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Three Parts Theory | Four Parts Game

Four Parts Game (by Adrian Forest)

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Three Parts Theory | Four Parts Game | threepartstheory.wordpress.com Reviews
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Three Parts Theory | Four Parts Game | threepartstheory.wordpress.com Reviews

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Four Parts Game (by Adrian Forest)

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Mapstalgia | Three Parts Theory

https://threepartstheory.wordpress.com/2012/01/12/mapstalgia

I could’ve sworn I’d seen something like it before, but Mapstalgia. Has only been running for a few days. It’s a great look at the way players understand game spaces, and mandatory for anyone who’s interested in game spaces. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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As Far As The Eye Can See: How Skyrim Distorts Spatial Relationships | Three Parts Theory

https://threepartstheory.wordpress.com/2011/11/23/as-far-as-the-eye-can-see-how-skyrim-distorts-spatial-relationships

As Far As The Eye Can See: How Skyrim Distorts Spatial Relationships. There are three mechanisms that I see as being both the most prominent ways Skyrim does this distortion, and which are, though not unique to video game spaces, certainly mechanisms with no direct analogue to real-world spaces. These are level of detail reduction, perspective distortion, and the fast-travel system. Level of detail comparison between Xbox 360. Different levels of detail on PC available with tweaked .ini settings. Secondl...

3

Thesis Exercise | Three Parts Theory

https://threepartstheory.wordpress.com/2012/06/05/thesis-exercise

This context provides a foundation of meaning for the paths the player travels through the space in the service of user- or game-directed goals, and it is these trajectories that bring the player into more direct contact with the specific, concrete characteristics of the space that contribute heavily to the development of a place-like sense of game spaces, but which totalising perspectives only hint at or suggest. One sentence per chapter. Obviously you’re going to end up with 40-80 word sentences ...

4

The Unit Operations of Place Formation | Three Parts Theory

https://threepartstheory.wordpress.com/2011/10/09/the-unit-operations-of-place-formation

The Unit Operations of Place Formation. I’ve been re-reading Ian Bogost. The last few days, and I’m finding it a lot more accessible now than when I first tried to read it back in 2008 or so. I think part of that is my own academic growth, and part of it is that I now have a bit of a grounding in the concepts of actor-network theory. That are conceptually very similar to a lot of what Bogost discusses in the book. 8230; past a two-headed cow. This is the unit operations of space, and of place formation&#...

5

The Reality of Papo & Yo’s Fantasy | Three Parts Theory

https://threepartstheory.wordpress.com/2012/08/31/the-reality-of-papo-yos-fantasy

The Reality of Papo and Yo’s Fantasy. I wrote a piece on Gameranx this week about how the spaces of Papo and Yo relate to the reality of life in the shantytowns of Latin America that it represents. Go read it! The Reality of Papo and Yo’s Fantasy. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Join 11 other followers.

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goobergate | Transparent Seas

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Mitch Bowman's internet domicile. Mechanics elitism is bullshit. Posted by Mitch Bowman. On January 30, 2015. Gone Home, Proteus. That sort of thing. They’re all games that are very systems-light, and rely on either narrative or aesthetics to make their impact. There’s a huge chunk of the gaming public who see games that are more narrative-focused as objectively worse than those that are systems-focused, to the point of considering systems-light games to be. Not even real games. Isn’t a real game&#...

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walking simulators | Transparent Seas

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Mitch Bowman's internet domicile. Tag Archives: walking simulators. Mechanics elitism is bullshit. Posted by Mitch Bowman. On January 30, 2015. Gone Home, Proteus. That sort of thing. They’re all games that are very systems-light, and rely on either narrative or aesthetics to make their impact. There’s a huge chunk of the gaming public who see games that are more narrative-focused as objectively worse than those that are systems-focused, to the point of considering systems-light games to be. Isn’t ...

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gamergate | Transparent Seas

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Mitch Bowman's internet domicile. Happy New Year, here’s some hot new shit. Posted by Mitch Bowman. On January 4, 2015. Welp, 2014 is over. It was not a great year for gaming, if we’re being honest. Ubisoft pooped out a couple completely unfinished games, Microsoft punted the launch of Master Chief Collection, and uh…GamerGate happened. Fuck GamerGate. Thankfully, we’ve got a whole new year on our hands now, to ruin as we see fit. Here’s my first published thing for the year:. A couple new things.

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LoL | Transparent Seas

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Mitch Bowman's internet domicile. Gender Segregation in eSports. Posted by Mitch Bowman. On February 3, 2015. In news that will surprise no one, somebody said something dumb on the internet today. Specifically, the folks at Garena Esports (a pretty big esports tournament organizer) decided to release this statement. What does one’s sexual preference have to do with their performance in a. Tournament, you ask? That said, the response to this ill-advised announcement has brought another long-standing debat...

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Photography | Transparent Seas

https://transparentseas.net/photography

Mitch Bowman's internet domicile. I took up photography a couple years ago, and have gotten pretty into street and architectural photography. What started as a way of becoming a more versatile journalist has turned into a pursuit entirely its own. You can view my full gallery on Flickr. Below is a small selection of some of my favourites (click to embiggen). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Gaming | Transparent Seas

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Mitch Bowman's internet domicile. I did a thing for Motherboard! Posted by Mitch Bowman. On October 29, 2015. I have a confession to make: I’m a bit bored of writing about video games. While I think there’s still some cool stories to be told in that space, and I’m going to continue writing them sometimes, I’ve been making a concerted effort to broaden my horizons a bit and cover other subjects. My first significant shot at that was published last week! Click that there image to read the story. Nobody at ...

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proteus | Transparent Seas

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Mitch Bowman's internet domicile. Mechanics elitism is bullshit. Posted by Mitch Bowman. On January 30, 2015. Gone Home, Proteus. That sort of thing. They’re all games that are very systems-light, and rely on either narrative or aesthetics to make their impact. There’s a huge chunk of the gaming public who see games that are more narrative-focused as objectively worse than those that are systems-focused, to the point of considering systems-light games to be. Not even real games. Isn’t a real game&#...

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Writing | Transparent Seas

https://transparentseas.net/off-site

Mitch Bowman's internet domicile. A selection of things I’ve written. The newest stuff is at the top, so start there. The Most Interesting Curator on the Internet Knows Exactly What You Want to See. 8211; Motherboard, Oct. 2015. The Art and Science of Custom Fightsticks. 8211; Five Out of Ten Magazine, Sept. 2015. The Challenges of an Infinite Galaxy. 8211; Five Out of Ten Magazine, Sept. 2015. Is turning into the world’s most exciting eSport. 8211; PCGamesN, Jan. 2015. 8211; Gameranx, Sept. 2014. Retros...

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Mechanics elitism is bullshit | Transparent Seas

https://transparentseas.net/2015/01/30/mechanics-elitism-is-bullshit

Mitch Bowman's internet domicile. Mechanics elitism is bullshit. Posted by Mitch Bowman. On January 30, 2015. Gone Home, Proteus. That sort of thing. They’re all games that are very systems-light, and rely on either narrative or aesthetics to make their impact. There’s a huge chunk of the gaming public who see games that are more narrative-focused as objectively worse than those that are systems-focused, to the point of considering systems-light games to be. Not even real games. Isn’t a real game&#...

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CS:GO | Transparent Seas

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Mitch Bowman's internet domicile. Gender Segregation in eSports. Posted by Mitch Bowman. On February 3, 2015. In news that will surprise no one, somebody said something dumb on the internet today. Specifically, the folks at Garena Esports (a pretty big esports tournament organizer) decided to release this statement. What does one’s sexual preference have to do with their performance in a. Tournament, you ask? That said, the response to this ill-advised announcement has brought another long-standing debat...

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Three Parts Theory | Four Parts Game

The Reality of Papo and Yo’s Fantasy. I wrote a piece on Gameranx this week about how the spaces of Papo and Yo relate to the reality of life in the shantytowns of Latin America that it represents. Go read it! The Reality of Papo and Yo’s Fantasy. Monstering In The City. I’ve written before about. This difference between how people relate to urban space at street level and from the heights of skyscrapers is one of the things Michel de Certeau talks about in the. Walking In The City. Walking in the city.

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