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Unlimited Lives | Games, Music, and Oxford Commas

Games, Music, and Oxford Commas (by Mike Schiller)

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Unlimited Lives | Games, Music, and Oxford Commas | unlimitedlivesblog.wordpress.com Reviews
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Games, Music, and Oxford Commas (by Mike Schiller)
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4 deleted scenes
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6 musical musings
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8 tagged blurbs
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Unlimited Lives | Games, Music, and Oxford Commas | unlimitedlivesblog.wordpress.com Reviews

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Games, Music, and Oxford Commas (by Mike Schiller)

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1

Deleted Scenes: Let it Be | Unlimited Lives

https://unlimitedlivesblog.wordpress.com/2013/03/27/deleted-scenes-let-it-be

Games, Music, and Oxford Commas. Laquo; Finishing Metroid II: Replay Incentives. Not So Unlimited After All. March 27, 2013. Is going to be a collecion of pieces I wrote for other outlets, things that for one reason or another didn’t get published. They could be full 2,000-word articles, they could be 50-word blurbs. If I write it, it doesn’t get posted, and I think it’s good enough to publish, this is where it’ll end up. Over the last two weeks, the good people over at popblerd.com. Make any noise as on...

2

Finishing Metroid II: Replay Incentives | Unlimited Lives

https://unlimitedlivesblog.wordpress.com/2013/03/13/finishing-metroid-ii-replay-incentives

Games, Music, and Oxford Commas. Laquo; The Sunny Side of SimCity. Finishing Metroid II: Replay Incentives. March 13, 2013. This is my last. Metroid II post, I promise. It’s spoileriffic, so most of it’s hidden behind a jump. Sorry. Even in 1991, game developers wanted their games to be lasting experiences, things that their target audience would be playing ten, 20, even 40 hours after they were done. I finished Metroid II. For mastery by changing the ending. The incentive system for Metroid II. After th...

3

Not So Unlimited After All | Unlimited Lives

https://unlimitedlivesblog.wordpress.com/2013/08/28/not-so-unlimited-after-all

Games, Music, and Oxford Commas. Laquo; Deleted Scenes:. Not So Unlimited After All. August 28, 2013. Unlimited Lives is dead. It never quite figured out what it wanted to be. On to the next thing, then. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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8-bit confessional: Games Will Eat Themselves

http://8bitconfessional.blogspot.com/2015/08/games-will-eat-themselves.html

Thursday, August 6, 2015. Games Will Eat Themselves. The goat is a lie. Games Will Eat Themselves. Subscribe to: Post Comments (Atom). Moving Pixels Podcast: Searching for Her Story. Why the Arcade Matters. Fosse, the Master of Spectacle. Aram Bartholl, 2009. All that the U.S. media reports on is words. Games Will Eat Themselves. The Fall Explores Artificial Intelligence and Iden. View my complete profile. EXP Podcast #405: Titanfall 2 Debrief. Not So Unlimited After All.

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8-bit confessional: It's time to rape and pillage

http://8bitconfessional.blogspot.com/2015/07/its-time-to-rape-and-pillage.html

Friday, July 31, 2015. It's time to rape and pillage. Subscribe to: Post Comments (Atom). Its time to rape and pillage. Solitaire and the Ubiquity of the Single Player Ga. Game Development as a Reductive Practice: The Beau. Moving Pixels Podcast: Exploring the Nature of the. The Nude in America. Video Games and the Gentle Art of Reproduction. The Moving Pixels Podcast Focuses on The Detail. Happy Fourth of July. View my complete profile. EXP Podcast #405: Titanfall 2 Debrief. Not So Unlimited After All.

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8-bit confessional: January 2015

http://8bitconfessional.blogspot.com/2015_01_01_archive.html

Saturday, January 31, 2015. Every effect that one produces gives one an enemy. To be popular one must be a mediocrity. Wednesday, January 28, 2015. I am Professor Plum. I am the car in Monopoly. In any number of other games, I am blue. Here's some thoughts on why:. Thursday, January 22, 2015. Every Blade of Grass: The Pros and Cons of Photorealism in Video Games. Which mirrored some of my own thinking about visual aesthetics and games that I have been kicking around for some time. I especially like his d...

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8-bit confessional: August 2014

http://8bitconfessional.blogspot.com/2014_08_01_archive.html

Wednesday, August 27, 2014. Losing to Win: Spec Ops. And Tragedy in Video Games. Finally got the chance to play through Spec Ops: The Line. Thanks, Isaac). It is really good, like Bioshock. Good as far as dealing with its themes in a really interesting and thoughtful way. The game got me thinking again about video games and how they tend to fit into the broadest literary categories (tragedy and comedy), so I'm talking in part about Pac-Man as a tragic hero once again (which I always find amusing). The ne...

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8-bit confessional: July 2015

http://8bitconfessional.blogspot.com/2015_07_01_archive.html

Friday, July 31, 2015. It's time to rape and pillage. Wednesday, July 29, 2015. Solitaire and the Ubiquity of the Single Player Game. This piece is a bit of a defense of the continued existence of the single player video game (which may or may not really be necessary), but it's also a bit of a history of Solitaire and kind of a suggestion of how Solitaire relates to this seemingly aberrant form of games: the game that is played alone. Solitaire and the Ubiquity of the Single Player Game. I've been readin...

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8-bit confessional: August 2015

http://8bitconfessional.blogspot.com/2015_08_01_archive.html

Saturday, August 29, 2015. Thursday, August 27, 2015. Wednesday, August 26, 2015. The chair of my dissertation committee once told me that he felt that unfortunately 90% of teaching had more in common with the philosophy of Gypsy Rose Lee than with the philosophy of Socrates or Aristotle: "Let me entertain you.". Monday, August 24, 2015. Moving Pixels Podcast: Searching for Her Story. A little late on this, but we did publish a podcast on the very interesting little indie title, Her Story. Here's Why Y S...

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8-bit confessional: The Fall Explores Artificial Intelligence and Identity

http://8bitconfessional.blogspot.com/2015/08/the-fall-explores-artificial.html

Wednesday, August 5, 2015. Explores Artificial Intelligence and Identity. Some discussion of The Fall. Which, perhaps, follows neatly after our previous discussion of The Swapper. Both games concern some philosophical issues of a similar nature that explore the nature of the self, the mind, and the soul. Explores Artificial Intelligence and Identity. Subscribe to: Post Comments (Atom). Moving Pixels Podcast: Searching for Her Story. Why the Arcade Matters. Fosse, the Master of Spectacle.

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8-bit confessional: All that the U.S. media reports on is words

http://8bitconfessional.blogspot.com/2015/08/all-that-us-media-reports-on-is-words.html

Monday, August 10, 2015. All that the U.S. media reports on is words. Every day the headlines are:. X Said, "Blah Blah Blah.". What X Meant by "Blah Blah Blah" was "Blah Blah Blah Blah.". What X Didn't Meant by "Blah Blah Blah" was "Blah Blah Blah Blah Blah.". Why What Y Said about What X Meant by "Blah Blah Blah" is Wrong. Why What Y Said about What X Meant by "Blah Blah Blah" is Right. Hers's Why X Should Apologize for Saying, "Blah Blah Blah.". And on and on and on. Subscribe to: Post Comments (Atom).

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8-bit confessional: July 2014

http://8bitconfessional.blogspot.com/2014_07_01_archive.html

Wednesday, July 30, 2014. Had a ton of fun insisting that Sarra play the free-to-play horror game, The Cursed Forest. An audience gathered and much screaming commenced. Always a pleasure. Even though I'm generally not a huge fan of horror as a genre (I'm not really into gore for gore's sake), the game is really rather superb (plus, it's more creepy than gory- more what I do like when I actually enjoy horror). Really smart design in terms of evoking horror and playing with player expectation. Hope it mana...

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8-bit confessional: September 2014

http://8bitconfessional.blogspot.com/2014_09_01_archive.html

Tuesday, September 30, 2014. Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice. Some concluding thoughts on The Wolf Among Us. Which I apparently played wrong. Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice. Monday, September 29, 2014. I sleep perchance to sleep. Sunday, September 28, 2014. And now a very special Steam moment. Friday, September 26, 2014. Funniest thing is how badly Mansfield walked. But maybe that's the point. Wednesday, September 24, 2014.

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ร วมระดมท นเพ อจ ดแปลและเผยแพร วรรณกรรมทรงค ณค า. เป นสมบ ต สาธารณะ ค นวรรณกรรมส ประชาชน. โมบ -ด กฉบ บทดลองอ าน. ก มภาพ นธ 18, 2015. น เป นฉบ บทดลองอ านท อาจจะย งม บางส วนให แก ไขเพ มเต ม หากพบข อผ ดพลาดหร อข อเสนอแนะใด สามารถเข ยนมาบอกเราได เลยนะคร บ ส วนท านผ อ านท สนใจร วมระดมท น ขอเช ญท หน าระดมท นของโครงการ คร บ. ระดมท น: โมบ -ด ก. มกราคม 7, 2015. ร พ บล กฉบ บประชาชน ดาวน โหลดได ท น. เมษายน 6, 2014. โครงการวรรณกรรมไม จำก ดขอเช ญผ สนใจเข าร วมกล มการอ านท TK Park. ม นาคม 20, 2014. อ ทยานการเร ยนร TK ...

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Unlimited Lives | Games, Music, and Oxford Commas

Games, Music, and Oxford Commas. Not So Unlimited After All. August 28, 2013. Unlimited Lives is dead. It never quite figured out what it wanted to be. On to the next thing, then. March 27, 2013. Over the last two weeks, the good people over at popblerd.com. Have been posting their list of the best albums of the ’70s. I wrote a few blurbs for the list, including one for Bowie’s Aladdin Sane. And one for Zeppelin’s III. I also wrote one for an album that ended up in the top 10: The Beatles’ Let it Be.

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