blink3d.blogspot.com
Programming Web3D: Fizyka w grach.... i w Blink 3D
http://blink3d.blogspot.com/2006/02/fizyka-w-grach-i-w-blink-3d.html
This blog is about my experiences with Blink 3D. This is technology of programming Web 3D. Wtorek, lutego 07, 2006. Fizyka w grach. i w Blink 3D. Zamieściłem post o procesorach graficznych na Warsztacie. Pewnie w najpliższych latach warto będzie zajmować się programowaniem efektów fizyki w grach czy w symulachach. Open Dynamics Engine (ODE) ( http:/ www.ode.org/. Newton Game Dynamics SDK ( http:/ www.physicsengine.com/. NovodeX Physics SDK ( http:/ www.ageia.com/novodex.html. Michał Małaj.
hitthegroundcoding.blogspot.com
Hit The Ground Coding: August 2010
http://hitthegroundcoding.blogspot.com/2010_08_01_archive.html
CRAP SHIT NO IFRAME! Hit The Ground Coding. Saturday, August 14, 2010. Another cool feature was the friction map I implemented. The requirement was that the cars wheels would have to behave differently on oil, grass and the road, independently. The image that follows with the green and red dots all over the map show the data in a very low resolution way for debug purposes. Posted by Julien Monat Rodier. Friday, August 13, 2010. Posted by Julien Monat Rodier. Thursday, August 12, 2010. As my second year p...
ledwinka.blogspot.com
ledwinka游戏研究: 五月 2007
http://ledwinka.blogspot.com/2007_05_01_archive.html
星期四, 五月 31, 2007. 在Vista上安装XNA Game Studio Express 1.0 Refresh. XNA GSE 1.0 Refresh发布已经有好一段时间了,一直没有去摆弄,今天有点时间就在我的Vista机器上装上了试试。我的操作系统是英文版的Vista Ultimate. 首先,需要安装VC# Express,很多朋友机器上可能已经安装了VS2005,没有关系,VC# Express完全不影响VS2005,我的机器就是之前就安装了VS2005,装好后VC#并没有在任何地方添加快捷方式,需要到C: Program Files Microsoft Visual Studio 8 Common7 IDE下手动为VCSExpress.exe添加快捷方式到桌面,方便以后启动VC#。 接着需要安装VS Express SP1,这里是下载地址 http:/ www.microsoft.com/downloads/details.aspx? 现在就可以开始安装XNA GSE 1.0 Refresh了,一切顺利,next到底。 星期五, 五月 25, 2007. 选择Spay Emitt...
navindutta.wordpress.com
August | 2006 | xor eax, eax
https://navindutta.wordpress.com/2006/08
Xor eax, eax. Dont let life knock you down! August 22, 2006. Cruising a Game Engine …. Posted by Navin Dutta under My Frankenstein Lab. A 3D engine which is really good one to start with. It is opensource n comes with no cost, not even if u commericially use it. Best of all, it is cross platform the code doesn’t break when switch os. Impressive is all I can say to describe that. It can come up miraculous if integrated with any available Physics engine like ODE. I tried both. Compared to Irrlicht. Mr Arvi...
hitthegroundcoding.blogspot.com
Hit The Ground Coding: NextGenRacer - Physics
http://hitthegroundcoding.blogspot.com/2012/01/nextgenracer-physics.html
CRAP SHIT NO IFRAME! Hit The Ground Coding. Friday, August 13, 2010. One of the requirements at about halfway through the project was to have implemented our games physics. Now after doing that, we were sort of bummed of the results. First off, well it was 2D physics in a 3D game se we would have barrels, but they would just slide around which was less than ideal. Posted by Julien Monat Rodier. Subscribe to: Post Comments (Atom). View my complete profile. NextGen Racer - Intro.
blink3d.blogspot.com
Programming Web3D: lutego 2006
http://blink3d.blogspot.com/2006_02_01_archive.html
This blog is about my experiences with Blink 3D. This is technology of programming Web 3D. Sobota, lutego 18, 2006. Blink 3D w wersji 118. Clive Jackson poinformował na forum. Że niedługo wpuszcza nową wersję i podzielił się jej możliwościami:. Wsparcie dla licencjonowania i bezpieczeństwa "światów". Jeszcze to nie dotyczy "zablokowanych" światów - czyli takich które będzie można publikować i będą tylko odczytywane przez wersję finalną. Posted by Michał Małaj at 6:25 PM. Poniedziałek, lutego 13, 2006.
christianherta.de
ChristianHerta
http://www.christianherta.de/physics.html
Grundlagen der Informatik (NF). Simulation and Game Physics. Simulations und Spiele Physik. Computer Spiele erhalten oft erst ein realistisches. Durch eine wirklichkeitsnahe physikalische Simulation. Hier ist es besonders wichtig, dass die Algorithmen schnell sind, um in Echtzeit die Welt nachahmen zu können. Verwandt zu dieser Anwendung ist der Gebrauch von Physik für Animationsszenen in Filmen und in der Computergraphik. Man unterscheidet bei der Gamephysik verschiedene Arten von Simulationen:. 231104)...
magnonracer.blogspot.com
Magnon-Racer: April 2010
http://magnonracer.blogspot.com/2010_04_01_archive.html
You should not care about physics right now, just drive. Friday, April 23, 2010. You should not care about physics. But the engine was not really able to do what I wanted and seems to be dead for a while now. Then I tried Ode. And at first it seemed to be the right engine. Thanks to. There also is a Irrlicht Wrapper:. It already has an IVehicle base class (ICar too, but that is to specific for my needs) that I can use and so far I have not found anything that would make me reconsider the choice.
ogre3d.org
Addons | OGRE - Open Source 3D Graphics Engine
http://www.ogre3d.org/developers/addons
What version to choose? HW & SW Requirements. Submit Patch or Bug / JIRA. How to obtain the add-ons. You can obtain the add-ons from Subversion, the root location of the addons tree is. Https:/ ogreaddons.svn.sourceforge.net/svnroot/ogreaddons/trunk. If you want to pick out particular projects you can add the project name to that URL (or use your GUI tool to browse for it). Or contact the current maintainer, either through the Add-on Forums. If you want to take over maintenance of one of these projects.