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The RPGPundit

The new and improved defender of RPGs! Saturday, 15 August 2015. The Real Reason I Don't Work for Wizards of the Coast. So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to. The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite. Specifically, the ones from about a year ago when "consultantgate" was happening. Which brings us back to Consultantgate. Not the way the WoTC corpo...

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The RPGPundit | therpgpundit.blogspot.com Reviews
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The new and improved defender of RPGs! Saturday, 15 August 2015. The Real Reason I Don't Work for Wizards of the Coast. So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to. The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite. Specifically, the ones from about a year ago when consultantgate was happening. Which brings us back to Consultantgate. Not the way the WoTC corpo...
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The RPGPundit | therpgpundit.blogspot.com Reviews

https://therpgpundit.blogspot.com

The new and improved defender of RPGs! Saturday, 15 August 2015. The Real Reason I Don't Work for Wizards of the Coast. So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to. The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite. Specifically, the ones from about a year ago when "consultantgate" was happening. Which brings us back to Consultantgate. Not the way the WoTC corpo...

INTERNAL PAGES

therpgpundit.blogspot.com therpgpundit.blogspot.com
1

The RPGPundit: The Real Reason I Don't Work for Wizards of the Coast

http://therpgpundit.blogspot.com/2015/08/the-real-reason-i-dont-work-for-wizards.html

The new and improved defender of RPGs! Saturday, 15 August 2015. The Real Reason I Don't Work for Wizards of the Coast. So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to. The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite. Specifically, the ones from about a year ago when "consultantgate" was happening. Which brings us back to Consultantgate. Not the way the WoTC corpo...

2

The RPGPundit: 10th Anniversary Classic Rant: Ideological Themes in RPGs

http://therpgpundit.blogspot.com/2015/08/10th-anniversary-classic-rant.html

The new and improved defender of RPGs! Thursday, 13 August 2015. 10th Anniversary Classic Rant: Ideological Themes in RPGs. I could write about a lot of stuff today; I could, for example, dedicate an entire entry to how beautiful it is here today (a lovely 28º Celsius). But in fact, this is first and foremost a gaming blog, so I'm going to talk about a gaming subject. Namely, something that has been on my mind as a consequence of a thread that was on theRPGsite. Talking about political agendas in RPGs.

3

The RPGPundit: Congratulations to Zak Smith for Winning the Making Assholes Cry Bitter Tears Award

http://therpgpundit.blogspot.com/2015/08/congratulations-to-zak-smith-for.html

The new and improved defender of RPGs! Saturday, 1 August 2015. Congratulations to Zak Smith for Winning the Making Assholes Cry Bitter Tears Award. So amusingly, not ten minutes after I had finished writing yesterday's blog entry on a subject related to Zak Smith, it was announced that he'd won four ENnies: two gold, two silver, winning in every one of the categories his Red and Pleasant Land was nominated for. He would win exactly zero awards. But the money matters a fuckload of a lot more than the pop...

4

The RPGPundit: Real (Gonzo) Alignments for Dungeon Crawl Classics

http://therpgpundit.blogspot.com/2015/05/real-gonzo-alignments-for-dungeon-crawl.html

The new and improved defender of RPGs! Monday, 18 May 2015. Real (Gonzo) Alignments for Dungeon Crawl Classics. Or at least, real alignments for how my own "Last Sun" DCC campaign works. I've come to realize that awesome as the Law-Neutral-Chaos mix goes, its not really complete. There IS very clearly another axis of alignment at play in my campaign. But it's not Good-Neutral-Evil; that just doesn't make a lot of sense in the context of how the world works. No Here is the real alignment axis:. Anyways, t...

5

The RPGPundit: RPGPundit Reviews: Adventurer Conqueror King System

http://therpgpundit.blogspot.com/2013/11/rpgpundit-reviews-adventurer-conqueror.html

The new and improved defender of RPGs! Wednesday, 13 November 2013. RPGPundit Reviews: Adventurer Conqueror King System. RPGPundit Reviews: Adventurer Conqueror King System. So what need is there for another? Or more specifically, what does ACKS do better than the other ones out there? Let’s see if this holds up on review. The equipment section is mostly fairly standard, except that in following with the whole thematic of ACKS it has a very extensive set of rules and procedures for hiring Henchmen. A...

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SPONSOR ADVERTISEMENT Advertise with Us. The site has been updated. Please report any bugs or oddities that you experience while we go through a teething period. Thank you. If this is your first visit, be sure to check out the FAQ. By clicking the link above. You may have to register. Before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Welcome to the theRPGSite. Pen and Paper Roleplaying Central. For d...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Spellcasters, Spellslots, and Quadratic Wizards

http://tower-of-infinite-evil.blogspot.com/2012/07/spellcasters-spellslots-and-quadratic.html

Wednesday, July 25, 2012. Spellcasters, Spellslots, and Quadratic Wizards. Archmages don't bother with puny magic missiles. One of the thing that irks me about D&D Next is the bizarre spell slot system. Not that it exists, because it seemed to function just fine in earlier editions of D&D. No, what grinds my gears is the idea of applying the Heightened Spell feat. In some way) to every caster class. This is one issue of the idea of quadratic wizards: as they gain levels, not only do they gain the ability...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Being Human in D&D

http://tower-of-infinite-evil.blogspot.com/2012/04/being-human-in-d.html

Wednesday, April 11, 2012. Being Human in D&D. Now, reclusiveness and rarity might be one explaination, but I'd like to focus on the mechanics of it for now. I don't want to claim that level limits are a good way to marry the rarity of non-human races with the rules either. Subscribe to: Post Comments (Atom). Elemental Magic of Zakhara. Necromancy After the Time of Troubles. Tower of Infinite Evil. Because the Golden Age of D&D is twelve. Solo and Lone Hero D&D Adventures? A party of one. Lingering Innov...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Races for different flavors of fantasy

http://tower-of-infinite-evil.blogspot.com/2012/05/races-for-different-flavors-of-fantasy.html

Friday, May 11, 2012. Races for different flavors of fantasy. D&D has always emulated Tolkien's fantasy, for the most part. Elves (of many different sub-species), dwarves,. Halflings and men fight against goblins and orcs and trolls. Tolkien emulation isn't bad in and of itself: there's probably a reason that this stuff is so iconic. The Men of D&D 3.5. Assume that the basic game has your standard selection of races:. Dwarf, Elf, Gnome, Half Elf, Halfling, Half Orc, and Human. Maybe a setting can get by ...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Curse of Strahd: Actual Play 7—Final Session

http://tower-of-infinite-evil.blogspot.com/2016/07/curse-of-strahd-actual-play-7final.html

Wednesday, July 6, 2016. Curse of Strahd: Actual Play 7—Final Session. We finished Strahd today. It was pretty epic. Rahadin enters after, mutilating the swashbuckler who was hiding from Strahd behind the tomb, hitting with 3 attacks (one a crit) and dealing his crazy psychic damage. Again the paladin comes in and murderizes, doing just enough damage to drop Rahadin before he gets a chance to act again which would have done psychic damage to 4 of the heroes plus getting 3 scimitar attacks in. Playing D&D...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Crossbows in D&D 5e and in general

http://tower-of-infinite-evil.blogspot.com/2016/07/crossbows-in-d-5e-and-in-general.html

Tuesday, July 19, 2016. Crossbows in D&D 5e and in general. Can crossbows be fixed here? Subscribe to: Post Comments (Atom). Elemental Magic of Zakhara. Necromancy After the Time of Troubles. Tower of Infinite Evil. Because the Golden Age of D&D is twelve. Solo and Lone Hero D&D Adventures? A party of one. Race and Cognition in D&D. Races for different flavors of fantasy. Spellcasters, Spellslots, and Quadratic Wizards. Being Human in D&D. Wizards and Versatility in D&D. Rule of Law: Race. Astonishing Sw...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Solo and Lone Hero D&D Adventures? A party of one...

http://tower-of-infinite-evil.blogspot.com/2014/07/solo-adventures.html

Saturday, July 5, 2014. Solo and Lone Hero D&D Adventures? A party of one. Actual solo/solitaire D&D modules:. Ghost of Lion Castle (BSOLO). Mystery of the Snow Pearls (CM5, red viewer)*. Blizzard Pass (MSOL1, invisible ink)*. Maze of the Riddling Minotaur (MSOL2, Invisible Ink)*. Midnight on Dagger Alley (MV1, red viewer)*. One player DM modules:. The Gem and the Staff (O1, Thief 8). Blade of Vengeance (O2, Elf 7). Eye of the Serpent (UK5, Ranger/Druid/Monk 3NPCs). Fighter's Challenge II (HHQ5). In the ...

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Alignment Redux

http://tower-of-infinite-evil.blogspot.com/2016/07/alignment-redux.html

Monday, July 11, 2016. After listening to the Antagonist's latest podrambling. I had a few reactions to their comments on the problem of alignment (I'm going to keep this alignment-focused). I see the point of their discussion, but feel the two of them were talking a bit across one another. Basically, I see a combination of two problems with alignment, both of them coming in at the point where people have different underlying assumptions about the game. Where I stole the show with derro fetal savants.

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Race and Cognition in D&D

http://tower-of-infinite-evil.blogspot.com/2012/05/race-and-cognition-in-d.html

Monday, May 14, 2012. Race and Cognition in D&D. In D&D, races have always represented a combination of species and culture. I'll ignore any ideas of racism. Here, but it is 100% conceivable that a non-human sentient race would have different mental, physical, and cultural characteristics when compared to humans. So should elves have a bonus to using longswords or bows? Should dwarves all speak dwarven? Should all half-orcs be poor leaders? I'd like to argue that this is an option that one should consider.

tower-of-infinite-evil.blogspot.com tower-of-infinite-evil.blogspot.com

The Tower of Infinite Evil: Hints of abandoned sub-classes in the 5e Player's Handbook?

http://tower-of-infinite-evil.blogspot.com/2016/07/hints-of-abandoned-sub-classes-in-5e.html

Sunday, July 3, 2016. Hints of abandoned sub-classes in the 5e Player's Handbook? 1), gust of wind. 3) to solidify the storm theme with spells that are thematic but you just don't have room for in your build). 1), hunter's mark. 1), find steed. 2), elemental weapon. 3), fire shield. 4), locate creature. What's odd here is that the battlerager was clearly forseen and released in the SCAG where it maybe belongs (really wish they had just renamed the class berserker. Subscribe to: Post Comments (Atom).

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The RPGPundit

The new and improved defender of RPGs! Saturday, 15 August 2015. The Real Reason I Don't Work for Wizards of the Coast. So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to. The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite. Specifically, the ones from about a year ago when "consultantgate" was happening. Which brings us back to Consultantgate. Not the way the WoTC corpo...

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