thespawnengine.wordpress.com
The Spawn Enginean educational open source Flash game engine
http://thespawnengine.wordpress.com/
an educational open source Flash game engine
http://thespawnengine.wordpress.com/
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The Spawn Engine | thespawnengine.wordpress.com Reviews
https://thespawnengine.wordpress.com
an educational open source Flash game engine
2012 February 29 « The Spawn Engine
https://thespawnengine.wordpress.com/2012/02/29
An educational open source Flash game engine. Release of The Spawn Engine version 0.1.2. Version 0.1.2 (for CS5) includes the following changes:. All “constant numbers” moved to private static constants. The used (and preferred) style for this is all caps, for example: private static THIS IS A CONSTANT:uint = 5;. The private function showText() is now updateText() to better reflect what it does. Fixed a spelling error in the name of the private function checkBulletEnemyCollisions().
NEW Release of the Spawn Engine version 0.1 « The Spawn Engine
https://thespawnengine.wordpress.com/2011/12/06/new-release-of-the-spawn-engine-version-0-1
An educational open source Flash game engine. NEW Release of the Spawn Engine version 0.1. I’ve cleaned up some curly brackets that were in the wrong places which created problems for students when they were editing the code. I also cleaned up some comments. In future versions there will only be comments in english. Download the Spawn Engine v 0.1 for CS3. If you have any trouble please comment. For a CS5-version get the 0.1.1 of the Spawn Engine. Of room for improvement. Leave a Reply Cancel reply.
Release of The Spawn Engine version 0.2 « The Spawn Engine
https://thespawnengine.wordpress.com/2012/04/24/release-of-the-spawn-engine-version-0-2
An educational open source Flash game engine. Release of The Spawn Engine version 0.2. Version 0.2 (for CS5) includes the following changes:. Completely removed all display objects from the stage, all timeline keyframes, and all timeline code. 8220;game states” are now handled by the variable “applicationMode”, which is set to one of two constants, AM IDLE or AM GAME. ButtonFactory is now UIFactory. Implemented some tests of procedural buttons via ButtonFactory (static method). Leave a Reply Cancel reply.
Release of The Spawn Engine version 0.1.2 « The Spawn Engine
https://thespawnengine.wordpress.com/2012/02/29/release-of-the-spawn-engine-version-0-1-2
An educational open source Flash game engine. Release of The Spawn Engine version 0.1.2. Version 0.1.2 (for CS5) includes the following changes:. All “constant numbers” moved to private static constants. The used (and preferred) style for this is all caps, for example: private static THIS IS A CONSTANT:uint = 5;. The private function showText() is now updateText() to better reflect what it does. Fixed a spelling error in the name of the private function checkBulletEnemyCollisions(). Follow “The Spa...
2012 April 24 « The Spawn Engine
https://thespawnengine.wordpress.com/2012/04/24
An educational open source Flash game engine. Release of The Spawn Engine version 0.2. Version 0.2 (for CS5) includes the following changes:. Completely removed all display objects from the stage, all timeline keyframes, and all timeline code. 8220;game states” are now handled by the variable “applicationMode”, which is set to one of two constants, AM IDLE or AM GAME. ButtonFactory is now UIFactory. Implemented some tests of procedural buttons via ButtonFactory (static method).
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The Spawn Engine
An educational open source Flash game engine. Release of The Spawn Engine version 0.2. Version 0.2 (for CS5) includes the following changes:. Completely removed all display objects from the stage, all timeline keyframes, and all timeline code. 8220;game states” are now handled by the variable “applicationMode”, which is set to one of two constants, AM IDLE or AM GAME. ButtonFactory is now UIFactory. Implemented some tests of procedural buttons via ButtonFactory (static method). How to add more class files.
TheSpawnfan (Felipe de Carvalho Buzaglo Pinto) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Felipe de Carvalho Buzaglo Pinto. Felipe de Carvalho Buzaglo Pinto. Deviant for 6 Years. This deviant's full pageview. Last Visit: 6 days ago.
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thespawninggrounds.blogspot.com
The Spawning Grounds is a place where ideas are brought to hatch. It is a collective for creative minds.
A spawning of ideas, a catalyst for creativity:. Welcome to the depository. Thursday, January 19, 2012. Doodling to Get Somewhere. Posted by Son of Abess. Sunday, October 2, 2011. Wool Over Eyes at The Stood. The show is free and the atmosphere is always good. Posted by Son of Abess. Monday, May 2, 2011. An Assortment of Drawings for Your Viewing Pleasure. Posted by Son of Abess. Monday, April 25, 2011. And Rocko's Modern Life. And season 2 has already begun to air on the Adult Swim. Network. Season ...