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News of TCHOW: June 2013
http://news.tchow.com/2013_06_01_archive.html
Thursday, June 20, 2013. Here are a few screenshots of Rainbow. On iPhone. Now that I have future visualization (sparkles) added, the game is quite playable. (I had no trouble getting through the original levels with touch controls on the small iPhone screen.). Posted by Jim McCann. Thursday, June 6, 2013. Today, I spent some time on improving Rainbow. S tileset. Here's what it looks like now:. Posted by Jim McCann. Subscribe to: Posts (Atom).
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News of TCHOW: September 2013
http://news.tchow.com/2013_09_01_archive.html
Making Rktcr Levels: Disruptable Platforms and Gem. Making Rktcr Levels: Dynamics and Constraints. Making Rktcr Levels: Geometry Types. Making Rktcr Levels: The Basics. Rktcr version 3.1: User Levels. Lets Play Rktcr Roundup. Tuesday, September 24, 2013. Making Rktcr Levels: Disruptable Platforms and Gems. The full version of Rktcr (and, really, you should. You can grab this level pack. And changing the value to. For the left/right segment (. Making the gem collide (instead of be picked up by) the front ...
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News of TCHOW: January 2014
http://news.tchow.com/2014_01_01_archive.html
Iterating on Promo Art for Rainbow. Rainbow for iOS out on January 15th. Tuesday, January 14, 2014. Iterating on Promo Art for Rainbow. For iOS (and for Android! Will be out tomorrow, and as part of the assets for the Google Play store, I needed to design a large (1024x500) promotional image for the game. As you can see above, I arrived at an pretty good image. I think it captures the essence of Rainbow's art style and gameplay, while striking a balance between cleanliness and boredom. I also needed a sm...
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News of TCHOW: April 2013
http://news.tchow.com/2013_04_01_archive.html
Making The Worst Case Less Ugly. The Fonts of Rktcr. Rktcr Beta4: Bursts and Bobs. Blueprint-style Challenges in Rktcr. This is what winning Rktcr looks like. Wednesday, April 24, 2013. Making The Worst Case Less Ugly. Nearly everything you see in Rktcr. Sprites, fonts, backgrounds - is vector-based. Sprites begin life as marked-up SVGs, and are meshed by some tricky planar-map code, then stored as triangle lists; fonts are the same (as I posted about previously. You'll probably need to click on these im...
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News of TCHOW: May 2013
http://news.tchow.com/2013_05_01_archive.html
Rktcr: Preparing for Demo1. Why, cl.exe, Why? Rktcr: Stylish Tree Path Select. Rktcr Path Select Tree. A More Finished Editor. Another Rainbow Drawing Interation. Rainbow Port Progress: Steering. Rktcr Demo Zero Video. Rktcr Demo Zero is out! Thursday, May 30, 2013. As promised, Demo One of Rktcr. Is now available for download on the game's web page. Please enjoy to the full extent allowed by morality, good sense, and the laws of thermodynamics. (And then drop me an e-mail, IM, or comment.). Character na...
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News of TCHOW: January 2015
http://news.tchow.com/2015_01_01_archive.html
Why Rainbow fails on iOS 8. Thursday, January 1, 2015. Each year, my brother and I spend the new year's eve building a new album to release. Also, I've been trying to get in the habit of releasing a little interactive solstice / new year card around the same time. So here they are. This year's game is a quick implementation of a puzzle interaction involving moving blocks around. The opening animation explains it better than I could:. This year's is called "Sassy Bunny" and you can listen to it right now:.
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News of TCHOW: October 2013
http://news.tchow.com/2013_10_01_archive.html
Rktcr Limited Edition (Video). Making Rktcr Levels: Bursts. Thursday, October 10, 2013. Rktcr Limited Edition (Video). With just about 12 hours left in the Indie Game Stand. I decided to make the following video to give folks a better look at the Rktcr Limited Physical Edition, one of which has now been claimed by the highest contributor in the aforementioned sale. So if you think this looks cool, start figuring out how to convince me to part with the other copy. Posted by Jim McCann. These two limited e...
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News of TCHOW: February 2015
http://news.tchow.com/2015_02_01_archive.html
Rainbow is a Pocket Gamer 2015 Nominee. Saturday, February 21, 2015. Rainbow is a Pocket Gamer 2015 Nominee. My rainbow-driving game, Rainbow. For approximately $1) has been nominated for a Pocket Gamer award in the "Most Innovative" category. Please head over to Pocket Gamer. To vote. It's almost certainly not going to win, but one must try, eh? Posted by Jim McCann. Subscribe to: Posts (Atom).
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News of TCHOW: April 2015
http://news.tchow.com/2015_04_01_archive.html
Wednesday, April 1, 2015. For release on Steam, I've been making some minor adjustments to the code and art (Steam Achievements! As I've made a bit of a fuss about before, Rktcr is a game that plays. The same across three compiler/OS combinations (g /Debian, clang /OSX, cl.exe/Windows). As such, part of any update is confirming determinism with an extensive test suite. So how do my Windows and Linux partitions stack up against each-other on this (blended filesystem/compiler optimization) benchmark? Final...
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News of TCHOW: February 2014
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Seven Skills of Highly Effective Rainbow Players. Thursday, February 6, 2014. Seven Skills of Highly Effective Rainbow Players. It has been a long time in coming, but I finally created a promotional video for Rainbow. Promotional and educational, I should say. Posted by Jim McCann. Subscribe to: Posts (Atom).
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