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THOMAS LU GAME DESIGN. Unity and Photoshop and Maya. Unity and Photoshop and Maya. Adobe Photoshop and Premiere and After Effects. Stopmotion w/ After Effects. Adobe Photoshop and Premiere and After Effects. Thomas also runs a Youtube channel devoted to game commentary and reviews.

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Game On | thomastianlu.com Reviews
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THOMAS LU GAME DESIGN. Unity and Photoshop and Maya. Unity and Photoshop and Maya. Adobe Photoshop and Premiere and After Effects. Stopmotion w/ After Effects. Adobe Photoshop and Premiere and After Effects. Thomas also runs a Youtube channel devoted to game commentary and reviews.
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1 games
2 web design
3 videos
4 gallery
5 resume
6 youtube
7 luminati
8 in development 2014 present
9 unity and maya
10 chef
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Game On | thomastianlu.com Reviews

https://thomastianlu.com

THOMAS LU GAME DESIGN. Unity and Photoshop and Maya. Unity and Photoshop and Maya. Adobe Photoshop and Premiere and After Effects. Stopmotion w/ After Effects. Adobe Photoshop and Premiere and After Effects. Thomas also runs a Youtube channel devoted to game commentary and reviews.

INTERNAL PAGES

thomastianlu.com thomastianlu.com
1

Game On

http://www.thomastianlu.com/Pages/TurtlesPond.html

THOMAS LU GAME DESIGN. Turtle's Pond was the first stop-motion animation I was able to do with legitimate equipment, such as a digital SLR camera and Adobe After Effects. Originally conceived as a sort of self-portrait, this animated short was shot over the course of 15 hours and about a 5 hour setup. Finished and published in May 2010. Thomas also runs a Youtube channel devoted to game commentary and reviews.

2

Game On

http://www.thomastianlu.com/Pages/SkywardSwordReview.html

THOMAS LU GAME DESIGN. The Legend of Zelda: Skyward Sword Review. This is an analysis and review of the game, The Legend of Zelda: Skyward Sword. This review goes in-depth on the game mechanics and design choices made by Nintendo in order to create this game. After 25 years of adventure, Will motion controls be the demise of a beloved franchise, or will it give us a fresh new perspective on the hardware? Nintendo once again shows the industry how it's done!

3

Game On

http://www.thomastianlu.com/Pages/Luminati.html

THOMAS LU GAME ENGINEER DESIGNER. Director, Lead Designer, Programmer, 3D Modeler. First Person Puzzle Game. In Progress - Pre-Alpha Stages. Is a first person puzzle game that uses gravity to explore a 3D environment in a far off galaxy. The game makes full use of 3D geometry. As you travel upside down, right side up, sideways, and a variety of other directions to make it to your goal. The shifts in perspectives were heavily inspired by MC Escher and mirrored environments in video games. By flipping worl...

4

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http://www.thomastianlu.com/Pages/Top10.html

THOMAS LU GAME DESIGN. Top 10 Mario Characters. Top 10 Mario Characters (5-1). This is my top 10 list of Mario Characters numbers 5 through 1. This is a solo project of mine for my Youtube Channel since viewers were generally curious on my opinions. This video showcases my ability for animation, graphic design, and video editing. All graphics were created with Photoshop, animations created with After Effects, and edited in Premiere. Thomas also runs a Youtube channel devoted to game commentary and reviews.

5

Game On

http://www.thomastianlu.com/Pages/Serenity.html

THOMAS LU GAME ENGINEER DESIGNER. Is a meditative experience designed to produce a sense of calmness within the player. You are allowed to pop bubbles at your leisure, and if the bubbles make contact with any others as they pop, they will cause a melodic chain reaction. This is a game that hopes to induce calmness in times of stress, and/or create a meditative experience as the player plays through. The game has no goals. So it is there for the player for as long as he or she needs it. The audio design w...

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