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Ultima 1 Revisited

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic!

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Ultima 1 Revisited | ultima-revisited.blogspot.com Reviews
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Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic!
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Ultima 1 Revisited | ultima-revisited.blogspot.com Reviews

https://ultima-revisited.blogspot.com

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic!

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ultima-revisited.blogspot.com ultima-revisited.blogspot.com
1

Ultima 1 Revisited: TUTORIAL #13 – LOADSHP “Is used to store each of the 10 graphic tile/shapes that will be displayed on the vertical column of the display screen”

http://ultima-revisited.blogspot.com/2011/12/tutorial-13-loadshp-is-used-to-store.html

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Monday, December 12, 2011. TUTORIAL #13 – LOADSHP “Is used to store each of the 10 graphic tile/shapes that will be displayed on the vertical column of the display screen”. I will be going through the subroutine LOADSHP. Line 325 is used to “[ L. 8221; with the value held in MAPCOUNT. This subroutin...

2

Ultima 1 Revisited: August 2011

http://ultima-revisited.blogspot.com/2011_08_01_archive.html

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Wednesday, August 31, 2011. So that is what Ultima 1 looks like…. Well, call me stupid, but I didn't realize that I was following the wrong version of Ultima 1! I recently received an email from Bob R. who gave me some enlightening information regarding the original Ultima. "Thanks Bob! Hit ESC afte...

3

Ultima 1 Revisited: December 2011

http://ultima-revisited.blogspot.com/2011_12_01_archive.html

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Monday, December 12, 2011. TUTORIAL #13 – LOADSHP “Is used to store each of the 10 graphic tile/shapes that will be displayed on the vertical column of the display screen”. I will be going through the subroutine LOADSHP. Line 325 is used to “[ L. 8221; with the value held in MAPCOUNT. This subroutin...

4

Ultima 1 Revisited: May 2011

http://ultima-revisited.blogspot.com/2011_05_01_archive.html

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Thursday, May 26, 2011. A follow up to the previous questions. Wow, you presented that information like Bam, Bam, and BAM! To the point, very detailed, awesome! You’re incredible with this stuff. You know the weird thing about it; I think I'm actually getting it! I just have one question so far:.

5

Ultima 1 Revisited: July 2011

http://ultima-revisited.blogspot.com/2011_07_01_archive.html

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Saturday, July 30, 2011. Wow, I figured out how to do the compression part of the program! Well I figured out the new programming method to compress the data for the entire world map that saves me a huge amount of bytes. This would not work by the way! That is almost a 15000 byte savings! So the $0C...

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ultima1.ultimacodex.com ultima1.ultimacodex.com

Ultima 1 Revisited – Ultima 1: The First Age of Darkness

http://ultima1.ultimacodex.com/ultima-1-revisited

Ultima 1: The First Age of Darkness. Just another Ultima Codex Network site. May 15, 2012. This is an intriguing project which, for legal reasons, will probably never release a public download of its work. That is because the goal of the project is to re-create Ultima 1, using the original programming language the game was written in, on an Apple IIe. The project’s mastermind, kingspud (known also for the Ultima 1 Boardgame. Gives a basic synopsis of his intentions with Ultima 1 Revisited here.

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Ultima 1 Revisited

Reliving the days of playing and programming the game Ultima 1 on the Apple IIe computer. This will be a journey of discovery and creation to build from scratch the entire Ultima 1 program in Applesoft Basic! Monday, December 12, 2011. TUTORIAL #13 – LOADSHP “Is used to store each of the 10 graphic tile/shapes that will be displayed on the vertical column of the display screen”. I will be going through the subroutine LOADSHP. Line 325 is used to “[ L. 8221; with the value held in MAPCOUNT. This subroutin...

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