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Technoculture, Art and Games | TAGTechnoculture, Art and Games

Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". CRITICAL HIT 15 FINAL SHOWCASE. CRITICAL HIT – FINAL SHOWCASE - Aug 06, 2015. Critical Hit Playtest - Jul 16, 2015. Princess of Arcade - Jul 14, 2015.

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Technoculture, Art and Games | TAGTechnoculture, Art and Games | tag.hexagram.ca Reviews
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Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.. CRITICAL HIT 15 FINAL SHOWCASE. CRITICAL HIT – FINAL SHOWCASE - Aug 06, 2015. Critical Hit Playtest - Jul 16, 2015. Princess of Arcade - Jul 14, 2015.
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Technoculture, Art and Games | TAGTechnoculture, Art and Games | tag.hexagram.ca Reviews

https://tag.hexagram.ca

Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". CRITICAL HIT 15 FINAL SHOWCASE. CRITICAL HIT – FINAL SHOWCASE - Aug 06, 2015. Critical Hit Playtest - Jul 16, 2015. Princess of Arcade - Jul 14, 2015.

INTERNAL PAGES

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1

About - Technoculture, Art and Games

http://tag.hexagram.ca/about

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. The Technoculture, Art and Games. TAG is a highly diverse research environment, including work on:. Cultural studies of games.

2

Welcome, Kitfox Games! - Technoculture, Art and Games

http://tag.hexagram.ca/welcome-kitfox-games

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. Welcome, Kitfox Games! At 11:33 am June 18, 2014. A wild Kitfox has appeared! Their team includes Creative Director Tanya X....

3

van Sertima, Adam - Technoculture, Art and Games

http://tag.hexagram.ca/people/adam-van-sertima

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. Joue le jeu exhibition. Play Along / Joue le jeu @ La Gaîté lyrique. Morality and Digital Role-playing Games. And a work blog si...

4

ARCADE 11 & TAG OPEN HOUSE - Technoculture, Art and Games

http://tag.hexagram.ca/events/arcade-11-tag-open-house

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. ARCADE 11 and TAG OPEN HOUSE. March 06, 2014. As part of the Montreal Joue Game Festival. Thursday, March, 6, 2014 11am-5pm.

5

Alt CTRL Online Game Jam - Technoculture, Art and Games

http://tag.hexagram.ca/events/alt-ctrl-online-game-jam

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. Alt CTRL Online Game Jam. September 15, 2014. You have your team! You have your idea! And we have help for you… from Monday.

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petervanhaaften.com petervanhaaften.com

Peter van Haaften -- Home

http://www.petervanhaaften.com/index.shtml

PETERVANHAAFTEN.com / home. Peter van Haaften is a Canadian computer music composer raised in Sudbury (Ontario) and located in Montreal (Quebec). UPCOMING . . . A MAZE AWARDS 2016. WURM: Escape from a Dying Star. BERLIN, April 20-23. CURRENT . . . Pure Data and Raspberry Pi. Music and Sound for New Media Art (Workshop Series). April 9, 16, 23 (Montreal, Eastern Bloc. A three part workshop series on electroacoustic composition in Pure Data. Full details are available here. Improvised live electronics comp...

wyldco.com wyldco.com

Wyld Collective Ltd: Projects

http://www.wyldco.com/projects/propinquity

With Stéphanie Bouchard, Lynn Hughes and Bart Simon, Technoculture Art and Games. Propinquity: Exploring Embodied Gameplay. Amanda Williams, Lynn Hughes, and Bart Simon. In extended abstracts of Ubicomp 2010, Copenhagen, Denmark. 2010-2016 Wyld Collective Ltd / Attribution.

caseyodonnell.org caseyodonnell.org

15 GDCs Later: The Shifts, Trends, Waves, Tools and More in a Shifting Game Industry | Casey O'Donnell

http://caseyodonnell.org/2015/03/16/15-gdcs-later-the-shifts-trends-waves-tools-and-more-in-a-shifting-game-industry

15 GDCs Later: The Shifts, Trends, Waves, Tools and More in a Shifting Game Industry. 15 GDCs Later: The Shifts, Trends, Waves, Tools and More in a Shifting Game Industry. Posted by: Casey O'Donnell. On March 16, 2015. Concordia’s TAG Center. Two weeks from now I’ll be giving a talk at the Technoculture, Art and Games (TAG). Title: 15 GDCs Later: The Shifts, Trends, Waves, Tools and More in a Shifting Game Industry. In Developer’s Dilemma. Tagged with: Book Talk. Leave a Reply Cancel reply.

alienated.net alienated.net

Journal, Magazine Articles and Book Chapters by Darren Wershler

http://www.alienated.net/dw/articles

Lenguage is, that we may mis-unda-stend each udda. Krazy Kat (1918). This is an abbreviated list of my shorter publications (see my CV. For a more complete list):. Chapters in books: Peer-Reviewed. Exchange on Circulars.” New Media Poetics: Contexts, TechnoTexts, and Theories. Ed Adalaide Morris and Thomas Swiss. Cambridge: Leonardo Books/MIT Press, 2006. 73-94. With Brian Kim Stefans. 8220;OG Style: Ice T/Jacques Derrida.” Postmodern Apocalypse: Theory and Cultural Practice at the End. Journal and Magaz...

criticalhitmontreal.ca criticalhitmontreal.ca

Participants - Critical Hit: Games Collaboratory

http://www.criticalhitmontreal.ca/participants

Owen Bell’s background is in English Literature and Computer Science. He is currently working on his MFA in Game Design at the NYU Game Center. He has always loved games that are played in a weird way, whether that meant playing games with unusual controllers in arcades or running around shooting people with nerf guns and pretending to be a zombie while playing Humans vs Zombies in college. He has worked on games that use DDR Pads, a combination light-gun blow-gun, and even a teddy bear as controllers.

amplab.ca amplab.ca

IMMERSe - &

http://www.amplab.ca/immerse

Between media and literature. IMMERSe Faculty and Students. IMMERSe Recruitment Award for Doctoral Candidates in Digital Game Studies at Concordia. The Building Blocks of Life: A Minecraft Colloquium. Last modified 2013/11/23 by Kalervo Sinervo. Narrative and Dialogue in Games. This node of IMMERSe investigates the ways in which storytelling and conversation promote engagement in the virtual worlds of games. A study of narrative scope, branching narratives, and generative narratives:. Concordia Universit...

picturesandobjects.blogspot.com picturesandobjects.blogspot.com

Pictures and Objects: January 2010

http://picturesandobjects.blogspot.com/2010_01_01_archive.html

Monday, January 18, 2010. Stephen Lyons' "Loch Ness" asks what facts are available in an. Electronic image and how this relates to the ontology of screen and. The space between it and it's audience. At first glance the piece is. Confusing- a jumble of foam-core, paint, and wood scraps roughly. Assembled in seeming disarray in front of a screen presenting the. Image of a 1965 photograph of an expedition to photograph the Loch. Ness monster. To one side of the installation a video camera. Head and neck of ...

picturesandobjects.blogspot.com picturesandobjects.blogspot.com

Pictures and Objects: January 2009

http://picturesandobjects.blogspot.com/2009_01_01_archive.html

Monday, January 19, 2009. Whence subjectivity; ears, eyes or head; Yoko ono's TAPE PIECE lll/Snow Piece. Yoko Ono's TAPE PIECE lll/ Snow Piece(1963) raises questions of where subjectivity lies in conceptual art. An allusion to Zen Master Hakuin and Czech Fluxist Milan Knizak(Wolsey p.8) the piece records the sound of snow falling then the tape is cut up and used to tie up gifts. The recording is not listened to. Links to this post. Subscribe to: Posts (Atom). Digital Humanities and Visual Culture. Whence...

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Technoculture, Art and Games | TAGTechnoculture, Art and Games

Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". CRITICAL HIT 15 FINAL SHOWCASE. CRITICAL HIT – FINAL SHOWCASE - Aug 06, 2015. Critical Hit Playtest - Jul 16, 2015. Princess of Arcade - Jul 14, 2015.

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