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Craig Timpany | Mostly Tigerproof
https://blog.mostlytigerproof.com/author/wildgeese
Author Archive for Craig Timpany. Looking for a 2D artist. Edit: The position has been filled! I’m looking for a 2D artist for characters, environments and UI. This is for game assets, although there will be a bit of concept work around characters, animals and buildings. Intermediate-level Photoshop or GIMP knowledge. Or some other program that spits out PSDs. Characters with Western-style animation influences. Flair with nature scenes and foliage. A lush shading style for backgrounds. I’ve tweaked...
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Tales of Bug Horror | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/tales-of-bug-horror
Archive for the 'Tales of Bug Horror' Category. Game development in 2021. Tales of Bug Horror. Kelly checks her work items. Uh oh, a client freeze. The KickStarter milestone’s been slipping and the money is starting to run out. Right now, showstoppers are exactly what they don’t need. A day in the life of a game coder – late Beta phase. Categories: Tales of Bug Horror. Bug #19452 – Game crashes on main menu! When I pick 1-player from the main menu, the game crashes! Quit via the pause menu. Comment #3 by...
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Pinballesque v0.04 | Mostly Tigerproof
https://blog.mostlytigerproof.com/2014/04/08/pinballesque-v0-04
A new table: a proof of concept for multi-level tables. It’s a rough cut to try out two sets of flippers. The idea is that there’s a high risk/high reward upper table with really wide set flippers, and if you lose the ball, you can still recover it on the easier, narrower table. In an attempt to shorten the aiming learning curve, I’m displaying a prediction line when the ball is resting on a flipper. I also show the full range of angles that can result from the flipper position. Feed for this Entry.
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Mundane Personal Updates | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/mundane-personal-updates
Archive for the 'Mundane Personal Updates' Category. Categories: Mundane Personal Updates. Clone Wars is all finished up and I’m on holiday. I’m going to be visiting Italy later on, but until then I’ll be screwing around on personal projects. I hope to have some interesting prototypes to show off shortly. Time for a holiday. Categories: Mundane Personal Updates. One of the symptoms of working as a coder for too long is that you get overly organised. My daily life is all too often a list of lists. So R...
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Italy Travel | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/italy-travel
Archive for the 'Italy Travel' Category. There’s nothing called Italian Dressing in Italy. That’s no surprise, right? The French call the quarter-pounder a Royale with Cheese, and the Italians would just call their dressing, salad dressing, surely. Imagine our surprise when we couldn’t find salad dressing at the supermarket. Lots of mayonnaise, lots of other sauces, lots of dressing ingredients. No salad dressing by any name we could decipher. Venice is a maze of twisty streets, all alike. As with mo...
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unity3d | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/unity3d
Archive for the 'unity3d' Category. What I’ve been up to lately:. I’ve been pitching a concept for a tree-top city builder game, that’s too large for me to self fund. I added ramps to Pinballesque. This turned out to be circuitous. I figured that moving from a 2D to a 3D physics engine would be the simplest way to achieve it, and might get me more realism. I’ll have a new build up after I’ve built a table that does a decent job of showing off ramps. Satellite Launch is now on Kongregate. I’m mindfu...
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Pinballesque v0.05 | Mostly Tigerproof
https://blog.mostlytigerproof.com/2014/07/19/pinballesque-v0-05
I’ve put up a new version of pinballesque. The game now has ramps, as I mentioned in the last post. Still have a few sorting issues with the visuals. I’ve redone the multi-level table, which is the one to play if you want to try out the ramps. It’s lit and rendered now, and this time in a glowy, emissive style rather than shiny look I used in table 1. Responses to “Pinballesque v0.05”. Feed for this Entry. Leave a Reply Cancel reply. Enter your comment here. Email (Address never made public).
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Gathering statistics using Google Analytics and Unity 3D | Mostly Tigerproof
https://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d
Gathering statistics using Google Analytics and Unity 3D. As a game developer I’m terribly jealous of the data-gathering schemes that companies like Valve and Bungie have going. Take Valve for example: they have detailed stats of where players get killed in their games. This is invaluable stuff for creating a consistent level of difficulty. I decided that I wanted a system like this of my own. Then I realised, Google Analytics. If you sign up for Google Analytics and put their Javascript snippet in the p...
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Silly | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/silly
Archive for the 'Silly' Category. Adventures in Dwarf Fortress Adventure Mode v0.40. The last time I played Dwarf Fortress was in 2006, and I was playing fortress mode, so this is a learning experience for me. Some selected highlights:. Should I put points into ‘Misc. Object User’? I decided instead to put all my skill points into ‘Biting’ instead. My character is a level 14 Biter, or a ‘Professional Biter.’ Hopefully this means I’ll get paid to bite. O] – Show strongest odor. Inquire about any troubles.
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China | Mostly Tigerproof
https://blog.mostlytigerproof.com/category/china
Archive for the 'China' Category. In China, most drink beer. There’s good reason for this. Many parts of China are life-threateningly hot; so much so that cold beer is an integral part of your life-support equipment. That and spirits drinking is a knotty, complex area of Western culture that is stubbornly resisting assimilation into Chinese culture. Case in point, an exchange with a waitress at a spirits-themed bar in Yangshuo:. 8220;I’ll have a rum and coke.”. 8221;, she asks uncertainly. Side of the la...
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