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TargetPro Docs

http://docs.targetpro.path-o-logical.com/home

Search Docs and Forums. 8 Collision Target Tracker. Is nearly ready for beta testing. It will be renamed to TriggerEventPRO. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. Overview and User Documentation. 8 Collision Target Tracker.

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HitEffect Struct - TargetPro Docs

http://docs.targetpro.path-o-logical.com/code-reference/hiteffect-struct

Search Docs and Forums. 8 Collision Target Tracker. Defined in the namespace. This struct is delivered OnHit and represents every possible effect from direct damage to area-effect spells to poison or anything else you can think of. It is up to the receiver to interpret this information and act accordingly. You can use the three generic parameters to describe the effect. They represent a name, amount and duration, and you can use all or just the name.

docs.targetpro.path-o-logical.com docs.targetpro.path-o-logical.com

Target Struct - TargetPro Docs

http://docs.targetpro.path-o-logical.com/code-reference/target-struct

Search Docs and Forums. 8 Collision Target Tracker. The Target struct is at the core of TargetPRO. It carries cached information about a target and the entire chain of source components which touched it. A Target is generally obtained from an event delegate or by accessing one of the TargetPRO component's target lists. If you need to construct a Target, there are several overloads provided. Note you need to use the '. These members are references to components which are on your target GameObject.

docs.targetpro.path-o-logical.com docs.targetpro.path-o-logical.com

2. Targetable - TargetPro Docs

http://docs.targetpro.path-o-logical.com/home/targetable

Search Docs and Forums. 8 Collision Target Tracker. Putting this on a GameObject marks it as targetable by a TargetTracker. Without this component, a GameObject will be ignored by the system. The Targetable component is also a key access point for responding to being hit (manually or automatically) and more. Turning this off effectivly "hides" this Targetable from TargetPRO, meaning it won't be detected by any TargetTrackers. For more detailed information). Triggered once when this target is first detect...

docs.constraints.path-o-logical.com docs.constraints.path-o-logical.com

Look-At (Smooth) - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/home/smoothlookat

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Makes a GameObject turn to look at an object. This is similar to a. Except that it interpolates (rotates) toward the target. This has a smoothing effect so if the target moves really fast, or a new target is added, the constrainted object will not snap instantly to the new rotation. This is great for the heads of characters and gun turrets. The object which the constrained object will face. No "shortcut" is taken. The same as Spherical.

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Support @ Path-o-logical Games

Search Forums and Docs. We have a LOT of turrets in our game all running at once, so we needed a fast and easy to use solution to quickly sort through large numbers of enemies. After answering many Unity Community posts on the same subject, I finally realized that we have something special here that could easily work in so many different kinds of games, so we created TargetTrackerPro.". The creators of PoolManager. Link at the top of every web page. If an usually tough issue occurs, or if you would like ...

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