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syntaxwarriors.com

Syntax Warriors

Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

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Syntax Warriors | syntaxwarriors.com Reviews
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Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...
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1 programming
2 databases
3 microsoft
4 game programming
5 windows
6 0 comments
7 unity
8 tags c#
9 networking
10 post request
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Syntax Warriors | syntaxwarriors.com Reviews

https://syntaxwarriors.com

Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

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syntaxwarriors.com syntaxwarriors.com
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Syntax Warriors » CRM 2013

http://www.syntaxwarriors.com/category/crm-2013

Choosing between Microsoft CRM Online and On Premise. The choice between CRM Online and On Premise can initially seem very simple but the truth is there are a few different things that need to be considered, and a few of these might not be apparent right away. Lets start with one thing which I think most people get wrong. You cannot start this discussion with: “We want platform X because, insert random non CRM based argument. The questions you need to ask. Does your business require processor intensive /...

2

Syntax Warriors » CRM 2015

http://www.syntaxwarriors.com/category/crm-2015

Choosing between Microsoft CRM Online and On Premise. The choice between CRM Online and On Premise can initially seem very simple but the truth is there are a few different things that need to be considered, and a few of these might not be apparent right away. Lets start with one thing which I think most people get wrong. You cannot start this discussion with: “We want platform X because, insert random non CRM based argument. The questions you need to ask. Does your business require processor intensive /...

3

Syntax Warriors » EventListener

http://www.syntaxwarriors.com/tag/eventlistener

Add onClick event to existing buttons in Unity through code. I’ve recently been playing with Unity and got stuck on that I wanted to add event listeners to the buttons that I made in the visual designer programatically and not through the ui interface. This Code adds an onClick event to any button in the scene, and if any of them are clicked the method ButtonClick is called with the button as a paramater. Using UnityEngine; using UnityEngine.UI; using System.Collections; public class GameCode: Mo...

4

Syntax Warriors » Post Request

http://www.syntaxwarriors.com/tag/post-request

Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

5

Syntax Warriors » Unity

http://www.syntaxwarriors.com/tag/unity

Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

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Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

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Send Post request in Unity on any platform (even Windows Phone) without WWW. I’ve been working on a game in Unity for a few weeks and I have been using the WWW. Object to make POST requests. Problem is that the WWW blocks the rendering thread so long running queries can make the game lag (alot). To try to fix this I wanted to make a separate thread for all my network calls but since Unity is not thread safe I could not use the WWW request any more. So I remade the request using the WebClient. So after a ...

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