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Procedural Audio for Games | Timothy Liedel's Blog

Timothy Liedel's Blog

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Procedural Audio for Games | Timothy Liedel's Blog | timliedel.wordpress.com Reviews

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MPEG-4 Structured Audio | Procedural Audio for Games

https://timliedel.wordpress.com/2011/10/05/mpeg-4-structured-audio

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. About “ME”. About “THESIS PROJECT”. October 5, 2011. MPEG-4 Structured Audio WIKI. MPEG-4 Is a very simplified synthesis compression that creates very low bit rates (from 0.01 to 10 kbps) audio files on the fly. This approach might be a good alternative to what I’m looking to do. The following information is from the Wiki:. MIDI support – provides important backward-compatibility with existing content and authoring tools. Address...

2

Procedural Music Systems | Procedural Audio for Games

https://timliedel.wordpress.com/2011/10/05/procedural-music-systems

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. About “ME”. About “THESIS PROJECT”. October 5, 2011. If ICON is broken, Click Here. Click the link above to access Alex Wroten’s Thesis. Developing Musical Video Games Through Principles of Player-Music Interaction. 8230;from this I was able to pull out some of the form factors of Procedural Audio, but still not specific to Sound Effects. This entry was posted in RESEARCH. Leave a Reply Cancel reply. Enter your comment here.

3

Procedural Audio Papers! “Generative”, “Synthesis”, etc… | Procedural Audio for Games

https://timliedel.wordpress.com/2011/10/17/497

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. About “ME”. About “THESIS PROJECT”. 8220;Generative”, “Synthesis”, etc…. October 17, 2011. This site provides a number of different sources that discuss Procedural Audio as a whole, “Generative Music Systems”, “Synthesis”, etc… I still have not found anything identical to my node based scripting for procedural audio. This entry was posted in RESEARCH. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

4

timliedel | Procedural Audio for Games

https://timliedel.wordpress.com/author/timliedel

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. Skip to secondary content. About “ME”. About “THESIS PROJECT”. Young professional looking to change the world with his talents. October 17, 2011. So discussing REAL-TIME Synthesis, Super-collider is amazing! It’s more scripting than I know; and it’s creating off the fly. But it’s not a visual base! Http:/ supercollider.sourceforge.net/downloads/. 8220;Generative”, “Synthesis”, etc…. October 17, 2011. October 17, 2011. MPEG-4 Is a...

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Tech Demo | Procedural Audio for Games

https://timliedel.wordpress.com/2011/10/04/tech-demo

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. About “ME”. About “THESIS PROJECT”. October 4, 2011. Check this out; it’s not 100% there yet; but I’m getting closer! This entry was posted in PROCESS. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Procedural Audio for Games | Timothy Liedel's Blog

Procedural Audio for Games. Timothy Liedel's Blog. Skip to primary content. Skip to secondary content. About “ME”. About “THESIS PROJECT”. October 17, 2011. So discussing REAL-TIME Synthesis, Super-collider is amazing! It’s more scripting than I know; and it’s creating off the fly. But it’s not a visual base! Http:/ supercollider.sourceforge.net/downloads/. 8220;Generative”, “Synthesis”, etc…. October 17, 2011. October 17, 2011. Granted I had to ask around as this version is a little dated. MPEG-4 Is a v...

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