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Product Development Improvements — SuperMegaUltraGroovy
http://www.supermegaultragroovy.com/2015/02/27/product-development
Friday, February 27, 2015 Chris Liscio. At SuperMegaUltraGroovy, there is a lot on the go at any given time. Right now, we’re actively juggling three software releases. Come to think of it, we’re pretty much always juggling at least. Three software releases at any given time: one for each of Capo. To make matters even. Complicated, we have various hobby projects which we try and keep moving forward. Things such as our new support site. And our quarterly newsletter. How did I solve this? We shipped two ra...
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// MARK: Mixing Swift and Accelerate. And generics. — SuperMegaUltraGroovy
http://www.supermegaultragroovy.com/2015/02/19/mixing-swift-and-generics
MARK: Mixing Swift and Accelerate. And generics. Thursday, February 19, 2015 Chris Liscio. When I first built my SMUGMath-Swift. Project back around WWDC time, I kept getting frustrated by the impedance mismatch when trying to move data between Swift and Accelerate. Furthermore, I kept finding myself working to create a suitable collection of generic operations to resolve the mixture of. S, and their associated. Project before I lose the playground to the sands of time. Here’s how it works. Type when I o...
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SuperMegaUltraGroovy
http://supermegaultragroovy.com/archive
Wednesday, July 20, 2016. Dot Bustelo is SuperMegaUltraGroovy’s Creative Marketing Director since 2013. Dot has had a unique career as an electronic music producer, Logic expert for world-touring bands, stage demonstrator for Apple, and #1 best-selling Logic author on Amazon and Lynda.com. Here Dot reflects. Wednesday, December 16, 2015. Over the summer I built a really cool isolation engine and called it Neptune. Why Neptune? Artist Spotlight: Chris Owens, Studio Designer. Wednesday, March 4, 2015.
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Reflecting on Ten Years of FuzzMeasure — SuperMegaUltraGroovy
http://www.supermegaultragroovy.com/2014/11/19/reflecting-on-ten-years-of-fuzzmeasure
Reflecting on Ten Years of FuzzMeasure. Wednesday, November 19, 2014 Chris Liscio. I had just finished building a set of home-built loudspeakers when I decided to build a tool that would help me test and evaluate those speakers. FuzzMeasure 1.0 shipped on November 19, 2004 after months of hard work. I still have the need to do manual measurements with my own tones but a graph takes twenty minutes or more to do by hand versus the few seconds with FuzzMeasure. Furthermore, it became evident that such a too...
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Artist Spotlight: Chris Owens, Studio Designer — SuperMegaUltraGroovy
http://www.supermegaultragroovy.com/2015/03/04/chris-owens-spotlight
Artist Spotlight: Chris Owens, Studio Designer. Wednesday, March 4, 2015 SuperMegaUltraGroovy, Inc. One of LA’s most in-demand studio designers Chris Owens uses FuzzMeasure to test the acoustics in studios ranging from Diplo’s Tron-inspired room to VICE Media’s multi-room production complex. We caught up with him at NAMM 2015 to chat about FuzzMeasure and how he got into the studio design business. At what stage do you open FuzzMeasure in a studio design consultation? I’m not often surprised by the measu...
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Capo - Reverse Engineering Rock and Roll - The future of learning to play
http://supermegaultragroovy.com/products/capo
The future of learning to play. With Chord Intelligence, iCloud sync across all your devices, and an award-winning user interface, Capo will have you learning to play any of the music in your iTunes library quickly. Learn more about Capo for Mac. And Capo touch for iOS. I have been wishing for this software for years. It's incredibly useful, whether I'm charting my own songs for the players who join me, or discovering exactly what is being played on a recording I love. Guitarist for Billy Idol.
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Drawing Waveforms — SuperMegaUltraGroovy
http://supermegaultragroovy.com/2009/10/06/drawing-waveforms
Tuesday, October 6, 2009 Chris Liscio. About drawing waveforms from time to time. Over the years, I came to realize that this is a black art of sorts, and it requires a combination of some audio and drawing know-how on the Mac to get it right. But first, a little story. Around this time, I interviewed with Sonic Foundry, with the hopes of joining the Vegas team. During my interview, I asked, How do you guys draw waveforms on-screen for large audio clips, and so quickly! At the time, I just figured the gu...
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FuzzMeasure
http://supermegaultragroovy.com/products/FuzzMeasure
Powerful Audio and Acoustic Measurements. Featuring dynamic, publication-ready graphs. FuzzMeasure is an audio and acoustic measurement tool to produce, analyze, and publish beautiful graphs. It delivers a comprehensive suite of features for professionals in research, acoustics, live sound, room design, and pro audio. By combining sophisticated technology with an elegant user interface, FuzzMeasure offers an unparalleled experience. A lot of mastering engineers don’t do their own room scans however I fee...
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