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digressive

digressive - a blog for UAR2205. let's rock and roll!

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digressive | trismegistus-shandy.blogspot.com Reviews

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digressive - a blog for UAR2205. let's rock and roll!

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1

digressive: xanadu

http://www.trismegistus-shandy.blogspot.com/2006/09/xanadu.html

A blog for UAR2205. let's rock and roll! Post, the long one. Post, the first. A failed implementation of what hypertext could ideally look like. Project Xanadu. Posted by lucasho on Monday, September 11, 2006 at 10:43:00 PM. From Singapore, Singapore. Slow down, hold still. Every crooked line of this sad city. Down by the river; we'll play awhile,. Looking for that elusive goldmine;. Maybe i'm a little weak to dance. It's a beautiful piece of heartache. Yeah, we're gonna be alright. Post, the long one.

2

digressive: August 2006

http://www.trismegistus-shandy.blogspot.com/2006_08_01_archive.html

A blog for UAR2205. let's rock and roll! Wednesday, August 30, 2006. Transposability of the story is the strongest reason for arguing that narratives are indeed structures independent of any medium. Choose a narrative that has been expressed in both an interactive and a non-interactive medium. Discuss how the transposition to/from interactive media has changed the narrative. Has the structure of the narrative remained intact? To be concluded in the final movie. Intuitively and logically, it suggests this...

3

digressive: hyperrific

http://www.trismegistus-shandy.blogspot.com/2006/09/hyperrific.html

A blog for UAR2205. let's rock and roll! Post, the long one. Post, the first. This passage was written in 1991, at a time when hypertext systems were available in somewhat limited forms such as Hypercard and Intermedia, use of the Internet was largely confined to academic institutions, and the term "World Wide Web" had only just been coined. Now, 15 years later, comment and reflect upon the impact hypertext has had on the world. Quick trivia: George Landow. Becomes a dynamic intertwining network as hyper...

4

digressive: only revolutions.

http://www.trismegistus-shandy.blogspot.com/2006/09/only-revolutions.html

A blog for UAR2205. let's rock and roll! Post, the long one. Post, the first. They were with us before Romeo and Juliet. And long after too. Because they’re forever around. Or so both claim, carolling gleefully:. By turns beguiling and gripping, finally worldwrecking, Only Revolutions is unlike anything ever published before, a remarkable feat of heart and intellect, moving us with the journey of two kids, perpetually of summer, perpetually sixteen, who give up everything except each other. By turns enti...

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digressive: post, the first

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A blog for UAR2205. let's rock and roll! Post, the first. Posted by lucasho on Tuesday, August 15, 2006 at 10:20:00 PM. From Singapore, Singapore. Slow down, hold still. Every crooked line of this sad city. Down by the river; we'll play awhile,. Looking for that elusive goldmine;. Maybe i'm a little weak to dance. It's a beautiful piece of heartache. Yeah, we're gonna be alright. Subscribe to this blog's feed.

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Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

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Cows CAN fly: October 15, 2006

http://killerc0w.blogspot.com/2006_10_15_archive.html

Thursday, October 19, 2006. Support your position with reference to specific works. Here, I reproduce Zimmerman and Costikyan's definitions of a game, which will prove useful in this discussion:. A game is a voluntary interactive activity, in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.". An interactive structure of endogenous meaning that requires players to struggle towards a goal.". Posted by aileen @ 1:01 PM.

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Cows CAN fly: October 22, 2006

http://killerc0w.blogspot.com/2006_10_22_archive.html

Tuesday, October 24, 2006. The most precious thing in the World. My name is Soh Ning Ge, Christopher. I was born on the 20th October, 2006 at 0849hrs to my happy and proud parents. Everyone thinks I'm adorable and have lots of hair. My eyes, lips and legs are probably from my Mum while I got my nose, fingers and hair from Daddy. I'm so lucky about 40 - 50 people came to visit me in hospital and showered me with gifts and love. Most importantly, I feel loved and at home. Posted by aileen @ 7:00 PM.

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d3ject-ed: September 2006

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Sunday, September 24, 2006. Previous format was too dry. so here's a new format. hope it makes reading easier. Posted by n0body @ 7:30 AM. Monday, September 18, 2006. Espen Aarseth defines cybertext as a perspective on textuality, which considers a work as a textual machine, and sees the reader as having to make a non-trivial effort to traverse the text. Discuss whether Scott McCloud’s Carl comic strip can be considered a cybertext. Could it be considered an example of interactive media? Interactive fict...

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: August 13, 2006

http://killerc0w.blogspot.com/2006_08_13_archive.html

Wednesday, August 16, 2006. So this is my blog for Narrative and Play in Interactive media. I've not done any film studies before despite being in Arts for the longest time, though I liked Hiroshima Mon Amour which we studied in Lit 101. This being my working blog, I thought long and hard about an appropriate blog title and voila! A bit about myself. Posted by aileen @ 9:30 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Back to the Future.

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Cows CAN fly: September 03, 2006

http://killerc0w.blogspot.com/2006_09_03_archive.html

Wednesday, September 06, 2006. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Posted by aileen @ 9:40 PM. Tuesday, September 05, 2006. She could have been stunningly famous. But for sure, he was as irresistible as a box of chocolates. People were utterly convinced she was up to no good. The Wedding was charming. But the in-laws proved a challenge. I wanted my eggs easy! Questi...

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d3ject-ed: August 2006

http://d3jected.blogspot.com/2006_08_01_archive.html

Wednesday, August 30, 2006. What Chatman is saying, I believe is that a narrative is essentially an abstract concept such as Plato's idea of how the elephants we see are the replicas of the 'perfect elephant' existing on a different plane. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. What would be peculiar about Neverwinter Nights would proba...

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Cows CAN fly: September 10, 2006

http://killerc0w.blogspot.com/2006_09_10_archive.html

Wednesday, September 13, 2006. I do not mean to say the internet is good or bad. After all, I do have a lot of fun surfing on the internet and the storyspace interactivity is interesting. These are observations I have gathered so far, so forgive me if I’m do not make much sense. Posted by aileen @ 10:28 PM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Back to the Future. August 13, 2006.

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digressive

A blog for UAR2205. let's rock and roll! Sunday, September 17, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. In terms of understanding how these two forms relate to/differ from narrative, is this distinction significant? Or are they more closely related that Montfort would like to admit? Is less of a cybertext, and more of an interesting demonstration of how comics work by having the reader "close the gap" between frames. Does the closing ...

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