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talkingtorque.blogspot.com

Talking Torque

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Tuesday, 8 January 2008. Torque 3D Character Modelling Tutorial. Bit quiet on the Torque front for me over the festive period. A few weeks ago I started working on a Velocitraptor. Creating reference images for the 3D model. Several polygon modelling techniques for creating the model. Adding Textures to the mesh. Creating several animations for the character.

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Talking Torque | talkingtorque.blogspot.com Reviews
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A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Tuesday, 8 January 2008. Torque 3D Character Modelling Tutorial. Bit quiet on the Torque front for me over the festive period. A few weeks ago I started working on a Velocitraptor. Creating reference images for the 3D model. Several polygon modelling techniques for creating the model. Adding Textures to the mesh. Creating several animations for the character.
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1 skip to main
2 skip to sidebar
3 talking torque
4 things have beena
5 rigging and skinning
6 the character
7 exporting the character
8 from 3 dsm
9 to torque
10 that's
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skip to main,skip to sidebar,talking torque,things have beena,rigging and skinning,the character,exporting the character,from 3 dsm,to torque,that's,posted by,steveh,3 comments,modeling,modelling,torque,tutorial,files,as described,and hammer,a forum post
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Talking Torque | talkingtorque.blogspot.com Reviews

https://talkingtorque.blogspot.com

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Tuesday, 8 January 2008. Torque 3D Character Modelling Tutorial. Bit quiet on the Torque front for me over the festive period. A few weeks ago I started working on a Velocitraptor. Creating reference images for the 3D model. Several polygon modelling techniques for creating the model. Adding Textures to the mesh. Creating several animations for the character.

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talkingtorque.blogspot.com talkingtorque.blogspot.com
1

Talking Torque: Torque 3D Character Modelling Tutorial

http://talkingtorque.blogspot.com/2008/01/torque-3d-character-modelling-tutorial.html

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Tuesday, 8 January 2008. Torque 3D Character Modelling Tutorial. Bit quiet on the Torque front for me over the festive period. A few weeks ago I started working on a Velocitraptor. Creating reference images for the 3D model. Several polygon modelling techniques for creating the model. Adding Textures to the mesh. Creating several animations for the character.

2

Talking Torque: December 2007

http://talkingtorque.blogspot.com/2007_12_01_archive.html

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Thursday, 6 December 2007. Torque constructor - video tutorials. One of the first things I tried with Torque was to try building some 3D assets and import them into the engine. Torque splits its models into two type, exterior ( DTS. And interior models ( DIF. In the "Torque for Artists" link. I tried my hand at interiors first. QuArK. Seem to be very popular.

3

Talking Torque: November 2007

http://talkingtorque.blogspot.com/2007_11_01_archive.html

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Wednesday, 28 November 2007. Why start this blog. I've started this blog to share my experience of the Torque Game Engine from Garage Games http:/ www.garagegames.com/. Labels: torque game introduction documentation. Subscribe to: Posts (Atom). Why start this blog. View my complete profile.

4

Talking Torque: January 2008

http://talkingtorque.blogspot.com/2008_01_01_archive.html

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Tuesday, 8 January 2008. Torque 3D Character Modelling Tutorial. Bit quiet on the Torque front for me over the festive period. A few weeks ago I started working on a Velocitraptor. Creating reference images for the 3D model. Several polygon modelling techniques for creating the model. Adding Textures to the mesh. Creating several animations for the character.

5

Talking Torque: Torque constructor - video tutorials

http://talkingtorque.blogspot.com/2007/12/torque-constructor-video-tutorials.html

A blog about my work with the TORQUE GAME ENGINE from Garage Games, most of which will no doubt focus on the rather 'dispersed' documentation! Thursday, 6 December 2007. Torque constructor - video tutorials. One of the first things I tried with Torque was to try building some 3D assets and import them into the engine. Torque splits its models into two type, exterior ( DTS. And interior models ( DIF. In the "Torque for Artists" link. I tried my hand at interiors first. QuArK. Seem to be very popular.

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