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Triple Jump, Inc. - Blog

Video Game Design

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Triple Jump, Inc. - Blog | triplejumpdesign.com Reviews
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Triple Jump, Inc. - Blog | triplejumpdesign.com Reviews

https://triplejumpdesign.com

Video Game Design

INTERNAL PAGES

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1

Blog Archives -

http://www.triplejumpdesign.com/blog/archives/03-2015

Michael loves making games almost as much as he does playing them. He has worked on numerous hit titles and is currently traveling the world to help fight crime and champion clean design practices. Digging In The Crates.

2

Blog Posts -

http://www.triplejumpdesign.com/blog/previous/2

One project that I have become involved with is The Last Sleeper. Moments like these reassure me that creatively wandering and exploring the vast landscape of video games is a reward in itself. I feel fortunate that I have been able to create space for myself to do so. Digging in the Crates - Aurora. I discovered this gem during my work travels. Aurora. Http:/ www.playaurora.com/. Digging in the Crates - Preface. Get out of the way! The most annoying part is that the text is smack dab in the middle of th...

3

Creative Freedom -

http://www.triplejumpdesign.com/blog/creative-freedom

One project that I have become involved with is The Last Sleeper. Moments like these reassure me that creatively wandering and exploring the vast landscape of video games is a reward in itself. I feel fortunate that I have been able to create space for myself to do so. Michael loves making games almost as much as he does playing them. He has worked on numerous hit titles and is currently traveling the world to help fight crime and champion clean design practices. Digging In The Crates.

4

Inspirational Design -

http://www.triplejumpdesign.com/blog/inspirational-design

I recently made my way over to the SFMOMA with a fellow game designer friend to geek out over Dieter Rams'. Works It was inspiring to see his designs that he produced anywhere from up to 50 years ago still stand the test of time. His style is one of less is more. Yet what little he did focus on was elegant but purposeful. One of my favorite pieces that I saw was his loudspeaker design. Being a fan of music equipment and a recreational musician, I wished that I could afford to buy this wondrous speaker.

5

Blog Archives -

http://www.triplejumpdesign.com/blog/archives/12-2012

Going to the SFMOMA is always a fun and amazing experience for me. Being back in San Francisco for the holidays, I felt drawn to drop in even though I had not checked out what was exhibiting. I was most impressed by a work done by Rafael Lozano-Hemmer entitled Frequency and Volume. If you are in the Bay area, don't sleep and make your way out to check this out. Maybe Kinect developers can get some inspiration from this piece. Digging In The Crates.

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Subtractive Design: July 2013

http://subtractivedesign.blogspot.com/2013_07_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Making Platforming Games

http://subtractivedesign.blogspot.com/2013/02/making-platforming-games.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: January 2013

http://subtractivedesign.blogspot.com/2013_01_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Saturday, January 26, 2013. From the end of a night spent sketching with friends. Good Times! Sunday, January 20, 2013. Wednesday, January 16, 2013. Core Interaction Loop Walkthrough. The sca...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Random Game Ideas!

http://subtractivedesign.blogspot.com/2013/03/random-game-ideas.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, March 10, 2013. Robots on a Date:. There are no movement options. All you can do is interact by talking! QWOP and CLOP Remix Edition) GULP:. Try to swallow without gag/choke/puke!

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Random Game Ideas Volume 2

http://subtractivedesign.blogspot.com/2013/07/random-game-ideas-volume-2.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: December 2012

http://subtractivedesign.blogspot.com/2012_12_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, December 30, 2012. I've been kinda interested in aquatic themes and characters recently. Saturday, December 22, 2012. I won’t be discussing Halo 4 stuff or anything relating to ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: February 2013

http://subtractivedesign.blogspot.com/2013_02_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: May 2013

http://subtractivedesign.blogspot.com/2013_05_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, May 26, 2013. Subscribe to: Posts (Atom). Video Game Designer and Artist. View my complete profile. Awesome Inc. template. Powered by Blogger.

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: In Flight Sketches

http://subtractivedesign.blogspot.com/2013/05/in-flight-sketches.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, May 26, 2013. April 27, 2015 at 2:23 PM. I do that too.all the time! Its a great way to pass the time. Awesome sketches by the way. September 14, 2015 at 11:30 AM. Success for you .

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: March 2013

http://subtractivedesign.blogspot.com/2013_03_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, March 10, 2013. Robots on a Date:. There are no movement options. All you can do is interact by talking! QWOP and CLOP Remix Edition) GULP:. Try to swallow without gag/choke/puke!

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