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TaleMix

Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Sunday, April 14, 2013. Character Creation: Dwarf Berserker. And I g...

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TaleMix | talemixrpg.blogspot.com Reviews
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Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Sunday, April 14, 2013. Character Creation: Dwarf Berserker. And I g...
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TaleMix | talemixrpg.blogspot.com Reviews

https://talemixrpg.blogspot.com

Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Sunday, April 14, 2013. Character Creation: Dwarf Berserker. And I g...

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1

TaleMix: Character Death and the Repercussions It Brings

http://talemixrpg.blogspot.com/2013/06/character-death-and-repercussions-it.html

Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Subscribe to: Post Comments (Atom). View my complete profile.

2

TaleMix: Character Creation: Dwarf Berserker

http://talemixrpg.blogspot.com/2013/04/character-creation-dwarf-berserker.html

Thoughts and musings of the creative process of making a RPG System. Sunday, April 14, 2013. Character Creation: Dwarf Berserker. Dwarf Berserker in 22:50 timed character creation. Subscribe to: Post Comments (Atom). View my complete profile. Help the project out directly. Character Creation: Dwarf Berserker. Reading over the How To Play section and chattin. I like these folks, I really do! Making My Own Table Top RPG. Academy of Art Character and Creature Design Notes.

3

TaleMix: January 2012

http://talemixrpg.blogspot.com/2012_01_01_archive.html

Thoughts and musings of the creative process of making a RPG System. Sunday, January 22, 2012. Brief Draft of Human History of Hearth. Wednesday, January 18, 2012. This is what 10 attacks per round looks like. In TaleMix a character can concievably get 10 attacks per round. This is what that level of skill looks like. Why am I doing this? Why don't I just write a novel? Why not just make a supplement for an open system? Until next time, and sorry for the lack of pictures this go around. To the right ther...

4

TaleMix: February 2012

http://talemixrpg.blogspot.com/2012_02_01_archive.html

Thoughts and musings of the creative process of making a RPG System. Sunday, February 19, 2012. This is an article I wrote for Examiner, but it is the Talemix version of the creature so here it is. The image can be found here on my Deviantart. Tabletop RPG's have been around for several decades, and each new one seems a close cousin of the last. Sometimes the rules are identical, especially with the open gaming licenses of the last few years, but what makes them different? So to create an age old creatur...

5

TaleMix: June 2013

http://talemixrpg.blogspot.com/2013_06_01_archive.html

Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Subscribe to: Posts (Atom). View my complete profile.

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Abstruse Decapod Is Moving | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/09/03/abstruse-decapod-is-moving

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Abstruse Decapod Is Moving. Posted on September 3, 2012. It will still BE Abstruse Decapod, but the site address URL is changing. I’ve found Blogger/Blogspot to be simpler to use, so from now on, this URL will host AbsDec: http:/ abstrusedecapod.blogspot.com/. Filed under: Crusty Critic. Laquo; Review: Babewatch the RPG. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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PC Games and Simulation | Abstruse Decapod

https://abstrusedecapod.wordpress.com/pc-games-and-simulation

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. PC Games and Simulation. Previously known on the internet by various names, including IFIGS and PWSE, this is Abstruse Decapod’s section dealing with PC games and related simulation, including and focusing on, homemade text-based material, but also branching out to other more well-made applications, though still trying to stay in the “free” umbrella as much as possible. 8211; Pro Wrestling Nexus 1.4 and other pro wrestling simulators.

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September | 2012 | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/09

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Abstruse Decapod Is Moving. Posted on September 3, 2012. It will still BE Abstruse Decapod, but the site address URL is changing. I’ve found Blogger/Blogspot to be simpler to use, so from now on, this URL will host AbsDec: http:/ abstrusedecapod.blogspot.com/. Filed under: Crusty Critic. 124; Leave a comment. Abstruse Decapod Is Moving. Review: Babewatch the RPG. Free Programming Languages (including Visual/Codeless). July 1st, 2012.

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July | 2012 | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/07

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Posted on July 3, 2012. Well, it was a pretty lackluster response, but I’ve closed the sim poll and we’ll go with the results, nonetheless. Thanks to everyone for participating! Filed under: Crusty Critic. 124; 5 Comments. Abstruse Decapod Is Moving. Review: Babewatch the RPG. Free Programming Languages (including Visual/Codeless). The Professional Wrestling Hall of Fame Now Online! JP's Awesome Site. Wrestling Sim Poll Ends July 1 2012.

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Help Cthulu destroy the Boardwalk Empire in this new twist on Monopoly (update) | Geek.com | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/05/19/help-cthulu-destroy-the-boardwalk-empire-in-this-new-twist-on-monopoly-update-geek-com

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Help Cthulu destroy the Boardwalk Empire in this new twist on Monopoly (update) Geek.com. Posted on May 19, 2012. Help Cthulu destroy the Boardwalk Empire in this new twist on Monopoly (update) Geek.com. About the only thing that could add some value to this thing. Sweet universal annihilation. Filed under: Crusty Critic. Laquo; Wrestling Simulator Hall of Fame: Simulators – New Poll! On May 21, 2012 at 3:38 pm. Enter your comment here.

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August | 2012 | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/08

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Review: Babewatch the RPG. Posted on August 28, 2012. Red speedos and bikinis, babes and hunks saving lives, beach parties and volleyball! I have finally gotten around to my backlog of games I have been planning to review for a while. This one may seem a bit dated. Filed under: Crusty Critic. 124; Leave a comment. Free Programming Languages (including Visual/Codeless). Posted on August 26, 2012. Microsoft Visual Basic 2008 Express.

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Sim Poll Closed | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/07/03/sim-poll-closed

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Posted on July 3, 2012. Well, it was a pretty lackluster response, but I’ve closed the sim poll and we’ll go with the results, nonetheless. Thanks to everyone for participating! Filed under: Crusty Critic. Laquo; Sim Awards…. The Professional Wrestling Hall of Fame Now Online! Geoffrey P. Ulam. On July 3, 2012 at 8:17 pm. On July 4, 2012 at 10:21 am. Sucks about the turnout, but interested in seeing the results. Bruce B. Bolos. Wrestlin...

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Wrestling Simulator Hall of Fame: Simulators – New Poll! | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/05/04/wrestling-simulator-hall-of-fame-simulators-new-poll

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. Wrestling Simulator Hall of Fame: Simulators – New Poll! Posted on May 4, 2012. Gooooooood evening, ladies and gentlemen, and thank you for participating in the previous Hall of Fame Poll, Sim Figures! Now that is is closed, today, Abstruse Decapod brings you the much anticipated category:. Wrestling Simulator Hall of Fame: Simulators. Filed under: Crusty Critic. Laquo; Pro Wrestling Simulator Hall of Fame: Simulators. Abstruse Decapod ...

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The Professional Wrestling Hall of Fame Now Online! | Abstruse Decapod

https://abstrusedecapod.wordpress.com/2012/08/23/the-professional-wrestling-hall-of-fame-now-online

PC Games and Simulation. 124; Comments RSS. PC Games and Simulation. The Professional Wrestling Hall of Fame Now Online! Posted on August 23, 2012. Hello sim and other fans. This post will finally give everyone some closure, and provide a trip back through time, as the PWS HoF hands out the awards for Individual Contributions, Simulator Excellence and Editor’s Choice Awards, with about 9 ranks of inductees in each category. How did you favorite sim or author do? Filed under: Crusty Critic. July 1st, 2012.

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Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Sunday, April 14, 2013. Character Creation: Dwarf Berserker. And I g...

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