crypton.game-alive.com
Simple and effective tile image compression
http://crypton.game-alive.com/2011/06/simple-and-effective-tile-image-compression
My blog about the stuff. Laquo; Long time no see. C : The Fastest foreach loop? Hacking references again) ». Simple and effective tile image compression. Few days ago, I got an idea for tile image compression for 2D isometric games like Arcanum, whose tiles are all in same shape, so today, I thought that it would be nice to try to implement it, and compare it with current compression algorithm, the RLE. Anyway, I did implemeted it today, and I can say that the compression/decompression is very simple and...
crypton.game-alive.com
Archives for: June 2011 - Crypton's Blog
http://crypton.game-alive.com/2011/06
My blog about the stuff. Archives for: June 2011. Simple and effective tile image compression. Few days ago, I got an idea for tile image compression for 2D isometric games like Arcanum, whose tiles are all in same shape, so today, I thought that it would be nice to try to implement it, and compare it with current compression algorithm, the RLE.… more ». C : The Fastest foreach loop? Have you ever tried to implement foreach loop macro in C? C : Reseating references and getting address of them. Just my bl...
crypton.game-alive.com
Archives for: May 2011 - Crypton's Blog
http://crypton.game-alive.com/2011/05
My blog about the stuff. Archives for: May 2011. A way of loading Lua scripts. I've often noticed one thing about games which uses Lua, the fact that they load scripts from text files only and don't support scripts in binary format. Why wouldn't they support the binary scripts? Shouldn't the binary format provide a few benefi… more ». One step forward and two years back. Fixed Size Memory Pool - 1 bit overhead! Yesterday, I was working on a memory pool for fixed size allocations, which I needed for small...
crypton.game-alive.com
Category: OpenArcanum - Crypton's Blog
http://crypton.game-alive.com/projects/openarcanum
My blog about the stuff. Simple and effective tile image compression. Few days ago, I got an idea for tile image compression for 2D isometric games like Arcanum, whose tiles are all in same shape, so today, I thought that it would be nice to try to implement it, and compare it with current compression algorithm, the RLE.… more ». A lot of refactoring. I'm back Invisible website fiasco (8785). DxEmu - Preview (4003). A one huge "bug" in game Arcanum: O… (3480). DirectDraw vs Old Games (3298).
crypton.game-alive.com
I'm back + Invisible website fiasco
http://crypton.game-alive.com/2012/11/i-m-back-invisible-website-fiasco
My blog about the stuff. I'm back Invisible website fiasco. It's been almost a year since my "last" post here. Some *shoot* has happened to me in the last two months, but I'm not going to bother you with it here. From now on, I'll try to keep my personal drama out of this blog. I promise. The website was simply invisible for the search engines. Conclusion: Search engines won't index your domain if there are no A or AAAA records. Was posted by Crypton. On 11/09/12 at 08:07:00 pm . Follow any responses...
crypton.game-alive.com
Archives for: November 2012 - Crypton's Blog
http://crypton.game-alive.com/2012/11
My blog about the stuff. Archives for: November 2012. I'm back Invisible website fiasco. It's been almost a year since my "last" post here. Some *shoot* (as Saruman called it) has happened to me in the last two months, but I'm not going to bother you with it here. From now on, I'll try to keep my personal drama out of this blog. I promise.… more ». I'm back Invisible website fiasco (8785). DxEmu - Preview (4004). A one huge "bug" in game Arcanum: O… (3481). DirectDraw vs Old Games (3298).
crypton.game-alive.com
Categories: Projects, ArcanumAlive, OpenArcanum - Crypton's Blog
http://crypton.game-alive.com/projects
My blog about the stuff. Categories: Projects, ArcanumAlive, OpenArcanum. I'm back Invisible website fiasco. It's been almost a year since my "last" post here. Some *shoot* (as Saruman called it) has happened to me in the last two months, but I'm not going to bother you with it here. From now on, I'll try to keep my personal drama out of this blog. I promise.… more ». A one huge "bug" in game Arcanum: Of Steamworks and Magick Obscura. DirectDraw vs Old Games. Long time no see. It's been a while since I p...
crypton.game-alive.com
Category: ArcanumAlive - Crypton's Blog
http://crypton.game-alive.com/projects/arcanumalive
My blog about the stuff. I'm back Invisible website fiasco. It's been almost a year since my "last" post here. Some *shoot* (as Saruman called it) has happened to me in the last two months, but I'm not going to bother you with it here. From now on, I'll try to keep my personal drama out of this blog. I promise.… more ». A one huge "bug" in game Arcanum: Of Steamworks and Magick Obscura. Long time no see. It's been a while since I posted here. well almost 5 months :) I was really busy the whole time, ...
crypton.game-alive.com
Archives for: December 2011 - Crypton's Blog
http://crypton.game-alive.com/2011/12
My blog about the stuff. Archives for: December 2011. Just to remind you, DxEmu (formely DDrawEmu), is the DirectDraw/X emulator I'm currently working on. I've managed to implement the OpenGL-based renderer, and here is first preview: It's only a two screenshots of main menu, but as you ca… more ». A one huge "bug" in game Arcanum: Of Steamworks and Magick Obscura. DirectDraw vs Old Games. Have you ever tried to play any DirectDraw based game on Win7? Long time no see. DxEmu - Preview (4004). One step fo...
crypton.game-alive.com
Archives for: January 2012 - Crypton's Blog
http://crypton.game-alive.com/2012/01
My blog about the stuff. Archives for: January 2012. My dog just passed away this morning, due long and exhausting fight against cancer. It was very strong dog, 12 years old, and still had so much life in her, but unfortunately, she had many health problems, and there was no hope she would get better any… more ». I'm back Invisible website fiasco (8786). DxEmu - Preview (4004). A one huge "bug" in game Arcanum: O… (3481). DirectDraw vs Old Games (3298). Simple and effective tile image com… (2830).