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TCHOW: TCHOW

Welcome to the final design of TCHOW, the web page of Jim McCann. We've come a long way in the last few years, but I've decided to stop here; a design with no pretensions to thematic completeness. Purely utilitarian and easily augmentable. (Yes, I've stopped in the "Abe Lincoln's Axe" sense, not in the absolute sense.). Now, what do you want to know? Who am I (and what is tchow)? What do I make?

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TCHOW

Jim McCann

1883 N.●●●●●●●iew Dr.

Sain●●●●seph , MI, 49085

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jm●●●●●@cs.cmu.edu

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TCHOW

Jim McCann

1883 N.●●●●●●●iew Dr.

Sain●●●●seph , 49085

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412.●●●●3199
jm●●●●●@cs.cmu.edu

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TCHOW

Jim McCann

1883 N.●●●●●●●iew Dr.

Sain●●●●seph , 49085

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jm●●●●●@cs.cmu.edu

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TCHOW: TCHOW | tchow.com Reviews
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Welcome to the final design of TCHOW, the web page of Jim McCann. We've come a long way in the last few years, but I've decided to stop here; a design with no pretensions to thematic completeness. Purely utilitarian and easily augmentable. (Yes, I've stopped in the Abe Lincoln's Axe sense, not in the absolute sense.). Now, what do you want to know? Who am I (and what is tchow)? What do I make?
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2 news
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6 see games
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TCHOW: TCHOW | tchow.com Reviews

https://tchow.com

Welcome to the final design of TCHOW, the web page of Jim McCann. We've come a long way in the last few years, but I've decided to stop here; a design with no pretensions to thematic completeness. Purely utilitarian and easily augmentable. (Yes, I've stopped in the "Abe Lincoln's Axe" sense, not in the absolute sense.). Now, what do you want to know? Who am I (and what is tchow)? What do I make?

SUBDOMAINS

news.tchow.com news.tchow.com

News of TCHOW

Wednesday, April 1, 2015. For release on Steam, I've been making some minor adjustments to the code and art (Steam Achievements! As I've made a bit of a fuss about before, Rktcr is a game that plays. The same across three compiler/OS combinations (g /Debian, clang /OSX, cl.exe/Windows). As such, part of any update is confirming determinism with an extensive test suite. So how do my Windows and Linux partitions stack up against each-other on this (blended filesystem/compiler optimization) benchmark? Final...

INTERNAL PAGES

tchow.com tchow.com
1

TCHOW: Games

http://tchow.com/games

Soon You Will Fly. I like making games; heck, in 2012 I left an awesome job to try making them full-time. You can find a selection of more-or-less finished projects to the right. Many are free to download. If you try them out and like them, don't like them, or just find bugs please. A lot of my motivation for working on games comes from feedback from those who play them.

2

TCHOW: About

http://tchow.com/about

I'm Jim McCann. This is TCHOW, where (attempt to) I document many of the things that I do. I used to be a graduate student in the Carnegie Mellon Graphics Lab. My Carnegie Mellon research projects are documented on my research web page. I then spent time as a postdoctoral researcher at Adobe. Where I (among other things) to created this interpolate. A Linux/OSX/Windows game, and Rainbow. Since February 2014, I've worked as an Associate Research Scientist at Disney Research Pittsburgh. For music with my b...

3

TCHOW: Projects

http://tchow.com/projects

Projects is the catch-all for things I make that that aren't games.

4

TCHOW: Art

http://tchow.com/art

I'm not very good about documenting art projects. But I aim to change that somewhat, and this section is the grounds for that change.

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News of TCHOW: June 2013

http://news.tchow.com/2013_06_01_archive.html

Thursday, June 20, 2013. Here are a few screenshots of Rainbow. On iPhone. Now that I have future visualization (sparkles) added, the game is quite playable. (I had no trouble getting through the original levels with touch controls on the small iPhone screen.). Posted by Jim McCann. Thursday, June 6, 2013. Today, I spent some time on improving Rainbow. S tileset. Here's what it looks like now:. Posted by Jim McCann. Subscribe to: Posts (Atom).

news.tchow.com news.tchow.com

News of TCHOW: September 2013

http://news.tchow.com/2013_09_01_archive.html

Making Rktcr Levels: Disruptable Platforms and Gem. Making Rktcr Levels: Dynamics and Constraints. Making Rktcr Levels: Geometry Types. Making Rktcr Levels: The Basics. Rktcr version 3.1: User Levels. Lets Play Rktcr Roundup. Tuesday, September 24, 2013. Making Rktcr Levels: Disruptable Platforms and Gems. The full version of Rktcr (and, really, you should. You can grab this level pack. And changing the value to. For the left/right segment (. Making the gem collide (instead of be picked up by) the front ...

news.tchow.com news.tchow.com

News of TCHOW: January 2014

http://news.tchow.com/2014_01_01_archive.html

Iterating on Promo Art for Rainbow. Rainbow for iOS out on January 15th. Tuesday, January 14, 2014. Iterating on Promo Art for Rainbow. For iOS (and for Android! Will be out tomorrow, and as part of the assets for the Google Play store, I needed to design a large (1024x500) promotional image for the game. As you can see above, I arrived at an pretty good image. I think it captures the essence of Rainbow's art style and gameplay, while striking a balance between cleanliness and boredom. I also needed a sm...

news.tchow.com news.tchow.com

News of TCHOW: April 2013

http://news.tchow.com/2013_04_01_archive.html

Making The Worst Case Less Ugly. The Fonts of Rktcr. Rktcr Beta4: Bursts and Bobs. Blueprint-style Challenges in Rktcr. This is what winning Rktcr looks like. Wednesday, April 24, 2013. Making The Worst Case Less Ugly. Nearly everything you see in Rktcr. Sprites, fonts, backgrounds - is vector-based. Sprites begin life as marked-up SVGs, and are meshed by some tricky planar-map code, then stored as triangle lists; fonts are the same (as I posted about previously. You'll probably need to click on these im...

news.tchow.com news.tchow.com

News of TCHOW: May 2013

http://news.tchow.com/2013_05_01_archive.html

Rktcr: Preparing for Demo1. Why, cl.exe, Why? Rktcr: Stylish Tree Path Select. Rktcr Path Select Tree. A More Finished Editor. Another Rainbow Drawing Interation. Rainbow Port Progress: Steering. Rktcr Demo Zero Video. Rktcr Demo Zero is out! Thursday, May 30, 2013. As promised, Demo One of Rktcr. Is now available for download on the game's web page. Please enjoy to the full extent allowed by morality, good sense, and the laws of thermodynamics. (And then drop me an e-mail, IM, or comment.). Character na...

news.tchow.com news.tchow.com

News of TCHOW: January 2015

http://news.tchow.com/2015_01_01_archive.html

Why Rainbow fails on iOS 8. Thursday, January 1, 2015. Each year, my brother and I spend the new year's eve building a new album to release. Also, I've been trying to get in the habit of releasing a little interactive solstice / new year card around the same time. So here they are. This year's game is a quick implementation of a puzzle interaction involving moving blocks around. The opening animation explains it better than I could:. This year's is called "Sassy Bunny" and you can listen to it right now:.

news.tchow.com news.tchow.com

News of TCHOW: October 2013

http://news.tchow.com/2013_10_01_archive.html

Rktcr Limited Edition (Video). Making Rktcr Levels: Bursts. Thursday, October 10, 2013. Rktcr Limited Edition (Video). With just about 12 hours left in the Indie Game Stand. I decided to make the following video to give folks a better look at the Rktcr Limited Physical Edition, one of which has now been claimed by the highest contributor in the aforementioned sale. So if you think this looks cool, start figuring out how to convince me to part with the other copy. Posted by Jim McCann. These two limited e...

news.tchow.com news.tchow.com

News of TCHOW: February 2015

http://news.tchow.com/2015_02_01_archive.html

Rainbow is a Pocket Gamer 2015 Nominee. Saturday, February 21, 2015. Rainbow is a Pocket Gamer 2015 Nominee. My rainbow-driving game, Rainbow. For approximately $1) has been nominated for a Pocket Gamer award in the "Most Innovative" category. Please head over to Pocket Gamer. To vote. It's almost certainly not going to win, but one must try, eh? Posted by Jim McCann. Subscribe to: Posts (Atom).

news.tchow.com news.tchow.com

News of TCHOW: April 2015

http://news.tchow.com/2015_04_01_archive.html

Wednesday, April 1, 2015. For release on Steam, I've been making some minor adjustments to the code and art (Steam Achievements! As I've made a bit of a fuss about before, Rktcr is a game that plays. The same across three compiler/OS combinations (g /Debian, clang /OSX, cl.exe/Windows). As such, part of any update is confirming determinism with an extensive test suite. So how do my Windows and Linux partitions stack up against each-other on this (blended filesystem/compiler optimization) benchmark? Final...

news.tchow.com news.tchow.com

News of TCHOW: February 2014

http://news.tchow.com/2014_02_01_archive.html

Seven Skills of Highly Effective Rainbow Players. Thursday, February 6, 2014. Seven Skills of Highly Effective Rainbow Players. It has been a long time in coming, but I finally created a promotional video for Rainbow. Promotional and educational, I should say. Posted by Jim McCann. Subscribe to: Posts (Atom).

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